« 2010 IGF Mobile Announced, Calls For Submissions | Main | Preview: Shank (Klei Entertainment) »

Monday, September 28, 2009


Steve Swink and Scott Anderson demonstrating their upcoming 3D platformer Shadow Physics at the Sense of Wonder Night 2009 event in Tokyo.

Comments

Loving those applause gadgets!

Hating those applause gadgets!

Indifferent to those applause gadgets!

At first it was a (very) strange laugh but then I saw the spinning things... Horrible. Kinda like those whistle things they decided not to allow during the soccer wc in 2010 because it distracted the foreign players.

Hating those applause gadgets! The game is genius, it is just that I've seen some videos of it before I am commenting here on another aspect - the interpreter girl speaks such a good Japanese (with almost unnoticeable accent), I am so jealous just can't help myself but comment it.

Great concept.

I don't think the tech behind this would be that complicated. I remember in the old days doing shadows in OpenGL was about making a second blackened copy of the and compressing it against a surface behind.

applause gadgets will haunt my dreams forever

Andrew, these appear to be shadow volumes using the stencil buffer.

With this method, you basically find the silhouette of all the shadow casting objects from the perspective of the light, and extrude them away from the light.

In the game, they could be calculating the intersection of these edges with the wall planes and doing collision detection that way, or doing pixel-based collision detection using the painted stencil buffer values against each wall plane.

Just my guess, though.

I hope they come up with a better name.

@B: Any suggestions?

Sorry, Steve, only just came back to this page.

Actually, I'm notoriously terrible for names, although the two I picked for our current games are surprisingly popular.

Shadow Physics is a real 'say what you see' name, there's no mystery or suggestion of anything other than a game about shadows where you interact with physics. It's also a bad thing to Google, bringing up all manner of unrelated pages (you still get hits, but you see how a unique name would be more beneficial). The Wii title that shares your mechanic, Tower of Shadow, is more descriptive. Is there anything about the setting, character or story, or whatever, that you can use to brainstorm something more sexy sounding.

I don't have any answers, I'm just rambling.

Post a comment


Are you an indie creator wanting to advertise on IndieGames.com?

Please contact us for more information.

IndieGames.com's weblog [Twitter / RSS feed] compiles information and reviews on the world of independent games, as part of:

IndieGames.com is operated by Think Services, which also runs:


The Independent Games Festival and Summit, which takes place at GDC every year, are celebrating their 11th anniversary as the premier festival for independent gaming.
IndieGames.com Copyright © UBM TechWeb