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Wednesday, November 18, 2009

Following record Main Competition entries, organizers of the 2010 Independent Games Festival have revealed 193 Student Showcase entries, a record 33% more entries than last year.

After this year's 12th Annual IGF Main Competition -- just one of the three IGF competitions taking place this year -- amassed 306 game entries, information on the almost 200 Student Showcase entries is now available on the official IGF website.

Previous notable IGF Student Showcase honorees have included DigiPen's Narbacular Drop (evolved into Valve's acclaimed Portal), USC's The Misadventures Of P.B. Winterbottom (now signed by 2K Games for XBLA), Hogeschool van de Kunsten's The Blob (made into a console title by THQ as De Blob), and early USC/ThatGameCompany (Flower) title Cloud.

This year's IGF Student Showcase entries will be judged by an opt-in subset of the more than 160 notable game industry judges, before the student-specific finalists are announced in mid-January 2010.

Ten Student Showcase winners will be given all-access GDC 2010 tickets to show their games at the show, as well as $500 towards travel costs. The overall Best Student Game will be awarded $2500 at the IGF ceremony during Game Developers Conference 2010 -- run by Think Services, as is this weblog -- in San Francisco next March.

Finally, IGF 2010 organizers are reminding that entries to the IGF Mobile competition -- encompassing iPhone, mobile phone, PSP, DS, Android and other handheld games -- are due by December 1st, 2009.

Comments

My game was a total piece of crap but I entered it. I just hope the judges play my game last so that I can update it as much as possible. The one thing I DO feel good about though is being one of the only two high school created games.

Wow! Great turnout.

I'm with Geekdude, I'm pretty happy with my game, but I have no idea how it will be received, as it's meant to be played multi-player, yet alone.

I don't expect to win anything, but I hope some people have the chance to play it, and maybe I can get some feedback on it.

Good luck to everyone who entered!

And wait, high school students qualified for that? Did you have to be like taking a game design course? If not then I guess I could have saved $95 there...

I entered my game this year... even though it is basically a concept.

@Wolfgang

Do they usually give feedback even if the game dosnt do very well in the competition?

Ben - we're going to try to give everyone plenty of feedback in Main and Student competitions this year. (It's a bit easier to get feedback in Main Competition, but I think Student Competition entrants should also all get multiple pieces of feedback.)

@ Praetor
Ya, high school student qualified for the student competition. You didn't need to take a game design course.

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