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Sunday, November 22, 2009


Pylo Noveau is a solid platformer made with the Game Maker engine, featuring four lengthy levels to play in the first demo build released. The developer has promised four times the content in the final version, but don't let the incomplete tag discourage you from giving this game a try.

You play as Pylo, a dragon with fire-breathing ability that can be further upgraded whenever you collect a red gem. Any jewels you collect also allows you to use special powers that can either reveal secrets in a stage, heal Pylo, or even hurt enemies in a myriad of ways.

The biggest letdown of this project is the use of sound effects from other commercial releases, although if you can let that slide then there's some fun to be had here by fans of platform games.

Comments

Except for the ripping SFX from other games, this does look promising. Can't wait to play the full version :D

+1 point for being a GAME, for once!
+1 point for not being pretentious.
+10 points for actually being good, even though not very original, it has good gameplay & is charming enough. Eat that, you artists & your crap games made in 8 hours.

What you're calling stolen sound effects sound pretty much like stock OPL2 FM effects to me btw.

I'd add, I hope it will be less frustrating in its final version. The game isn't that difficult, but when you realize you have to replay a big part because of the lack of restore points, and when you realize you have to redo the whole level because you had to quit before you completed it.. As a kid I'd have spent days on it, as an adult I bothered twice and I don't think I will touch it again (unless it has cheats). (same thing applies to Giana's Return btw)

The second guys comment is so true. It's refreshing to play an enjoyable game that wasn't an experiment, arty, designed by subtraction

The sounds are okay too

Very promising!

It reminds me both of Mario and Kirby.

This is a videogame. I love videogames.

What a fun game. It wasn't until halfway through the factory level that I realized I could use those special powers, but I enjoyed the extra challenge. Just the right difficulty that way, in my opinion.

I agree with anonymous above. Videogames are pretty great.

Simple game design formula, but the execution of it is where it shines.

Pretty fun game, I'm looking forward to the full thing. I never really found a use of the special powers aside from getting one of the secrets because it did about the same damage on bosses as the current fire level you have at the time.

I found one glitch on the factory level. After you beat the crane boss, you obtain access to one of the gears via the bomb switch. However, if you enter any of the rooms on the bottom floor, the gear will be reset to the original position and the blocks that were blown up regenerate.

The only option would be to go back up to the top via the crane room, however there's an invisible barrier in front of the operator (as if the crane boss is active), but it isn't, so the only option is to die and do the whole boss over again.

Oh my, I don't think either of us ever even considered that people might try going in those doors again after beating Fortune Cracker. Whooosh >.>;

Shouldn't be too hard to fix that though. As for the SFX... well, actually, only two come from another game- the spring sound and the jingle when you pick up a big item. The rest were made in SFXR. The music, the other hand, is totally not original. Yeah, neither Grit nor I are especially musical X_X

Anyway thanks so much for the awesomesauce comments! Grit especially has put a lot of work into this and it's nice to see others enjoying it as much as we do :>

The reason I visit this site is in the vain hope of seeing news like this. And yes! Inbetween all the fake 'games' and so-called 'art', inbetween all the junk and crap, finally there's something that I've been looking forward to for ages, the reason why I keep coming here: To read about an actual game!

Finally, a game for once! I had oodles of fun with this one, and it made me realize that a lot of indie developers nowadays are forgetting to put a little thing called fun into their games! The graphics are downright adorable, and I loved every second of this game.

The original Pylo is one of the best adventure platformer I played. It looked like a generic platformer at first, but turned out being a rich game with lots of great designs.

Pylo is for me a lost treasure, and this sequel is a surprise I am sure will enjoy.

This "finaly a game" thread really kills me though. I guess indiegames.com doesn't pick the right games. But it is indeed nice to see some indie devs put lot of efforts in their projects. I know that from the first Pylo.

This game is pretty hard. Eventually you get the hang of it, but even then it's pretty hard.

I found another bug. In the factory on the button you need to roll the gear on to move the platform down... when you first step on the button and you get that cut-screen to watch it down, if you jump as soon as you land on the button, the platform will raise instead of lower! It will end up above both doors.

A lucky bug made me reach the factory: for some reason I had an infinity of those blue balls you shoot. That, or that's what the loop icon does, but it doesn't really seem to do anything but show a ! bubble(?)

It took me a while to figure out that there's actually an explanation of the (demo available) abilities when you go into menu via Enter -> Abilities.

The infinity symbol's ability is that Pylo will show a "!" bubble if there is a secret area (For items? There was only one instance I used it, and it was a room before the red flower item).

I REALLY like how you don't lose any of the power item pick ups when you use the special ability and it doesn't hit anything. It's nice to see how the abilities look like, granted I rarely used them.

Uh oh, no that thing that lets Pylo use "Chill" indefinitely is actually a glitch. As is the factory platform. With the factory platform, though, I should not that that is a graphical glitch only- the 'ground' composing the platform has actually moved to the correct spot.

The infinity symbol power allows you to tell if there is a secret, such as a door to a new area, in the 'room' you are currently in. For the very dedicated, I will say that there is a massive secret hidden somewhere in this demo, and it can be detected using that power.

@Kapser: Wow, someone who remembers the old Pylo! Are you the same Kapser from the old GM Community? Actually, this is less a sequel and more a revamp of that game- Grit thought the old one was getting too clunky and unwieldy and wanted to breathe fresh life into it, which is where "Noveau" was born!

Thanks for all the bug reports everyone! Those are sooo helpful :>

why don't you just use SFXR to replace those ripped sounds?

Playing this game is like listening to a 60's 3-minute song after a decade of listening pseudo experimental art-rock bands and their distortions, echoes, and groaning vocalists.

Yes I'm from the GMC :) I played through the 3 first levels yet and it's a real joy to play with an arcade stick.

It's a really great revamp with nice graphics and lot of polishing. My only regret is the missing world map. It was kinda ugly but pretty cool and it was fun to feel the progress and explore the world. The checkpoints are a little unforgiving and the world map was a great reward to catch our breath between challenges. Anyways, good job for this so classic and well designed game.

The audio was okay, but using SFXR and maybe even .ogg might be a good idea.

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