« Steam Christmas Indie Sale + More Christmas Deals! | Main | Freeware Game Pick: Genetos (Tatsuya Koyama) »

Wednesday, December 23, 2009


Transdimensional Hellspider is an procedurally-generated arena shooter in which the evolution of every new boss is based on how the previous one is defeated. There are six ships to choose from for the mission, with their only differences being the special weapon that can only be fired after a short charging period. Players are also awarded a weapon upgrade for every three bosses defeated.

It is recommended that the at least one of the spider's parts is destroyed first before you target their core, since the next boss will be much stronger if you go in for the kill quickly. (Windows, 2.88MB)

Comments

Neat idea, but I nearly threw up from the disorientation.

Reminds me of Warning Forever:

http://en.wikipedia.org/wiki/Warning_Forever

Nice idea, but I'm kind of put off by the ship handling like it's in pudding.

The idea of massive boss fights is that they get the brawn and you get the speed. Not much of a thrill when they get both and you get neither.

I didn't really like the controls either (unability to straff or move back). But the concept works well. The star blur effect is a neat idea.

The concept and idea was well executed. The way the ship handles though is terrible and makes the game just terrible. Why not have it dual-stick like Geometry wars and such? Move with WASD, aim with mouse? Or at least have the option to strafe somehow.

the creature looks like Yog Sothoth. cool.

@Aquillion: Read the readme, it tells you it's inspired by it~

Anyways, I have the same problem with everyone else; the ship cannot get around fast enough (the boss can spin quickly and you'll never be able to shoot out its thrusters).

Of course, this makes me speed right through the bullets and give the core a good full charged Chaos Mouth to the face. That's always good.

It took me forty-five minutes, but I finally beat it. The last fifteen minutes were pretty boring though.

If you're having a hard time beating it, I suggest using the "drifting eye" special attack and upgrading your shield capacity, then shield reload and agility.

Nice game, but the controls are a major flaw. The no-strafe controls detracts from any potential fun...

Thanks for the write-up, Tim.

The inertia-based control scheme is deliberate and supposed to be part of the challenge. The game isn't about precise bullet-dodging, it's about carefully planning your attack and keeping your distance until just the right time to strike. Personally I don't like dual-stick or combined keyboard/mouse controls for this kind of game.

I should clarify one thing: as long as you destroy at least one part of the spider before destroying the core, it won't get the power boost.

its just so hard to plan on striking at the right time when theres a timer

Works great.
I don't agree that the controls are a flaw. I found a lot of tactics approaching the enemy. (going close and around to the back, frontal attack, wreaking the side first, directly through the heart, from far away, breaking the joins from the inside or from behind, wreaking the boosts) And there is a lot of tactic when you choose/change your weapon or power up. You have to get used to the handling but ist very original, its also great then there is no collision with the enemy ships, that gives you a lot of opportunities.

This is a game like now other. (and most different from Warning forever despite the same base Idea.)

I really enjoy this game. I have yet to beat it (if it can be beaten?) but I plan to try stubbornly.
At first I thought the controls were bad, but I grew to like them a lot. The game is hard and disorienting, and that works well for it

The ship has no reverse, yet the game asks you define a key for reverse.

Is the game unfinished or what?

Also, the timer is pointless. The game is challenging and fun enough to wrestle with sluggish controls and planning your attack then you when you get a handle on it - time's up.

Put in the reverse and nix the timer = playable, enjoyable game.

Post a comment


Are you an indie creator wanting to advertise on IndieGames.com?

Please contact us for more information.

IndieGames.com's weblog [Twitter / RSS feed] compiles information and reviews on the world of independent games, as part of:

IndieGames.com is operated by Think Services, which also runs:


The Independent Games Festival and Summit, which takes place at GDC every year, are celebrating their 11th anniversary as the premier festival for independent gaming.
IndieGames.com Copyright © UBM TechWeb