Xbox Live Indie Games Rating System Boosts Sales
Sister site GameBytes is reporting that sales on Xbox Live Indie Games have had a considerable boost since the switch from Community Games. Prices have dropped and a new rating system has been implemented, which are both huge factors in the rise in sales.
Ryan Langley talked to a number of XBLIG developers who each told him the same thing - their sales have been greatly increased due to the new system. Barkers Crest Studios' Easy Golf is now selling 3 times as many copies as before the update, while Johnny Platform’s Biscuit Romp, created by Craig Forrester, has seen a spectacular rise of over 1000% in sales (from 113 purchases in July to 1,469 in August).
James Silva from Ska Studios, developer of the #1 highest rated game on XBLIG I MAED A GAM3 W1TH Z0MB1ES!!!1, also revealed that the rating system has helped his sales immensely, with the trial and full game versions having been downloaded a total of 122,063 times. At $1 a pop, and with an estimated trial vs full purchase conversion rate of 15%, that means he has earnt himself at least a tidy $15,000 sum from the month of August.
All this bodes very well for Xbox Live Indie Games! Read all the details at GamerBytes.









Comments
Good to hear the positive news :).
Posted by: Muz | September 16, 2009 8:35 AM
Ratings make all the difference - they act as an instant filter, underwritten by the people who matter most - the end users / gamers. Ebay, Amazon, Netflix were all built on this system. Furthermore it places an onus on the developer to strive that much harder to win the audience approval, and ideally to raise the standard. Thanks for the report.
Posted by: XNA Game Freak | September 16, 2009 9:46 AM