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Thursday, September 17, 2009

As GDC Austin 2009 continues, IndieGames' big sister site Gamasutra is writing up all of the highlights.

As well as other subconferences such as the iPhone, Writers and Audio Summit, there's a first-ever Indie Games Summit in Austin this year, and after the first day's round-up, here's another four stand-out lectures from Day 2 of the Indie Games Summit:

GDC Austin: 2D Boy's Carmel On 'Beyond The Finish Line'
"In an intriguing GDC Austin lecture, World Of Goo co-creator Ron Carmel examined the world 'beyond the finish line', discussing what happens after your indie game is released and how to deal with it."

GDC Austin: Twisted Pixel Talks 'Splosion Man Postmortem
"Mike Henry and Sean Riley from Austin-based indie Twisted Pixel used their Independent Games Summit talk to postmortem the six-month XBLA project and 'Summer Of Arcade' title 'Splosion Man.."

GDC Austin: Swink, Wegner On Blurst's Rapid Prototyping Madness
"At the Independent Games Summit on Austin in Wednesday, Flashbang's Matthew Wegner and Steve Swink explained how their rapid prototyping of web games like Off-Road Velociraptor Safari gave them larger life lessons."

GDC Austin: Lost Garden's Cook On Why Premium Flash Games Rock
"Talking at the Indie Games Summit at GDC Austin on Wednesday, Bunni co-creator and Lost Garden blogger Daniel Cook explained why he believes charging users for more complex Flash games is the wave of the future."

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