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Saturday, October 17, 2009

shmup.JPG

It has an awesome name. It is an awesome concept. Hell Is Other People is an 'asynchronously multiplayer' according to creator George Buckenham. The path that each player takes is recorded and future players are then pitted against their recordings.

This means that no two games are the same. It also means you are technically playing against humans - albeit humans who aren't actually aiming at you. It's a beautiful idea which starts off pretty easy and soon develops into a full-on war. Try taking on 15 ghosts at the same time. Chaos.

It's free to play, but if you pay £5 ($8) George will send you a downloadable version complete with dogheads which bark when you shoot at them. Splendid. Give it a try, then post your three character game-name in the comments below so others will know who they just destroyed. I'm MIK, just so you know.

Comments

Good fun, got to 18 -- JON

It is not working for me: I can move and shoot, but there is only a square reading "Loading Ghosts" and a blinking "30" in the center.

I read the review, and don't understand what the game itself is like, only the multiplayer concept.

Somehow the other ghosts dont move or shoot ...

STN

Pretty fun
CZA

Played it a few days back when I saw it on reddit. Got up to 14 ghosts as TGC.

I'm MAX. Great concept and pretty well executed at that, though for now the weapons are a little unbalanced. I got to 34, quickly realizing that the sideways-shot owns the others. Then again, when more people get that, maybe the tactic will change again, which intrigues me.

I laughed in genuine amusement when things got heavy and I was able to sort of hide away in a corner and camp -- it's just so strange and entertaining to remember that the screen-filling chaos caused by such "mindless AI (and, frankly, insane AI, judging by its lack of tactics or skill)" actually has its basis in former human contestants, who at some point were doing the exact same thing I was: dodging bullets frantically. The randomness begets more randomness, but at the same time I do expect tactics will shift over time, which are both cool aspects of the game.

Meh, either it's bs or it's broken for me. Aren't ships supposed to.. move? All I got for 5 min was frozen ships appearing at random & staying still.

SPD

I am honestly shocked that I did not encounter anyone named ASS
But yes fantastic concept, I got to 25 as GOD

45 ghosts MOB thinkin of buyin this in a while.

I am LOL :)

AAA
On my first try, I kept getting the same ghost over and over again (some guy named "Sim").

Pretty neat idea.

DAT

Would it be possible to state in articles what platform a game runs on, e.g. "browser/unity", "browser/flash", "windows", "windows, mac, linux", etc.? I always keep an eye in Indiegames, but I can't play many of the games as I'm on Linux. In particular I always get tripped up by Unity games because I see "browser game" and think "ooh, I can play that!" only to be disappointed when I get there. A small indication near the top of the article would be a great time-saver for us folk who either don't run Windows or don't have admin rights to install software.

Doesn't work for me, the blinking 30 with "loading ghosts", nothing happends.

Weeble : If you're under linux, you can install a virtual machine. And if you don't have the rights to install softwares... then it's gay.

25 as ARB. Tactic that served me well was get a sideshot, kill as much as you can until you need to replenish your shields, get a few verticals, then go for another sideshooter. Most players are thinking... well, one dimensionally. Although to be fair, a lot of the players who move along a horizontal plane are early players who probably don't realise you get side shots later on.

DMC 24 kills

The back bombs own. Hardly anyone seems to get them, so you can just stay at the top and shoot down. It'll make you really vulnerable to sideshots when you're a ghost though.

Doesn't seem to work right here, I get the non moving ships as well.

44 as SCK!

Non moving ships : (

DDI

42 as KUN

Should the ships move???
It's unclear, 'cause I made over 40 thanks to patience not skill. No moving ships here! What's the problem?

hilarious concept, even more hilarious in practice.

this was pretty fun, and a pretty interesting concept. i took great pleasure in destroying the /b/ ship.

DCD

Not moving ships here too. Too bad I was looking forward to play it.

Hey, thanks for all the kind comments, guys. It's great to have people playing thins thing I've been staring at for months...

As for the non-moving ships: I don't know what's up with that. It's possible the server is overloaded, or it could be something more sinister. I'm round a friends house atm, but I'll be sure to check it out tomorrow.

And again: thanks! Tell your friends! :D

played a bunch as YEA,
made it up to 28.

after a while i intentionally set my ship to trace out 'hi there' without firing, pointless loops around the screen, &c.

pretty fun. made me smile when i took the cheap side-shot and then watched other ghosts busy killing ghosts the same way.

It's actually really fun. Kinda like an adaptive AI. Got up to 32 as POO using sideshot a lot. After a while I realized that there were a lot of ghosts using bombs right under me and staying at the edge decimating my shields. I guess since a lot of people used cheap sideshot techniques folks had to hunt their ghosts down and so if I use the same techniques I'll get killed. =) Pretty cool.

Actually, I have a question... How did the first people that play this, well, play it? Were they already pre-programmed ghosts? Or did they have nothing to shoot at until they create a ghost for themselves to shoot at first?

LAM, 66.

I was lucky and there wasn't that many ghosts that spawned who shot on the sidelines, so I was able to camp with sideshot in the corner.

@TONO: Dang you (if you were the only LOL), you gave me trouble in the beginning.

@Wing: Maybe the developer and testers of the game? I'm sort of curious about that too.

People who found it broken: I suspect you won't be reading this, but if you are, could you try it again? I have worked on the assumption the problem is huge paths taking time to load, so have added a more informative loading screen. This might not be the case, though, so could you try again and see what it says? Most notably if it sticks on 99%, we have issues. Thanks!

@wing: it goes all the way back to when I was testing it out, waggling the ship from side to side and then killing it by hand in the editor. One is all you need really: so long as there's bullets to dodge and then die against. All the rest of the tactics came from that.

It's actually quite fascinating to think about the interplay of randomness and non-randomness in the game. What's random is: what ships are spawned, where the items are spawned. But from that, glorious amounts of choice and chaos unfold. And yet each game follows roughly the same strategy...

Now I see

Loading Ghosts
100%

With, again, the blinking "30" just over that.

It still doesn't work for me, not moving ghosts

Bugger.

Kreender: could you tell me whether the ghosts only appear in the centre, or if they appear scattered about the arena?

And anyone who is having issues: anything about the platform you're on? Windows/Mac, which browser?

Sorry about all this...

Thanks George. I wonder if you can extra all the movement data from the database and make some sort of art from that...

Windows vista 32 bits
Firefox/3.5.3
Google Chrome 1.0.195.27
And in internet explore doesn't work either

The ghost appear scattered around the screen.

The game seems to load far to quick, I don't think it is loading correctly for me.

Thanks Kreender... not that I've still been able to fix it, though. :/ It;s terrible of me, I know. If you send me an email (v.twenty.one gmail.com) I'll send you a link to a downloadable version: least I can do.

Wing: Once I stop running around like a headless chicken, I plan to open up both the source code and the datafiles (I have inklings of other cool things to do with the data, but we'll see how that goes before promising anything.)

Cool concept!
VLL

Using Chrome on Win Vista - it crashed on me with 5 ghosts. I'll keep playing at it and see if that happens again.

VLL a number of times...

Chrome works fine, except when you die which is when it crashes.

Otherwise, HIOP runs great - I got up to 18 or so.

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