Browser Game Pick: Fairune (Skipmore)
In Fairune you play as a warrior princess who is on a quest to rescue the four elemental fairies and defeat the Dark Lord that threatens her peaceful kingdom. To recover health, just stand still for a couple of seconds and your life gauge will refill automatically. Pressing the space key displays your inventory.
Expect to finish the quest in roughly half an hour or so, although the time taken to search for false walls might bump that figure up a bit.










Comments
I'm officially a retard, I'm stuck after 5 min. It took me 10 more min to realize you could pass behind the columns, but that didn't even help.
Posted by: Anonymous | November 11, 2009 9:28 AM
haha it took me a little while to realize you could walk behind those columns as well. But I didn't get stuck again until I got the 'seed'? and water.
Posted by: coreymill | November 11, 2009 9:35 AM
I'm stuck with bread and water :l
Movement is a bit buggy (maybe intentional, but it bugs me) but otherwise really enjoyable game.
Posted by: stampede | November 11, 2009 10:04 AM
One of the rocks in the desert is fake, and you can walk right through it.
Posted by: Anonymous | November 11, 2009 11:12 AM
Those stuck with the seed and water... HINT: something is different where there are cactus.... *wink*
Posted by: MisterCurtis | November 11, 2009 11:15 AM
I rescued the first fairy and now have two medals (red/green), but no idea where to go next. :/
Posted by: Anonymous | November 11, 2009 1:47 PM
check the temple entrance.
i planted the seed, got 3 fairies so far, but what's with the big crystal and where does the potion go?
Posted by: Anonymous | November 11, 2009 1:58 PM
Hint: That's no potion, just an (empty) bottle.
Posted by: Anonymous | November 11, 2009 2:00 PM
This was a very nice game!
Posted by: Hempuli | November 11, 2009 2:41 PM
"check the temple entrance."
Thanks, I was stuck there too.
Think this is the first time I've finished a Skipmore game. Wasn't bad, even if it does like to hide things from the player.
Posted by: Hyudra | November 11, 2009 3:42 PM
This has great art, and I like the basic idea. I think with gameplay based less on hidden information, more responsive feeling player movement and more effects (especially for combat) it could be really awesome.
I've found the axe as well as the fire and water medalions, but don't know what to do next.
Posted by: Sparky | November 11, 2009 7:19 PM
This was really good . Just the walking was a bit odd but it got the job done .
Nice pixels , sound and music too .
Posted by: Alexitrón | November 11, 2009 7:25 PM
Just finished it.
Lovely, lovely little game.
Posted by: Anonymous | November 11, 2009 7:39 PM
Would have been good, but the bad controls and next to impossible puzzles like the fake rock in the desert ruined it.
Posted by: Anonymous | November 11, 2009 9:18 PM
Took me way less than half an hour (maybe I'm just used to this by now).
Posted by: Bob | November 11, 2009 10:33 PM
The axe can cut down off-color trees. Which will lead to the water medallion.
The fire one won't be used as soon as you'd think.
I just planted the seed, and watered it. What next?
Posted by: Anonymous | November 12, 2009 3:16 AM
Well, after watering the plant, walk around a bit and then come back to the plant. Should be different now.
Posted by: Silver | November 12, 2009 6:53 AM
I love Skipmore's games. I probably wouldn't have been able to beat this without the above comments, but I enjoyed it nonetheless.
Posted by: Blueberry_pie | November 12, 2009 1:19 PM
C'mon, people!
We used to be able to discover more difficult secrets in videogames without any help, as kids, even!
It's that "art" lost now? Or is our patience and curiosity what is lost?
I'd love to see Skipmore's stuff being expanded into a Zelda-sized game.
By the way, the "bad" controls are intentional, to evoke the feeling of MSX (and similar japanese computers) games of the 80's (just like the music).
The graphics are much better than I remember, though (not complaining!)
Posted by: Anonymous | November 12, 2009 2:17 PM
loved it. but yeah i would never have spotted the walkthru wall and had to come here to find out about that one.
didnt have any problems with the controls, though i did use joy2key and had the arrowbuttons on autofire so i guess that helped.
Posted by: contra | November 12, 2009 5:07 PM
I can't really love this game... it could have been much more interesting, it's simple and still has some depth but the movement is like every other skipmore game.. I would enjoy this a lot more if it wasn't so true to it's origins ( msx )
Posted by: mots | November 13, 2009 12:22 AM
Ok finally finished it.
The good: nice pixel art, good "story", nice feel in general.
The bad: bad controls (everyone would agree), worst exploit of game flaws since paths blocked by little boxes you'd normally easily climb in Half-Life.
The great: making me feel sad for having cut a happy flower that's just a bunch of pixels afterall. There should have been a good ending where the flower grows back and is happy again :)
Posted by: Anonymous | November 13, 2009 12:25 AM
Flashlite1.1
Posted by: Anonymous | November 13, 2009 5:00 AM
The hardest part for me was trying to figure out what to do at the temple entrance. Other than that the game was very simple.
Posted by: Evan | November 14, 2009 2:33 AM
Skipmore has potential to make a complete zelda like game or any rpg game. Too bad they never bother to do that.
Posted by: Achoo | November 29, 2009 3:04 PM
I have green/red medals, what next?
There is talk of a seed? I just assumed you all meant the green medal, but not so?
Posted by: Anonymous | December 10, 2009 1:54 PM