E3 Video: Gemini Rue Designer Interview
Neo-noir sci-fi title Gemini Rue (formerly Boryokudan Rue) for the PC first attracted attention among enthusiasts of point-and-click adventure games when it was given the top prize at the 2010 Independent Game Festival's Student Showcase. The dark, story-driven tale features art, writing and programming by Joshua Nuernberger, with an atmospheric music score by composer Nathan Allen Pinard.
The JBurger was on hand at this year's E3 IndieCade booth, where Gemini Rue was playable alongside Puzzle Bots, B.U.T.T.O.N., Miegakure and other indie titles. In this video interview with Adam Robezzoli of Attract Mode, filmed by the Nobuooo site, the Adventure Game Studio contributor provides an introduction to the title's subtly intertwined dual storyline. The designer also shares his perspectives on the value of organizing game-related events (such as at E3's headquarters in Los Angeles) and the role of narrative in interactive media. Gemini Rue is currently planned for release later this year.









Comments
I'm actually pretty damn excited about Gemini Rue! Cant wait to play it!
Posted by: rekcahdam | July 2, 2010 2:51 AM
Looks really cool. I'll keep an eye out for this one!
Posted by: cubemoss | July 2, 2010 5:24 AM
Damn you rekcahdam, you beat me to it. This game is rubbing me the right way. I like the art and the premise of you controlling 2 people. I hope it turns out well, because it sounds like it has quite a bit of potential.
Posted by: David | July 2, 2010 5:59 AM
It looks like there is amazing atmosphere to the game. Very excited to give it a play. I miss adventure games.
Posted by: Anonymous | July 2, 2010 9:02 AM
I like this look of this a lot.
Posted by: jasper byrne | July 5, 2010 10:38 AM
I prefer the old title but either way I cannot wait for this.
Posted by: Jake Hanrahan | July 12, 2010 8:43 PM