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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Terraria Hits XBLA, PSN in February with New Content

January 28, 2013 6:00 PM | Danny Cowan

Xbox Live Arcade and PlayStation Network versions of Re-Logic's 2D sandbox platformer Terraria will launch in February, publisher 505 Games revealed in the description for this recently released teaser.

The console ports of Terraria boast a redesigned control scheme, along with exclusive additions like new enemies, new tools, and split-screen multiplayer. A specific release date has not been announced, but 505 Games should have more details available shortly.

[via Joystiq]

Video: Hotline Miami vs. Your Childhood

January 28, 2013 2:00 PM | Danny Cowan

What if Hotline Miami's bloodlust-fueled gameplay manifested itself in other games? This video tribute from YouTube user PulpitPower explores the gory possibilities.

It's easy to become numb to Hotline Miami's violence while you're playing it, but seeing Jacket invade Pac-Man's world is still a little unsettling. Keep watching until the end for some bonus indie cameos, too.

XBLIG Pick: Grid Space Shooter (Meh Games)

January 27, 2013 8:00 AM | Danny Cowan

Over on the Xbox Live Indie Games service, Meh Games has launched Grid Space Shooter, a twin-stick arena shoot-'em-up with an impressive amount of variety in its power-ups and enemy encounters.

Despite its resemblance to the oft-cloned Geometry Wars, Grid Space Shooter does plenty to make it stand out from the crowd. The game offers a selection of three playable ships, each of which boasts its own unique powers and abilities -- one spacecraft can trigger bullet time, for instance, while another can engage a shield for temporary invincibility. Each ship is also equipped with an alternate flight mode, giving you even more options in battle. I like this one quite a bit!

Grid Space Shooter is priced at 80 Microsoft points ($1).

[via @MommysBestGames]

Kickstarter Projects: Artizens

January 26, 2013 8:00 AM | Danny Cowan

A Philadelphia-based group of developers seeks funding for Artizens, an online cooperative action game for Windows, Mac, and Linux inspired by Monster Hunter and Shadow of the Colossus.

Artizens' developers promise that the game will feature an "unprecedented" level of customization; each piece of equipment is visible on your character, and players can create and import their own gear with unique properties. The game will also include an online trading feature, to encourage player-drawn creations.

Artizens' Kickstarter campaign is off to a strong start, and the game has already earned over $16,000 toward its funding goal of $30,000. The full game is available for a $15 pledge. Other backer rewards include digital soundtrack downloads ($25), free access to all post-release expansions ($60), and custom-made in-game equipment (starting at $100).

[Thanks, Sean!]

Trailer: Duplicity (Taco Graveyard)

January 25, 2013 3:30 PM | John Polson

Taco Graveyard's Duplicity is an OUYA Create entry (and possible PC game) that involves versus puzzle play on a horizontal Tetris-like board. Every piece acts as both a block and open space simultaneously.

Taco explained more to me via Twitter: "When you clear a row, it fills their row. You lose when you don't have room for your next block to spawn." They say that it gets tricky because "you have to see it from both perspectives, there is a bit of figure-ground illusion/multistability going on."

I'm dizzy watching it, but anyone interested in learning more should check out this Duplicity postmortem. Sal of Taco said he'll likely release Duplicity on OUYA, PC, and maybe mobile. "I also have a half backed idea to release it on mobile devices and have multiplayer over Bluetooth."

Homebrew Shoot-'Em-Up The Ghost Blade Coming to Sega Dreamcast in 2013

January 24, 2013 9:00 PM | Danny Cowan


Following up on its successfully Kickstarted Dreamcast shooter Redux: Dark Matters, developer Hucast Games revealed that it's working on yet another homebrew title for Sega's 14-year-old console.

Hucast's team notes that The Ghost Blade will be a "caravan"-style shoot-'em-up in the vein of Hudson's Star Soldier series. Along with a 5-level Stage Mode, The Ghost Blade will include a Time Attack mode and two- and five-minute caravan modes. The final product will also feature three playable ships, and will support both yoko (horizontal) and tate (vertical) screen orientations.

A release date for The Ghost Blade is not yet known.

CastleMiner Z Tops List of Biggest-Selling Xbox Live Indie Games of 2012

January 24, 2013 6:00 PM | Danny Cowan


Microsoft charts the biggest-selling and most-played Xbox 360 games of 2012 in this year-end roundup, revealing that DigitalDNA Games' Minecraft-like survival horror game CastleMiner Z is last year's overall highest-selling title for the Xbox Live Indie Games service.

Minecraft-inspired efforts continue to drive sales for the platform. Nine of XBLIG's twenty biggest-selling games for 2012 present some sort of variation on the Minecraft formula, and four of the service's top five overall sellers -- CastleMiner Z, its predecessor title CastleMiner, Total Miner: Forge, and FortressCraft Chapter 1 -- take obvious inspiration from Mojang's breakthrough hit.

Other popular Xbox Live Indie Games featured in Microsoft's year-end chart include Sick Kreation's online multiplayer FPS End Of Days: Infected vs Mercs, Raoghard's Trials-like racer Toy Stunt Bike 2, and cupholder's romance-themed visual novel Don't Die Dateless, Dummy!

Overall, there's less variety among 2012's biggest-selling XBLIG titles, compared to 2011's results. Only four Minecraft clones were featured in the previous year's list, for instance, leaving room for unconventional genres like lacrosse sims and voice-changing software. To its credit, though, 2012's list includes significantly fewer zombie games.

The full list follows after the break below.

Retro FPS Gun Commando Out Now on PlayStation Mobile

January 23, 2013 9:00 PM | Danny Cowan

Prolific indie-focused production house Green Hill (Knytt Underground, Big Sky Infinity) has partnered with developer Abstraction Games and Ripstone Publishing to release Gun Commando for the PlayStation Mobile platform.

Gun Commando is a retro-styled first-person shooter in the vein of genre classics like Wolfenstein 3D and Duke Nukem 3D. Players have access to a variety of weaponry throughout the campaign, and additional weapon upgrades are awarded for accuracy and high-scoring kills.

Green Hill also notes that the game takes an inventive approach to touch-based FPS controls, and believes that the result rivals a mouse-and-keyboard setup.

"The secret of our controls is the additional momentum we apply when aiming, allowing you to turn and respond blazingly fast, but at the same time allow you to be very precise," Green Hill explains. "We're not fans of on-screen buttons, as we feel you need the tactile feedback from the buttons in order to be in full control, so we allow you to use your thumbs anywhere on the screen."

Gun Commando is available for the PlayStation Vita and PSM-compatible Android devices.

GDC 2013 donates Indie Games Summit tickets to Indie Giving charity

January 23, 2013 12:16 PM | John Polson

Organizers of Game Developers Conference 2013 are announcing a partnership with the Indie Giving charity effort, donating 30 GDC Indie Games Summit tickets to the 2013 Indie Giving event.

As part of the new agreement with Indie Giving, which is run by FGL head and indie community veteran Chris Hughes, generous indie game creators will get an exclusive opportunity to buy the now sold-out IGS pass (alongside a pre-GDC Flash Games Summit pass).

Along the way, they will volunteer on an onsite project just before GDC 2013, with 100% of their Indie Giving package price going directly to the U.S. National Parks Conservancy.

For those who sign up for the Indie Giving package, on Saturday, March 23rd, the group will be working with the Golden Gate National Parks Conservancy to help preserve and enhance beautiful landscapes and maintain historic buildings and trails.

Indie Giving package buyers will also have a chance to attend the Independent Games Summit on Monday, March 25th and Tuesday, March 26th at GDC 2013 - the only way you can get this sold-out pass right now. You can also attend Sunday, March 24th's Flash Gaming Summit with your Indie Giving package.

Divekick Announced for Spring Release on PlayStation 3, PS Vita, PC

January 23, 2013 12:00 PM | Danny Cowan

One True Game Studios' two-button, no-joystick fighting game Divekick is launching as a downloadable title for the PlayStation 3, PS Vita, and PC platforms this spring, co-developer and publisher Iron Galaxy Studios (Street Fighter III: Online Edition, Marvel Vs. Capcom: Origins) announced this week.

Satirizing a once-overpowered move in Capcom's Street Fighter IV, Divekick is a one-on-one 2D fighting game in which the first successful blow ends the round. The release follows up on a successful Kickstarter campaign, which was subsequently canceled, once the developer received publisher backing.

"Divekick is good at two things: teaching some of the basics of fighting game to players of any skill, and ending friendships," developer Adam Heart notes. "I partnered with Iron Galaxy because I know they love these things as much as I do. [...] This game was made by the community, for the community, to completely tear apart the community."

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