Browser Game Pick: Time Fcuk (Edmund McMillen, William Good)
Time Fcuk is a platformer that warns about the dangers of time travel, featuring puzzles centered around your character's ability to switch between layers in a level. Your future selves tend to contact you constantly and provide hints, chide you, or even babble incohesively while you attempt to figure out how to get to the portal that teleports you to the next area.
Some stages contain blocks for you to move around and use as platforms to reach higher ground, while other rooms may have moving arrows that reverses gravity when touched. The game comes with a comprehensive level editor that allows users to design and share their own obstacle courses with other players.










Comments
I was really enjoying this until about 6 or 7 levels in, I was taken to a blank white screen and the game just stopped.
Is anybody else having this problem?
Posted by: ChevyRay | September 17, 2009 4:49 AM
Yeah, I just had that problem too. I really liked the game up to that point, though. Felt like Cactus.
Posted by: Greg | September 17, 2009 4:53 AM
the white screen is now fixed :)
Posted by: Edmund | September 17, 2009 5:52 AM
No it's not. I still get the white screen every time I pass the "Home Sick" level.
Posted by: Argh. | September 17, 2009 8:02 AM
Got the white screen. :(
Posted by: Nikica | September 17, 2009 8:17 AM
If it's any encouragement, I reached "XSplinterX" with no trouble at all...
Love the game so far, curious to see how it wraps up (if it does). Am I the only one who thinks the title music sounds a little like Fargo's?
Posted by: Louis F. | September 17, 2009 9:11 AM
I have the white screen problem too! :(
Posted by: monkey | September 17, 2009 10:10 AM
the white screen is a newgrounds issue.. it will befixed by morning but right now theonly way to not get a white screen is to make an account and log in.
im working on it though
Posted by: Edmund | September 17, 2009 10:54 AM
Aww man, hope that white screen problem gets fixed soon, I was lovin it up til that point
Posted by: Michael Rose | September 17, 2009 11:22 AM
Love some of the level designs. They give me that "oh shit, why didn't I think of that earlier" kind of feel when I figure them out.
Posted by: keeblur | September 17, 2009 4:05 PM
Got the good ending first, then deliberately got the bad ending. not explaining the difference in getting the two endings, but I was hoping that it wouldn't be like how Indigo Prophecy's 3 "winning" endings were attained.
Eventually, I will clear one of the many possible main campaigns without sleeping once. Eventually.
Also, the skip button at the end of the game doesn't work properly. a simple refresh of the page does the trick, though.
Posted by: Zeta | September 17, 2009 5:58 PM
I can't play this. An annoying Flash advert prohibits me from playing. No matter which browser I use.
Posted by: Remi | September 17, 2009 7:17 PM
This would definantly get badges on kongregate. Please submit edmund?
Posted by: bloocheese565 | September 17, 2009 10:36 PM
the white screen bug should be fixed now.. tell me if you guys still get it
Posted by: edmund | September 17, 2009 11:30 PM
Oh i forgot to say its a great game!
Posted by: bloocheese565 | September 17, 2009 11:33 PM
another terrible game by the biggest hack in the indie world, edmund mcfatty
Posted by: Alex | September 18, 2009 12:25 AM
@Alex>>care to elaborate on exactly why this is a terrible game and why you believe Edmund's a hack? or should I go ahead and mentally chuck your comment in with the rest of the "Hey, I hate innovation" comments I see all the time?
Posted by: Zeta | September 18, 2009 12:51 AM
There's nothing innovative about this game. It is one semi-clever idea covered in pretentiousness and people lap it up, which put it ahead of most of his games, because usually they aren't even anything new. That fat faggot can suck a dick
Posted by: Alex | September 18, 2009 12:56 AM
@Alex: Why so pissed at Edmund? If you didn't enjoy it, there's no use cracking down on the developer for it. Hell, I hated "Gears of War", but you don't see me giving Epic crap about it. If it's not your walk in the park, don't play it. Simple as that.
I personally enjoyed the game. Both the abstractness and the puzzling and challenging gameplay were stuff I loved about this game. I can't say it's the best browser game I've played, but it is certainly unique and interesting.
Posted by: Ethan | September 18, 2009 1:31 AM
It's cool to rage on the indiegames blog.
Edmund: Got a little bit farther, then got the white screen bug again. Right after the level called "The Heart".
Posted by: Chetyre | September 18, 2009 1:33 AM
We found out the error has to do with the medal system on newgrounds. it should be fixed soon. if yuo log in it works fine though.
and what alex says is true i am a big ol fatty mcfag face. he just wants it hard and i wont give it up.
Posted by: Edmund | September 18, 2009 1:41 AM
@Edmund: I have an account, so everything is working swimmingly. Hope you can fix it up quick! And lol at that comment at Alex.
Posted by: Ethan | September 18, 2009 2:13 AM
Ah, I figured something as much when I tried playing again today and got a medal for getting to the screen that used to bug out on me. Thanks.
Posted by: Chetyre | September 18, 2009 3:18 AM
Well worth the time spent.
Posted by: Groogokk | September 18, 2009 12:27 PM
Wow, the number of trolls around here seems to have increased dramatically as of late.
Anyway, this is a good game, but I remember having seen the exact same mechanic in another single screen puzzle platformer called Shift or something like that.
Posted by: someonespecial | September 18, 2009 1:46 PM
I seemed to have missed the similarities. Shift was about using a monochrome level and switching between the black and the white of the level to get through it. This is about switching between as much as 3 different layers, manipulating items and bringing them between layers, sometimes affecting the other layer in the process. Additionally, Shift only has rotation, and it affects the whole level. Time Kfcu has both rotation and flip, and only the layer you're on is flipped/rotated.
Oh, and the levels in Shift are all preset. The main campaign in Time Cufk has some levels randomly selected without ruining the difficulty curve.
Posted by: Zeta | September 18, 2009 4:26 PM
just beat the game, what a mind fcuk.
Posted by: bloocheese565 | September 19, 2009 12:21 AM
"The main campaign in Time Cufk has some levels randomly selected without ruining the difficulty curve."
Seriously? I guess since I haven't played through it twice I wouldn't know...
Posted by: Chetyre | September 19, 2009 5:25 PM
The levels and physics are actually pretty fun and interesting. The character voice and music get kind of irritating after a while, but it's an interesting effect.
And I honestly could've done without Steven. And the poor spelling. Really, this is a great game, but I just don't enjoy the style at all. The game could've kept the same core concepts but be done with better style perhaps. I do not need a fetus growing out of my head in platformers, thanks.
Posted by: Ponder | September 20, 2009 3:36 AM
This is a great game. I was just stumbling around and thought to myself,"I haven't been to Newgrounds in a while" (actually to be honest not since Spewer was released). I am glad I decided to stop by though, it is by far one of the best browser games I have played. And it got me back on Newgrounds again :D
Posted by: Stephen | September 21, 2009 9:22 PM