Weekend Watch: Ninja Rabbit Combat
On this week's edition we've got a trailer for the airship battle game Guns of Icarus (GSW write-up), a video for Wolfire Games' Overgrowth, a preview of Frictional Games' Amnesia, and more...
trailer for Guns of Icarus, by Muse Games (playable now)
trailer for Ninja Senki, by Jonathan Lavigne
preview of Amnesia, by Frictional Games (Penumbra series)
trailer for Symphony, by Empty Clip Studios
Cletus Clay on BBC
teaser trailer for Sword of Legends, by Brothers Gemini (GSW's write-up)
trailer for Radix's Flash shoot 'em up elacsy, out soon
trailer for Climb to the Top of the Castle, by TwO Bros. Games (playable now)
video for Scoregasm, by Charlie's Games
teaser trailer for Dino D-Day, a HL2 mod (source: Rock, Paper, Shotgun)
Bytejacker Episode 062: Gratuitous Space Battles, plus more









Comments
Dino D-Day, Ninja Senki, Overgrowth with full on editing? Awesome weekend post.
Posted by: mrpeach32 | November 14, 2009 12:13 AM
climb to the top looks like a nice game as well.. but the usual suspects in this list are looking incredible.
I might just have to buy overgrowth to dick around in a sandbox
Posted by: mots | November 14, 2009 4:43 AM
Reminds me of a certain Rayman 3 level. ^^
But it looks nice.
Posted by: David | November 14, 2009 9:35 AM
Played the Guns of Icarus demo and it's pretty cool. Not sure how it will develop later on but it seems really promising. Amnesia looks very interesting too.
Posted by: Gregg | November 21, 2009 8:45 PM
The way Guns of Icarus' campaign plays out has really soured me to it. It pretends to be non-linear, but you do not keep any earned upgrades when you travel back and forth. This is a problem when you take one of the two paths after the tutorial levels, and find out that BOTH paths from that point are for Premium customers only.
Meaning, of course, that you have to go back through a very hard stretch of the game without any new guns. When I finally got back to the start so I could take the other, valid path, I discovered that I was already locked into a path, a path I could not take unless I bought the game.
I wish I had that hour back. That was so frustrating.
Posted by: stromko | November 24, 2009 5:17 AM