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Thursday, January 28, 2010

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Created for the Java4K 2010 Competition (for which all the submissions must be 4KB or less in size), VVVV is Markus' "re/demake" of Terry Cavanagh's recent indie hit VVVVVV. Your crew has been scattered, and it's your job to flip gravity, dodge spikes and rescue them all while dying a ridiculous amount of times.

If you thought the original platformer was difficult, just wait until you get a load of this! This remake is beautifully done - pressing M brings up the minimap, every gameplay mechanic from VVVVVV has been bundled in, and while each room doesn't have a name, this remake does have its own version of 'Doing Things The Hard Way'. Be afraid. Give it a go.

Comments

Does "Do things the hard way" mean unresponsiveness?

Because that's pretty much the issue with me.

I don't think that's what "demake" means. :c

I hope this one is correctly priced.

@Anon: Don't worry, I think he followed this guide when it came to pricing -> http://www.gamedrinkcode.com/blog/2010/01/26/how-to-afford-an-indie-game/

M Rose:

Not everyone who thinks that VVVVVV is poorly priced actually spends frivolous amounts of cash on shitty console games, Starbuck’s coffee, and avatar swag.

It’s okay to be thrifty, whether purchasing coffee, avatar gear, console games, or indie games.

Ugh, too much butthurt

I like how game-breaking bugs make it very simple to complete

Not this again...

@Mark

So then you're spending reasonable amounts of cash on shitty console games, Starbuck's coffee, and avatar swag?

Isn't buying an indie game instead of a mainstream "AAA" title a way TO be thrifty?

@M Rose:

Except I don't buy anything listed there anyways, and still VVVVVV overpriced.

Oh indie games. You sure have degraded a lot.

That's what happens when "cool and edgy" developers are the majority.

Hey, another cesspool for anonymous people to bitch about V^6's price? I'm in! I mean, screw rational discourse. That didn't work last time. I'll just start things out by saying anybody who doesn't think Terry's game is fairly priced is both a Commie and a Nazi -- and most likely to blame for the Star Wars prequels to boot.

Seriously, this is a pretty cool pastiche. The little nods to the original game are cool, and the level design isn't shabby. I don't want to sound like an asshole, as I think this is neat, but this demake accentuates why Terry's game is a masterpiece and not just another 'good' title. The details, small and large, that are absent here reminded me why I loved VeeVeeVeeVeeVeeVee so much. This is still neat though.

Tell your boss you want to do your job and not get paid.

Stfu to all who complain about a game Terry worked his ass off on being overpriced. Same people who complain about microtransactions in indie games.

On topic: this game has 2/3 the V and is therefore insufficient.

Ha ha, what a wonderful entry in the java 4k competition =D
A demake of a 'sort-of demake'. I love it!

This is amazing - Markus is great at this stuff! Best of all, I just sing Souleye's VVVVVV themetune in my head whilst I play, and imagine the death noise over and over!

@Dustin
It's called polish, and I think the same, after a brief play of VVVV.

It's unfortunate that several guys vocally complain about overpricing, because it somewhat devaluates the game in the minds of possible buyers, who may decide to grab the pirated version, maybe understanding too late that VVVVVV deserved what Terry's asking for.

@Dock hahaha that's beautiful! I was playing the VVVVVV soundtrack over it :D

There's only so much polish you can fit into 4096 bytes. Yes, 4096 bytes. BYTES.

It does rather put VVVVVV into perspective though. Tragic positioning failure there.

Cas :)

A nice effort, but as a game it falls flat. It lacks most of the things that made VVVVVV great.

@Anonymous: Like enormous amounts of hype and a bunch of pretentious fanboys that beat everyone who doesn't like the game up verbally?

My problem is with VVVVVV is that it does not feel like something I'd pay 15 dollars for. 5, perhaps. But not much more, especially considering it lasts, what, 2 hours?

I can buy another indie game, say The Quest (which is completely different in gameplay, but still quite indie), for ten dollars and get 50+ hours of play time.

But if you want to spend money on it, then by all means go ahead and do so. I'm certainly not going to discourage giving money to indie developers. It's just that I don't feel that this particular game is worth my money.

The framerate is too high IMO. Otherwise, it's dang impressive. How long did it take to make anyway?

i thought VVVVVV was fun but far too pricey. i did like the soundtrack so much that i immediately bought that instead.

perhaps this will provide some of the same fun that VVVVVV provided and not leave me feeling ripped off.

This is much better than VVVVVV. Guess we don't need the missing two VV. What things of VVVVVV is this one lacking (beside the already mentioned hype and possibly the price)?

Why do people insist on equaling game length with quality? VVVVVV only lasts 2 hours, true, but it's 2 hours of uninterrupted fun. Compare with 100-hour grindfests that feel more like work than entertainment. Which would you rather play?

If you don't like the game, fine, but at least have good reasons for your opinions. Game length is not a good reason.

@Anonymous 2 posts up: Compared to VVVVVV, VVVV lacks a lot of polish, has much worse level design, and the controls are not so good. It's just not as fun. I don't care about hype.

I wouldn't go as far as calling VVVVVV polished. It gives off a feeling of development / testing-phase resources. Sure, it beats walking a rectangle around, but just because the rectangle has legs, doesn't make the game polished.

Polish is much more than just graphics.

good to see people are bitching about v's price still instead of discussing the game this post is about

got to love the internet

@Anonymous: Yes, it's more than just graphics, but it starts there. If there's no polish in graphics, then where is it? In the MP3 with C64 bleeps he got from some guy and just plugged into his game? Or is it in the controls, because pressing left actually makes your character go left, and releasing it makes it stop? Where exactly is the polish if it goes further than the graphics?

Two words: LEVEL. DESIGN.

I found that the worst of VVVVVV. It felt like a tedious platformer. There wasn't a difficulty curve, either. Just had to keep trying until you passed a certain obstacle, then hope you don't have to go back to it sometime. I don't call trial and error on every obstacle in the game "polished level design".

I played it a bit, it was pretty neat. I was a bigger fan of Don't Look Back from what I saw, but it definitely had it's charm. As said above, the level design was a bit off, not the most user friendly, but you can't please everyone and some appreciate the challenge, so it's all good.

This is a very good 4K game. Too bad all the comments are about a different game and some people don't understand that THE ENTIRE THING IS IN 4K BYTES! Hell, this comment is about that size.

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