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Wednesday, October 7, 2009


Here's an extended trailer for the upcoming boxed version of Machinarium, to be published by Daedalic Entertainment.

Comments

Ah, the joys of trying to understand something in a language you don't speak.

Awesome :)
Does anyone know wich program they used to make the ''daedalic entertainment'' animation at the beginning?

I always wondered how to make professional looking presentations/animations like that..?

"Ah, the joys of trying to understand something in a language you don't speak."

Welcome to my everyday life :)

Looking good, yet another addition to "The Great Anti-Penguin's-Wallet Conspiracy of 2009".

Heh, I'm glad that I know German.

Any true adventure game player will need to play this game. It's mind-bending.

Didnt knew the developers were german.
Schön zu sehen, dass auch gute Indie Games aus Deutschland kommen : D

@Bleagle: Die Jungs von Amnita sind keine deutschen, sonder techeschische Entwickler (nur die Publisher von Daedalic kommen aus unserer Mitte) :)

==> in english:
The guy(s) from Amnita come from czech not from germany. Besides the publisher from the boxed version (~ Daedalic) got there residenz there :)

Looks nice, but luckily I will enjoy it proably next week around this time. Thought it should be released at the 16th ^^

What they're saying is this:
"The makers of bla bla present..."

"Embark on a fantastic journey"

"Solve tricky puzzles in a bizarre world of robots"

"Witness an explosive conspiracy"

"Save the city and your one true love"

"From Amanita Design, the makers of the Samorost series"

"Winner of the Independent Games Festival Award (Excellence in Visual Art)"

"Available from October 27 in a package with Samorost 2 (full version), complete soundtrack and large poster"

You can actually pre-order this package on amazon.de for 29.99 Euros.

"I always wondered how to make professional looking presentations/animations like that..?"

Could be any animation package -- max, maya, blender, etc.

Blender is open source -- download it and start doing tutorials. Then continue practicing with it for weeks/months/years. You'll get there.

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