Trailer: Mon & Bot (Imwill Games)
Trawling my way through the list of IGF entries for this year (seriously, there's a lot!) I came across Mon & Bot, a "physics based ambient platformer game" from South Korean developer Imwill. The above gameplay footage shows the work in progress. Apparently a beta will be available next week. That'll be nice!









Comments
looks amazing
Posted by: jonte | November 4, 2009 12:40 PM
I'm definetally looking forward to seeing more of this game. I like the light feel it's giving off.
Posted by: David | November 4, 2009 1:36 PM
The guy floating in the beginning (character with the teal eyes) reminds me of the health regen fish from Aquaria!
Posted by: Anonymous | November 4, 2009 2:09 PM
Hey, that's a fun idea. The execution looks top notch, too.
Posted by: Sparky | November 4, 2009 7:26 PM
looks & sounds great
Posted by: Anonymous | November 4, 2009 7:36 PM
Seems to have been inspired a lot by Limbo, Manifold and most of Nifflas' games (especially Saira, Night Game and Knytt Stories: An Underwater Adventure).
All of that in a good way though...
Posted by: Hauke | November 4, 2009 9:54 PM
Beautiful... And strangely, the pickup sound is the UI sound from XCOM :D
Posted by: Ed | November 4, 2009 10:03 PM
I also recognize that "walk on metallic floor"-sound from some game.
On that note, I usually dislike it when I hear very familiar sounds in other games than the ones I know them from. Especially the walk-sound from Half-Life, boy is that being overused even today.
The game looks like it will be at least very nice, of course.
Posted by: MisterX | November 4, 2009 11:18 PM
Looks good, even if it has the same sound effects as 100 other games.
Posted by: Chetyre | November 5, 2009 12:28 AM
Oh, I think the metallic-clank-sound is also from X-Com. In that case the use of both those sounds might actually border "nice", hehe.
Posted by: MisterX | November 5, 2009 12:49 AM
There seems to be a silhouette fad these days.
Posted by: Robert | November 5, 2009 1:41 AM
Silhouettes and physics! The perfect game formula? We'll see.
Posted by: Anonymous | November 5, 2009 2:06 AM
argh, silhouettes+physics.. that was our idea! :(
Posted by: raigan | November 5, 2009 3:17 PM
This looks really nice and I thought I recognised those sounds from somewhere. The gravity-orb-thingy looks interesting too.
Posted by: Gregg | November 5, 2009 10:55 PM