Indie Game Pick: Irukandji (Charlie's Games)
Irukandji is a score-based vertical shooter that currently contains only one level to play, although by beating the game for the first time you do get another ship that can be used for your subsequent attempts at unlocking more achievements. There are multipliers and power-up items to collect, and you can also destroy enemies with your special missile weapon by holding down the C key.
Players can only unlock two ships in the demo. The full version features six different ships, a full set of achievements, online high score tables, and will cost a dollar to purchase. (Mac/Windows, 11.7MB)










Comments
Awesome shooter and shmup fan must give this a go and for $1 it's a must make sure you have a beefy PC to run it though.
Posted by: Mikey | December 6, 2009 1:14 PM
Runs great on an C2Duo E6400 with an Geforce 7900GTO... and thats not really a "beefy" system.
And the game is awesome, but could use a few more levels
Posted by: Steiner | December 6, 2009 3:00 PM
it ran well on my 1.8GHz AMD64 with 512MB RAM and Geforce 7300GS (i had to use another pc for recording, of course)
Posted by: ortoslon | December 6, 2009 3:23 PM
Not bad, but the overabundance of transparent neon particles all over the place makes it really hard to tell what's going on at times.
On the plus side: native OS X version!
- HC
Posted by: Strider | December 6, 2009 3:34 PM
Interesting,. vert Minter-esq! I dig some of the visuals, but yeah, it is a tad over glowy to actually see all the shots,. I did not like the player inerta,. but I guess we are under liquid here. The Crab boss seems to shoot some patterns that leave NO way through,. not fair!
Posted by: jph | December 6, 2009 5:23 PM
Thanks for the mention :)
I think it's a pretty fun game, i hope you all enjoy it.
Cheers
Charlie
Posted by: Charlie | December 6, 2009 5:28 PM
I paid 3, just like when IG recommended bullet candy perfect.
Super excited to go play this right now.
:)
Posted by: Nick | December 6, 2009 5:55 PM
This looks amazing!
Downloading now.
Congrats on the release!
Posted by: jrjellybeans | December 6, 2009 7:53 PM
Becomes reeeally easy on a slower machine. In a smooth slow motion action I can easily maneuvre between all of the boss' bullets.
Posted by: 808 the 8uilder | December 6, 2009 8:35 PM
Awesome work on graphical content, although I think that sometimes it is a bit overkill.
Posted by: Nick Janssen | December 8, 2009 3:35 PM
How do you change the resolution?
Posted by: DK_IV | December 8, 2009 4:33 PM
Impressive!, congrats!
Posted by: Lucaz | December 8, 2009 7:16 PM