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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Kickstarter Projects: Pier Solar HD (Watermelon Co)

November 5, 2012 4:00 PM | Cassandra Khaw

Described as the 'biggest 16-bit RPG ever', Pier Solar is the story of a botanist named Hoston and his quest to save his ailing father from a mysterious illness. Along with his best friends, he must find a rare herb in order to achieve this goal. Yup. It's a story we've all heard before but given the fact that Pier Solar was originally designed for the SEGA Mega Drive and the SEGA genesis, the familiar plot sort of makes sense. However, that's all old news. Previously only available for the aforementioned consoles, it looks like the company behind the game is now looking to bring a HD version to the Xbox 360, PC, Mac, Linux and SEGA Dreamcast. Needless to say, that's why we have this Kickstarter project right here.

If you're interested in assisting the endeavor, here's their Kickstarter page.

Steam Giveaway [Ended]: Pid (Might and Delight)

November 5, 2012 2:00 PM | John Polson

[edit: Giveaway is over.]

The developers of Pid have given us a handful of Steam codes for their single or co-op puzzle platformer Pid, available for Windows and Mac. Hopefully most of you are already working your way through Pid. With over 12 hours of adventure, and some rather taxing puzzle platforming to earn hidden items (damn you, pillow!), Pid will demand a lot time and skill.

Those anxious to play now can also purchase it directly from the developer or on their Xbox 360 (PS3 is coming soon). Otherwise, fill out this form for a chance to win a Steam code for Pid.

For a second chance to win, those who tweet the following will also be considered for free codes:

"Pid Giveaway from @mightanddelight and @indiegamescom. RT this message for a chance to win."

GDC's 'Experimental Gameplay Workshop' seeks new prototypes for 2013

November 2, 2012 8:00 PM | John Polson

egw 2013.jpgThe ever-popular Experimental Gameplay Workshop will once again to return to the Game Developers Conference in 2013, and the event's organizers have issued a call for submissions for new "experimental" video game prototypes.

The selected titles will earn a slot in the two-hour Experimental Gameplay Workshop session at GDC 2013 in San Francisco, which aims to showcase an eclectic mix of unusual game concepts that explore new ideas and genres.

Led by Robin Hunicke (Journey) and Daniel Benmergui (Storyteller), and Richard Lemarchand (Uncharted), this event gives event gives developers from all over the industry a chance to show off concepts that stretch boundaries and hopefully move the industry forward.

In fact, a number of "experimental" titles that debuted in previous years have gone on to become some of the most well regarded in the business. Some of these standout games include Katamari Damacy, flOw, Braid, Portal, World of Goo, and more.

Dust: An Elysian Tail Dev Bit the Bullet, Cut a Third of the Game

November 2, 2012 3:00 AM | Staff

dust long.jpegDust: An Elysian Tail co-writer Alex Kain explains in a new Gamasutra feature how the game's story had to be sliced down by one-third to make its release date, drastically changing the story's antagonist and finale.

"Towards the end of 2011, Dust: AET was beginning to come together," Kain writes. "A rather large problem was looming in the background this whole time: the story was nowhere near finished."

Dean Dodrill, the game's original creator and sole full-time developer, had created a storyline for the game that was impossible to implement in time. Kain said the narrative included "a massive third act that took the player to brand new locations fighting against a new main antagonist and changing the entire focus of the storyline."

Get a job: LucasArts and others hiring now on the Gamasutra jobs board

November 2, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

LucasArts: Senior Tools Engineer (Action/ Adventure Title):
"LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company."

Slingo, Inc.: Senior Game Programmer:
"From the number 1 game on AOL in 1997 to the number 1 application on Facebook in 2012, Slingo holds the distinction of being one of America's most-played online games with almost 5 billion lifetime games played. Established in 1995 and headquartered in Hackensack, New Jersey, Slingo, Inc. creates exceptional games for every platform."

Might and Delight's Pid Out Now for Windows, Mac, XBLA

November 1, 2012 3:00 AM | Danny Cowan

The team of ex-Grin developers at indie studio Might and Delight has released the gravity-defying puzzle-platformer Pid for Xbox Live Arcade and for Windows and Mac via

In Pid, players are equipped with a tool that can attach itself to surfaces within the game's world and alter gravity within the area of a projected beam. This leads to some tricky platforming sequences throughout Pid's 12 promised hours of gameplay. The included two-player cooperative mode should be even more challenging.

The Xbox 360 version of Pid is priced at 800 Microsoft points ($10). A deluxe edition for Windows and Mac, which includes the game's soundtrack, a Steam key, and other bonus goodies, is available at for $20.

XBLIG Pick: Hypotenuse (iamrece)

October 26, 2012 10:00 AM | Danny Cowan

Xbox Live Indie Games developer iamrece has launched Hypotenuse, a minimalist wave-based beat-'em-up for the Xbox 360.

Hypotenuse puts you in control of a rectangular ninja who must fend off an endless stream of fellow rectangles. The difficulty ramps up quickly, and though the controls and aesthetic are simple, slicing up your rectangular enemies remains satisfying throughout.

Hypotenuse is priced at 80 Microsoft points ($1).

Get a job: Riot Games and others hiring now on the Gamasutra jobs board

October 26, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap Games, Riot Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Riot Games: Director of Marketing:
"Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Over 11 million play every month. Players form the foundation of our community and it's for them that we continue to evolve and improve the League of Legends experience."

PopCap Games: Sr. Software Developer - iOS:
"PopCap Games is the leading global developer, publisher and operator of casual video games: fun, easy-to-learn, captivating games that appeal to all ages across PC, mobile, social and other platforms. Based in Seattle, Washington, PopCap was founded in 2000, was acquired by Electronic Arts in 2011. PopCap's games have been downloaded over 1.5 billion times by consumers worldwide, and its flagship franchise, Bejeweled, has sold more than 50 million units."

A New Record for IGF Submissions at Nearly 600 Games

October 23, 2012 8:00 PM | Staff

IGF2013polysquare.jpgThe organizers of the 15th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- are proud to announce that the event has once again seen record entry numbers for its latest Main Competition.

In total, the GDC 2013 co-located festival attracted 589 Main Competition entries from both already renowned indie developers and first-time entrants, just topping the record-breaking 567 games that the show saw in 2012.

Some of the hundreds of intriguing-looking titles entered in the IGF Main Competition this year include EightyEightGames' RPG matching game 10000000, Christine Love's visual novel Analogue: A Hate Story, and Blue Manchu's CCG/RPG hybrid Card Hunter.

The entrants also feature titles such as Hitbox Team's action platformer Dustforce, SantaRagione and BloodyMonkey's unusual first person puzzler MirrorMoon, and much more - and everyone is welcome to check out the full list of entries now.

With the event growing ever larger, IGF 2013 has expanded each of its Main Competition award categories to six finalists (except Nuovo, which has 8 finalists). The Main Competition finalists will be announced in January 2013, and all will be available in playable form at a larger, expanded IGF pavilion on the GDC show floor.

Game Dev Start-Up Incubator Shuts Down, Blames Harsh Indie Climate

October 23, 2012 1:00 AM | Staff

joystick_labs.jpgHopeful independent video game entrepreneurs have one less source to turn to for start-up money, as incubator Joystick Labs will no longer be funding new companies.

Started just over two years ago by a group that included Red Storm Entertainment co-founder Juan Beito, the group's program provided a small amount of funding and network support to get a new developer going, in exchange for a minority ownership in the company.

The group blamed a harsh independent video game climate for shutting down the program, saying that getting a digital game noticed is more difficult than it had realized.

"It has become very difficult for an independent developer to get noticed," managing director John Austin told local New England-area outlet The News & Observer. "For every Angry Birds, there are literally tens of thousands of great companies not getting noticed."

Since its inception, Joystick Labs funded seven game companies, three of which are still operational. The highest-profile game to come from Joystick funding is Mighty Rabbit Studios' Saturday Morning RPG, a mobile title that apparently has not been selling very well.

[Frank Cifaldi wrote this article, which originally appeared on Gamasutra.]

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