Freeware Game Pick: Devil's Tuning Fork (DGE Team)
Devil's Tuning Fork is an exploration game viewed from a first-person perspective, where you play as a child trapped in an alternate reality after catching a strange illness and falling into a coma. The unknown world is a dark one and has no illumination, but a tuning fork that you find at the start of your adventure can be used to feel your way around the maze of rooms and platforms.
Locked doors can either be opened by collecting all toys inside a room, or by ringing a bell or a gong using a sound wave projected from your fork. Progress is saved automatically at checkpoint locations scattered throughout the maze, although if you quit the game and return to it later you will find that your previous save is no longer accessible. Some of the challenges are repetitive as well, especially when you are waiting for a moving platform to reach you for the umpteenth time, or trying to stand on the right spot to bounce a wave off a mirror and hit a gong. (Windows, 42.8MB)










Comments
Wow, this certainly is an interesting and immersive idea. Downloading now to see if the game itself lives up to what the video shows.
Posted by: Lyx | November 17, 2009 1:02 AM
I know one of the people who made this! I'm glad to see that it's getting some press. It reminded me of the same type of game as The Unfinished Swan where you have to figure out the environment yourself.
Posted by: Chetyre | November 17, 2009 1:14 AM
looks awesome!
Posted by: messhof | November 17, 2009 1:57 AM
cool concept, and like Chetyre said about "The Unfinished Swan" ...I like seeing this type of stuff.
Posted by: kenny | November 17, 2009 2:15 AM
The stripes are too much for me. I'd rather just have a solid color with a soft falloff.
Posted by: David | November 17, 2009 2:35 AM
It's a fantastic concept, but it needs some more polish. In foremost, the striped look of 'illuminated' surfaces is kind of distracting, because it has a harsh contrast, and because it's animated. There were several moments where it felt like things were moving, but only because of how the texture was animated. I can't help but feel that a washed color fading in and out would accomplish the same effect without all of the headache.
Additionally, there's no way to adjust the window to get it running full screen, nor could I adjust the mouse sensitivity, so I often felt like I was turning far further than I was -- if the game incorporated twitch elements, it would be unacceptable, but here it's merely annoying.
The concept is really great, however, and I liked the audio. The voices in the background, the children, the steady toll from the tuning fork... it really sells the idea of being in the dark, though I imagine that a few more ambient noise-making things might be a welcome addition; torches in the dark, as it were.
I can't help but feel that some more detailed environments would make for a more interesting experience -- while the repetition of bells and gongs is nice, some more interactive stuff would be great.
All in all, good stuff. It'll be nice to see any future versions of it, with more functionality intact.
Posted by: Greg | November 17, 2009 7:29 AM
Yeah
It looks like an indie game I've seen a long time ago
called Welcome to cecity
same idea, you're in the dark, and use sound (your voice) to figure out your environnement...
nice idea indeed
Posted by: Pomona | November 17, 2009 5:19 PM
Awesome graphics, but the text kind of ruins it. It would be great if the game could be done so that it is completely intuitive, and the player naturally learns how things work.
Also, the font used for the title of the game is awful.
Posted by: cactus | November 18, 2009 1:00 AM
I had a couple of problems with this game...
1. you shouldnt slide so easily on the ground
2. it runs a bit long with few new challenges
3. when bouncing the sound waves on the mirrors, it is really hard to judge why you missed without some kind of after-trail
4. the kids voices really had potential to convey a story, but you didn't do that... I thought there was going to be some kind of sinister reprocussion for using the fork or something interesting, but there was nearly no story element to the game
5. The tuning fork's sound waves dont last nearly long enough, and you just end up clicking many times to observe and then waiting to recharge, and then repeating... it quickly felt more of a hinderance than a interesting way to view the world. I think it would have been nicer/easier if things stayed brighter longer and maybe even if the sound waves moved faster.
I did like it, but my enjoyment of it seriously faded in the last level or 2, with tons of waiting for the moving platforms and large amounts of time spent simply trying to view the world. It just became the bad type of frusterating... the one where you just cant interact with the game the way you want just because its forcing you to wait or because the game is making what you're trying to do slow. A little more time spent on a few features and a couple of tweaks could really make this game shine.
Posted by: David | November 18, 2009 5:56 AM
This game should have epilepsy warning on the begging.
But seriously, I don't like this Doom3-like darkness.
Posted by: Faguss | November 18, 2009 6:05 PM
@David: You should put that in the feedback page so that way the dev's get it right away. They are very quick with responding to feedback.
@Faguss: There is a warning about epilepsy when you start it up.
Posted by: Chuck | November 19, 2009 3:47 AM
There's definitely a fantastic concept in here, guys. Work some story in, and some more interactive elements, and I definitely think you have a saleable product! At least, I'd buy it! :D
Posted by: Nick | November 23, 2009 11:58 AM
Interesting concept. It's a shame it's Windows-only, I can't try it.
Reminds me of Unifinished Swan:
http://giantsparrow.com/games/swan/
Posted by: eduo | November 27, 2009 9:38 PM
Version 1.2 is now available for free download at http://www.devilstuningfork.com
The new version upgrades performance, enables full-screen play at multiple resolutions, and features a number of audio and art improvements and additions.
Posted by: Devil's Tuning Fork | December 5, 2009 2:41 PM