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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Rain-Slick 3 DLC + Ports for iOS, Android, and Mac Arrive This Thursday

October 22, 2012 11:00 PM | Danny Cowan

Zeboyd Games announced that a free DLC expansion for Penny Arcade's On the Rain-Slick Precipice of Darkness 3 will be released on Thursday, October 25th, accompanying the launch of new ports for Mac, iOS, and Android devices.

"The Lair Of The Seamstress" DLC for Windows and XBLIG adds a new post-game bonus dungeon designed to challenge players who have leveled their classes above level 40. The update also includes a new costume pack that turns the playable cast into zombies.

Those who purchased the Windows version of Rain-Slick 3 via Steam will receive free access to the Mac version when it launches on Thursday. Zeboyd also notes that the mobile ports of Rain-Slick 3 will feature "much better touch controls this time around than they were with the Cthulhu Saves the World port."

The final free DLC release for On the Rain-Slick Precipice of Darkness 3 is scheduled for release in December. The next entry in the series will launch early next year.

XBLIG Pick: Captain Foraxian (Farbs)

October 22, 2012 12:00 PM | Danny Cowan

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ROM CHECK FAIL creator Farbs McFarbs has released an Xbox Live Indie Games version of his retro-styled bullet hell shoot-'em-up Captain Foraxian.

Inspired by wave-based arcade shooters like Galaga and Gaplus, Captain Foraxian pits players against enemy formations that become more wily and agile as gameplay progresses. The game also offers a helpful "Reflex Assist" option that slows the on-screen action whenever your ship is about to collide with an enemy fighter or bullet, ala Namco's Pac-Man Championship Edition DX.

Captain Foraxian is priced at 80 Microsoft points ($1). A free Flash version is available here.

The new Atari 2600 Pac-Man in the same old 4 kilobytes

October 22, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

pacman4k.pngThe original Pac-Man for the Atari 2600 was quite the disaster and though it did sell a few million copies many would argue it was the beginning of Atari's end. And rightly so.

Dennis Debro's brand new and properly indie Pac-Man 4k, on the other hand, hopes to make things right by cramming a way more faithful post of the original pill-chomper arcade game to the very same and now very retro machine. This time around though Pac-Man comes with the correct colours, the original maze layout, the same bonuses the arcade used to sport, authentic monster behaviour, the correct sounds and much better graphics than Atari originally managed.

To grab your Pac-Man 4K cartridge head over to Atari Age and be prepared to spend $25.

PlayStation Mobile Isn't Perfect, but It's a Good Start, Devs Say

October 21, 2012 2:00 PM | Staff

vita long.jpgThe PlayStation Mobile store has been open for a couple of weeks now, and while initial impressions were good, the real test for a new platform is whether or not the game sales being to roll in.

The new system for PS Vita and select PlayStation-certified Android devices allows developers to sell their games via the PlayStation Store with relative ease. Sony is counting on the move to bring in as many indie developers as possible, to help reignite interest in the flagging PS Vita.

One such indie studio is Vlambeer, made up of Rami Ismail and Jan Willem Nijman, who launched a version of their hit title Super Crate Box for PS Mobile. While sales haven't exactly been something to write home about, the duo has found that publicity-wise, they really can't complain.

"Super Crate Box was absolutely at the frontlines of Sony's push, so we're quite certain we had a better experience than most developers had," admits Ismail, "but we really think that any great game that launches on the service now will get good attention."

Portal Co-creator Kim Swift to Give Indie Summit Keynote at GDC China

October 20, 2012 2:00 AM | Staff

swift gdc.jpgThere's certainly no one path to success in the game industry, but Kim Swift's rise to fame still stands out as a particularly interesting case.

After joining Valve and helping to mastermind the acclaimed Portal right out of college (cuing off IGF Student finalist Narbacular Drop), Swift has gone on to become one of the industry's most renowned designers. Today, she serves as a creative director at Airtight Games, where she co-created the first person puzzler Quantum Conundrum.

Swift has accomplished quite a bit in just a few short years, and at next month's GDC China, she will host a keynote at the Independent Games Summit to discuss the lessons she's learned along the way, where things went wrong, and how other developers can learn from her experience.

She'll also take a moment to discuss her "design principles for creating games for a more mass appeal, how to work best with a team of talented, passionate developers, and how to create an enjoyable and fun game."

This keynote, titled "Designing Fun: Easier Said Than Done," will be open to GDC China's All Access and Summits & Tutorials pass holders. Online registration is now open on the GDC China website, and the show itself will take place November 17-19 at the Shanghai Convention Center in Shanghai, China.

XBLIG Pick: Nessie (Nature's Mothership)

October 19, 2012 11:00 PM | Danny Cowan

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Andrew Wagoner of Nature's Mothership has released the Game & Watch-inspired action game Nessie, his first title for the Xbox Live Indie Games service.

While LCD-style games are popular on mobile platforms, they're not often seen on consoles, aside from the occasional curiosity like LCD Dungeon. This one has an interesting premise that's more complex than the average Game & Watch clone -- players must help the Loch Ness Monster avoid being seen by humans while occasionally surfacing to fill a draining air meter.

Nessie is priced at 80 Microsoft points ($1).

Trailer: Super Motherload (Xgen Studios)

October 19, 2012 4:00 PM | Cassandra Khaw



Is a failed Kickstarter the end? Not necessarily. While the Super Motherload Kickstarter never reached its goal of $50, 000, it looks like that was merely a temporary setback for Xgen Studios. Development for this sequel to their 2004's Motherload appears to be still on-going. For those of you who missed out on mention of the game the first time around, Super Motherload is going to be a 1 to 4 player couch co-op console experience, one that will have you excavating the depths of Mars for fun and profit.

No set release date has been announced as of yet but for those interested in keeping tabs on the game, here's the official website.

Indie Games for Good Marathon Starts Now

October 19, 2012 1:00 PM | John Polson

IGGmarathon.jpgThe Indie Games for Good Marathon kicks off today, a live-streaming event that encourages people to donate to Child's Play while generating exposure for independently developed games. The marathoners keep playing as long as people keep donating, and the games played during the marathon will be determined by requests from the donors.

The marathon also gives back, with multiple game codes for over 50 games planned through raffles. Fans can also purchase personalized items through an auction, such as a signed Journey art book, ThatGameCompany shirts, and a character named after you in the next game by Daniel Remar (creator of Iji).

Interviews with devs from The Ship, Ms. Spolsion Man, SpaceChem, and more are planned on this schedule. Be sure to check the list as it updates when certain games and devs will make an appearance.

Last year, the team played 79 hours of indie games and raised $6,816.40 for Child's Play. As of this writing, before the marathon has even begun, they have raised $4,617.00.

XBLIG Pick: Ninja Crash (Team Devil Games)

October 19, 2012 10:00 AM | Danny Cowan

Dream.Build.Play 2012's second runner-up title Ninja Crash made its Xbox Live Indie Games debut this week, offering a collection of single-screen challenges inspired by games like Joust and Balloon Fight.

While Balloon Fight and Joust were limited to two players, Ninja Crash emphasizes competition among up to four players locally, and includes a variety of power-ups that can make the on-screen action even more hectic at a moment's notice. The game also includes a nine-level single-player mode, along with a two-player cooperative mode.

Ninja Crash is priced at 240 Microsoft points ($3).

Get a job: High Moon and others hiring now on the Gamasutra jobs board

October 19, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at High Moon, Gameloft New Orleans, CCP North America, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

CCP - North America: Level Design Director:
"Each of our four studios have unique environments, while working with cutting edge technology and freedom to innovate across the globe. Awesome benefits include things free meals, childcare support, health/recreation supplements and company trips to exotic locations like Morocco and a team spirit that is so unique you just have to visit us to believe it!"

Roblox Corporation: Senior Systems Engineer:
"Roblox is a leading user-generated gaming site that makes players the architects of their own 3D worlds, drawing over one billion page views and 21 million in-game hours each month. The site is ranked #1 in the US for total engagement time within the 8-14 year old segment, and is rapidly growing in popularity amongst players aged 15+. Our vision is to become the leader in user-generated gaming for all ages, around the world. On Roblox, players use core building components to create elaborate online games that simulate the real world. "

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