[Register now for the 12th Independent Games Festival and 4th Indie Games Summit at Game Developers Conference 2010 in San Francisco - March 9-13, 2010.]

« Browser Game Pick: Duck and Hover (Nevcalian) | Main | Interviews: Daniel Benmergui, The Odd Gentlemen, Ben Chandler and More »

Wednesday, February 3, 2010

wwr.PNG

Where We Remain appears to be a simple 'save the girl' Zelda-style adventure at first glance. Yet look a little closer, and you'll find that there is so much more to it. Trapped on an island by a mysterious being, our hero must find his sweetheart and rescue her. But is there a way to escape the island?

The land looks safe enough, but stand around outside for too long and you may regret it - hiding in the caves is a good way to counter this, but the caves aren't exactly safe either. There are a bunch of pick-ups to grab, although most of them aren't pretty confusing - fortunately there is a handy guide to help us through and explain what the hell is going on.

There are three endings to find in total. Check out the video below the cut for Ortoslon finding the normal ending.

Comments

the game's called Where We Remain

I like this. It's great at creating a low-level of dread as the low rumblings increase and youre desperately searching for a cave to hide in.

Yeah I should probably learn to read

I want to see the different endings, but man, this game freaks me out way too much.

After looking at the hint categories, I see that I gave up on this one way too quickly.

AAAAAAAAAAH ! I keep getting caught by those , things . The ones with wings . I could only beat it on easy , and only had 16 flowers instead of the .. she wanted . At least I got a .... from her . I'm gonna try it again later .

This is a pretty excellent minimalist game, with spectacular story telling, and a lot of replay value.

However, I have some issues with the scale of the difficulty. Playing on Beginner or Normal sometimes leads to the first cave you stumble across having the girl in it, making the normal ending accessible inside of few seconds if you're lucky.

Beginner makes it difficult to fail, which is ok, but I found it to be a bit too easy (with only three caves appearing... it's just not exciting).

Normal is balanced overall, but when you get to expert, survival is nearly impossible. Frequently, I found I was unable to find any safe areas before I was descended upon by the spirits. While I like the danger of it, the unpredictability makes it exceedingly frustrating. I feel that even the inclusion of a more detailed map (showing locked doors spotted, shrines and walls that you've seen) would make expert more playable.

I'm mixed on the pixel art, too. The opening and ending scenes are good, but the main area tiling is mediocre, and the main characters are fairly featureless. However, I have to express amazement at the spirits, all flickering wings and eyes -- they truly invoke a sensation of awe and abject horror.

All in all, a pretty awesome title. Glad to see it -- I'll be watching Twofold Secret from here on out, that's for sure.

Post a comment


Are you an indie creator wanting to advertise on IndieGames.com?

Please contact us for more information.

IndieGames.com's weblog [Twitter / RSS feed] compiles information and reviews on the world of independent games, as part of:

IndieGames.com is operated by Think Services, which also runs:


The Independent Games Festival and Summit, which takes place at GDC every year, are celebrating their 11th anniversary as the premier festival for independent gaming.
IndieGames.com Copyright © 2010 Think Services