Browser Game Pick: Every Day the Same Dream (Molleindustria)
In Molleindustria's Every Day the Same Dream, you play as a white-collar worker who goes through the same routine of driving to the office daily, but deep down inside his soul he harbours a yearning to take the path less travelled. This is where the story begins, as players try to figure out ways to break away from the monotony of adulthood life.
Made in under a week for the Experimental Gameplay's art game theme, Every Day the Same Dream is a short game that can be completed in under fifteen minutes or less.










Comments
amazing game...
Posted by: Anonymous | December 21, 2009 8:23 AM
This is quite the depressing game.
Posted by: Repox | December 21, 2009 9:12 AM
cool game, i enjoyed playing it.
Posted by: joop | December 21, 2009 11:50 AM
I really enjoyed this! Great message and presentation, and the music is depressing in the correct way.
Posted by: Hempuli | December 21, 2009 12:08 PM
Fantastic, emotionally striking. It really shows the strength of the interactive medium as well I think.
Posted by: Anonymous | December 21, 2009 12:38 PM
makes one think about his life.
Posted by: hj | December 21, 2009 12:47 PM
lovely little creation :)
Posted by: Anonymous | December 21, 2009 1:16 PM
loved this.
Posted by: lhzr | December 21, 2009 1:31 PM
One of the very few flash indie games of this year that are really worth playing.
Posted by: Kaworu Nagisa | December 21, 2009 1:58 PM
Repox is right. This game is very depressing.
Posted by: coreymill | December 21, 2009 2:59 PM
can someone give their interpretation of this? i'm not the best at analyzing all these things i'm feeling...
Posted by: trialbyicecream | December 21, 2009 3:34 PM
I cant find the fifth step... Or is that the fifth step?
Posted by: Bleagle | December 21, 2009 4:17 PM
Very slick!
Posted by: Dom Camus | December 21, 2009 4:52 PM
Show up to work naked Bleagle.
Posted by: Wonko | December 21, 2009 5:30 PM
kinda reminds me of Pathways. fun game to experience.
Posted by: gumol | December 21, 2009 5:38 PM
There was a Knytt Stories level a lot like this, although I can't remember the name of it.
I don't think this is like omg lifechanging, but it's a good game with a good story, and I enjoyed the different ways you had to find the "steps." I also didn't see the end coming, which was nice.
Posted by: madamluna | December 21, 2009 6:28 PM
That was amazing...
The music sent the tone well! The graphics were neat.
I just wish that you could have run in the game.
Posted by: jrjellybeans | December 21, 2009 7:00 PM
I loved the music. Really great game.
Posted by: deldisco | December 21, 2009 7:41 PM
Really liked this one!
Bleagle -- there are five steps and a clear ending, but you can do them in any order so it's hard to say what you're missing ...
Posted by: Zaphos | December 21, 2009 10:22 PM
SPOILERS!
1 . show up to work and go to work
2. show up to work, keep walking, and jump
3. show up to work naked
4. take a left out of the building and talk to the homeless lady
5. ??/
Posted by: aude | December 21, 2009 10:45 PM
@aude:
iirc step 1 doesn't count. It's more like do step 3 3x.
I didn't really like it as much as Pathways, but the final message was alright, just same message a lot of people have about work except in game format. However it was done well. I would have liked it if there was some alternate indication that I had to do step 3 3 times however.
Posted by: arrr | December 21, 2009 10:58 PM
SPOILERS
I don't think going to work like normal is a step. You can get out of your car to go pat a cow and you can catch the leaf that falls.
Posted by: ChrisGW | December 21, 2009 10:58 PM
This game was amazing, better get back to work now.
Posted by: Loki | December 22, 2009 12:06 AM
I didn't pat the cow nor did I catch the leaf. I guess the counter didn't remember that I came to work without a suit, so there are some bugs that's needed to be fixed.
Posted by: arrr | December 22, 2009 1:55 AM
Ooops... I confirm there was a bug in the firing flag. Thanks for spotting it :-/
Posted by: paolo | December 22, 2009 2:06 AM
What a bad silly ending. I enjoyed the game, it was fun to figure out the steps and I saw alot of potential building but then it just didn't deliver with that ending. Maybe I just didn't get the significance but I don't think there was enough ties to get it. Anyone care to explain it to me? =/
Posted by: Adam | December 22, 2009 2:24 AM
Well I finished it . Are there multiple endings or just the sad one that I got ?
Whatever the case it was interesting and good looking .
Posted by: Alexitrón | December 22, 2009 2:29 AM
The ending is not depressing in my opinion.
Remember that everything is a dream, from this point of view, the ending represents freedom for me.
Posted by: Lucaz | December 22, 2009 4:42 AM
Loved the music, loved the art style and the way it played. Did not care for the ending.
Posted by: Anton Gully | December 22, 2009 5:12 AM
I wish the frame of you and the homeless man in the quiet place lasted longer than a second. I could stare at it and listen to the music loop all day.
Posted by: Wonko | December 22, 2009 6:06 AM
The wife is hot! Anyone else think so too? ... anyone?? *crickets* uh... er, nevermind...
Posted by: Anonymous | December 22, 2009 6:29 AM
"The wife is hot! Anyone else think so too?"
Meh. She's okay. She's no Betty Rubble.
Posted by: Anton Gully | December 22, 2009 8:42 AM
Nice art and music. It might have been better if you'd had to go to work at least once or twice to set the initial tone, and if the alternate day endings had been a little harder to find.
I liked the touch of the cars in the background while in the cow pasture. Reminded me of running around in the back plane of Paper Mario.
Posted by: Nels Nelson | December 22, 2009 8:52 AM
This gave me the shivers. The first thing I did was turn off the alarm, get dressed, turn off the tv, talk to wife, etc. When I got to work, instead of going to the cubicle, I just kept going out of curiosity... I saw the edge of the building and I was like "Oh sh!t. I'm going to do this every day until I decide to kill myself..." and although it should have been expected to some extent, I still was surprised by seeing it.
The greatest part of the game was realizing that it's about defying what you're supposed to do and spend time with yourself, enjoying the beauty of the world or just defying what should come natural.
I did both the leaf and the getting fired due to being naked at the same time :)
Posted by: David | December 22, 2009 10:34 AM
Oh, and as for the ending, maybe because I jumped off last, I didn't know if I was dead and reliving the last moments of my life or if that was just supposed to be the pinnacle of the dream... the moment you finally let go. It was powerful to see you dive head first as you jumped off.
Posted by: David | December 22, 2009 10:37 AM
Actually, what I thought happened was that everyone else in the world had already gone before you, so you're the one standing there watching your coworker jump :B
Posted by: madamluna | December 22, 2009 1:17 PM
I'm not sure what "being a new man" meant, but that sure was interresting.
I'm a bit puzzled about not being able to cross the street at any point though.
Posted by: Kapser | December 22, 2009 5:58 PM
a very nice game for a well-earned leasure-time :)
Posted by: finefin | December 22, 2009 7:52 PM
@Anton Gully - I'd go with Betty, but I'd be thinking of Wilma.
This is crazy. This is an insane conversation. She'd never leave Fred and we know it.
Posted by: Joe Larson | December 22, 2009 11:24 PM
Watched my girlfriend playing this, we both enjoyed it, particularly the odd little things like patting the cow. =) Didn't care much for the music, though, but it did fit in with the style.
Posted by: RobertP | December 23, 2009 11:01 AM
I like the art style and I like the music within and out of the context.
The game is entertaining. Good job. (:
Posted by: Miroslav | December 24, 2009 10:52 AM
SPOILER
I have kinda a weird way of interpreting it, I'm not saying its right, but just a random theory. I think that each day, as you do something else and blow off work, the companies profits dip lower and lower. By the final day, when the companies profits have hit an all time low, everything disappears. And the guy you see that jumps is the only hint at what may have happened to everyone, they all commited suicide. In some way I think it's saying that when the economy crashes everyone commits suicide because they are too invested in their job. But the thing that I don't get is, you are the one that caused the crash because you wanted to be unique and that brought down the system. So is the game saying independance is bad? That doesn't make sense though. Maybe, since you're always late and you're putting off work, that's what brings down the economy. It could be pointing out the wrongs in both sides, and that there's a time to work and a time to enjoy life and all the moments you get to stop and pet a cow or catch a falling leaf. Just my thoughts
Posted by: nowhereman | January 1, 2010 3:31 AM
what are the five steps?
i got all but one:
go to work
kill self
go with homeless person
and go to work naked
...
what else is there?
Posted by: yoimen | January 1, 2010 7:56 AM
POSSIBLE SPOILERS
@nowhereman: You're on to something. My interpretation was that the economic failure of the system is inevitable and as a cubicle drone it's out of the player's control.
The daily routine of the cubicle dweller is repetitive meaninglessness. Taking steps outside of the daily routine creates an awareness of life outside of the office, and thus lessens the attachment toward its inevitable failure.
After the five steps the player is changed and he has no reason to jump as he's not invested in the failure of the company.
Of course, his wife left him and he's without work in this dream world, but then again the job was unfulfilling and his wife was the nagging Wilma-type.
Posted by: T.S. | January 2, 2010 10:38 PM
I think the meaning of the game is to appreciate the things we have. I perceived the character as someone depressed with doing the same thing, day after day. He dreamed of doing something new, and being a new man. When he finally got his dream fulfilled, his wife left him, his company collapsed, and he witnessed a colleage commit suicide.
Posted by: Tawna | January 4, 2010 5:51 PM
Certainly one of the most original indies games I have played. The interactivity complemented the message very well and I would love to see more games like this that break the mold of traditional arcade style games.
Posted by: Greencraft | January 4, 2010 9:41 PM
Pathways was way more meaningful. The theme explored in Every Day the Same Dream is getting really old -- how many art pieces or whatever have you seen that portray exactly the same idea? Stylistically, though, it's very enjoyable.
Posted by: Christopher Armstrong | January 5, 2010 2:24 AM