Preview: Spectre (Andrew Brophy)
Shaping up to be full of lovely platforming goodness. Coming 'soon', according to Andrew's blog.
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Shaping up to be full of lovely platforming goodness. Coming 'soon', according to Andrew's blog.


Gamasutra (the 'art and business of games'.)
Game Career Guide (for student game developers.)
Worlds In Motion (discussing the business of online worlds.)
Games On Deck (serving mobile game developers.)
Game Set Watch (the Group's alt.game weblog.)
Comments
Two words: Knytt Stories
Posted by: Unoriginality Detector | September 1, 2009 4:48 PM
three words: no, it's not
also, the game looks beautiful
Posted by: sqrrl | September 1, 2009 6:09 PM
Well, you'd have to be crazy to not see the influence of Knytt on this game.
But who cares? Nifflas has freely acknowledged that Knytt was itself influenced by other games that came before it.
That's how games and genres evolve and change over time. One developer sees something they like in a game and decides to make something in that vein. But in doing so they add their own personal touch and outlook.
This game, Spectre, looks fantastic and I can't wait to play it.
Posted by: Matt L. | September 1, 2009 8:51 PM
Looks pretty awesome, unless the gameplay is as choppy as the video shows...
Posted by: XSportSeeker | September 2, 2009 1:41 AM
Thanks for the feature. :)
Oh, and I've never played Knytt Stories, so I have no idea if I'm ripping anything off it.
Posted by: Andrew | September 2, 2009 5:34 AM
I like the music ... hope what's in the game can get the same feeling :)
Posted by: Zaphos | September 3, 2009 3:04 AM
That looks a really beautiful game.
Posted by: Gregg | September 3, 2009 10:42 AM