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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Hotline Miami Coming to PS3, PS Vita This Spring

February 20, 2013 12:00 PM | Danny Cowan

Dennaton Games and Devolver Digital's hyper-violent murder simulator (and our pick as the best indie game of 2012) Hotline Miami is coming to the PlayStation 3 and PS Vita this spring, Devolver's Fork Parker announced this week.

Netherlands-based developer Abstraction Games (creator of Gun Commando and the Steam version of Rocketbirds: Hardboiled Chicken) will handle porting duties, and Parker assures that the team is "crafting an absolutely perfect version of Hotline Miami [that takes] advantage of both systems' nifty features."

Hotline Miami will be released as a cross-buy title, and buyers will receive both the PS3 and PS Vita versions upon purchase. A release date has not been announced.

A Virus Named Tom Heads for PlayStation Mobile This Summer

February 19, 2013 6:00 PM | Danny Cowan


Misfits Attic revealed that its hacking puzzler A Virus Named Tom is coming to the PlayStation Vita and supported Android devices via PlayStation Mobile this summer.

"The PSM version will have some new levels & features in store for you," Misfits Attic's Tim Keenan notes. "We haven't completely figured everything out yet, but we're excited about adding touch controls for tablets & phone, and even some multiplayer possibilities."

To mark the occasion, Misfits Attic has dropped the price of the Steam version of A Virus Named Tom. You can pick yourself up a copy for $5.99 through February 22nd.

[via Joystiq]

3DS homebrew without piracy may work, thanks to Goodbye Galaxy Games' Indi3DS

February 19, 2013 2:45 PM | John Polson

3dshomebrew-indi3ds.png3DS can have homebrew without it leading to piracy, developer Goodbye Galaxy Games claims. Boss man Hugo Smits says his PC and eShop software project, tentatively titled Indi3DS, could be a viable alternative to create games, demos or at least prototypes without purchasing an expensive 3DS devkit.

Developing on non-retail devices almost seems a thing of the past: Vita and mobile game developers can dive right in with retail hardware and $100 SDKs. While Smits' Indi3DS won't provide everything that the standard 3DS devkit can, he tells IndieGames that this could be a great starting point for indie developers who want to create 3DS games but are not official Nintendo developers.

"You can easily create a demo with Indi3DS... and try to find a publisher then get an official Nintendo license," he says, all with a retail 3DS and an SD card or even a QR code.

IGF 2013 Audience Award Opens Voting

February 19, 2013 1:07 PM | John Polson

IGF2013polysquare.jpgGame Developers Conference organizers have announced that Audience Award voting for the Independent Games Festival (IGF) Main Competition Awards is now open through March 1, 2013 at 5PM ET.

Winners of IGF 2013 will be announced Wednesday, March 27 during the 2013 Game Developers Conference at the Moscone Center in San Francisco, CA.

Anyone who would like to vote for the IGF Audience Award can visit the links below, enter the name of the game they'd like to vote for, and a valid email address. Voters will then receive an email to confirm their vote. Certain rules for voting do apply. More information on Audience Award voting can be found at the below link:

BitSummit initiative to help connect Japanese indies to the world

February 19, 2013 3:00 AM | John Polson

bitsummit.jpgBitSummit will hold its first day-long summit in Kyoto, Japan March 9, 2013, aiming to connect international media and digital publishing platforms (such as Steam) with the thriving indie development scene in Japan. Interpreters will be provided for the event. The event is free, but attendees must RSVP in advance.

James Mielke heads the initiative, bringing his experience as former editor-in-chief at Electronic Gaming Monthly and, development experience for Q Entertainment, and current production experience for PixelJunk developer Q-Games.

One way to tackle online multiplayer in platforming games

February 17, 2013 11:00 PM | Staff

awesomenauts long.jpgSpeedrunner HD is known as one of the best games you can pick up on the Xbox Live Indie Games store, so the idea of the platform-running title coming to PC with added online multiplayer support makes for a rather exciting prospect.

However, DoubleDutch, the studio behind the game, hit a snag when it tried to tackle the hairy issue of online multiplayer, setting the release date for the game back way into 2014.

"Online multiplayer is just inherently difficult," noted the studio's Gert-Jan Stolk, "just because sending messages back and forth over a network costs some amount of time. In-game this results in a situation where every message a player receives from other players actually contains information about stuff that happened somewhere in the past. The question is then how to cope with that time difference so that players are still able to interact with each other correctly."

But now the team is back on track, thanks to a conversation with Joost van Dongen at Ronimo Games, who explained to DoubleDutch exactly what kinds of problems it was going to face, and how Ronimo got around these issues with last year's Awesomenauts.

XBLIG Pick: Bad Caterpillar (Fun Infused Games)

February 16, 2013 8:00 AM | Danny Cowan

Xbox Live Indie Games developer Fun Infused Games (Hypership Out of Control, VolChaos) has released Bad Caterpillar, a fast-paced take on the arcade classic Centipede.

Bad Caterpillar adds a carefully curated selection of elements from the shoot-'em-up genre to the single-screen Centipede formula, equipping players with a variety of bug-obliterating power-ups and weapons. The pacing is much quicker than Centipede's, and you can blast through several levels in just a few minutes. It's an worthwhile effort that comes close to eclipsing its source material, similar to what Jeff Minter's Tempest 2000 did for the Tempest series.

Bad Caterpillar is priced at 80 Microsoft points ($1).

XBLIG Pick: Ajare & Watch (Niño 1 Oso 0)

February 13, 2013 9:00 PM | Danny Cowan


Xbox Live Indie Games developer Niño 1 Oso 0 has launched Ajare & Watch, an action-adventure title presented in the style of Nintendo's classic Game & Watch line of LCD handheld games.

Ajare & Watch plays out like an adventure game with RPG elements; you'll travel through multiple screens collecting items, talking to NPCs, and avoiding hazards that drain your hit points. During your quest, you'll also encounter brief challenges that resemble Game & Watch games, adding an element of skill between screens.

While the concept is solid, it's a shame that the English translation is so poor -- the gaming reference-laden humor often falls flat as a result. Still, if you're a fan of LCD games, this is certainly worth checking out!

Ajare & Watch is priced at 80 Microsoft points ($1).

Rocketbirds: Hardboiled Chicken Out Now for PS Vita

February 13, 2013 6:00 PM | Danny Cowan

Following up on its launch for the PlayStation 3 in 2011, Ratloop Asia's cinematic action-adventure game Rocketbirds: Hardboiled Chicken is now available for the PlayStation Vita.

Taking place in the same universe as Ratloop's IGF-nominated Rocketbirds: Revolution, Hardboiled Chicken features a flock of six playable characters, along with an ad-hoc and online co-operative campaign mode. Also new to the Vita version is a gyroscope-controlled camera effect, which adds a good deal of depth the game's detailed backdrops. Looks neat!

The PS Vita version of Rocketbirds: Hardboiled Chicken is priced at $9.99.

Q&A: Bit.Trip Business: Indie studio life in 2013

February 13, 2013 8:00 AM | Staff

runner2 small.pngGaijin Games built its name on the Bit.Trip franchise -- a collection of six games for WiiWare, a platform that went largely ignored by the indie community after its launch. Now, the developer -- which has offices in San Francisco and which has grown to eight full-time staff in-house -- is soon to launch Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien for PlayStation 3, Xbox 360, Wii U, and PC.

Gamasutra recently sat down with co-founders Alex Neuse and Mike Roush to find out more about the growing studio and what it means to be an indie console developer in these tumultuous times of platform shifts and market changes.

Do you do all of your development in-house? Do you use contractors? Do you farm anything out?

Roush: Everyone is Gaijin Games. We farm very little out. We do do some contracting. But they're contracting with people that are exclusive to the company. For example, our animator, she has a family, so she does part-time. Everyone else is all Gaijin games members.

Neuse: Except for the composer. He's a full-on contractor. Yeah, all of the full-time development staff is Gaijin.

Why do you do it that way?

Roush: Instead of shipping it offshore?

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