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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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IndieCade Reveals 2012 Show Winners, New York City Show for 2013

October 14, 2012 4:00 AM | Staff

unmanned gama.jpgIndieCade organizers have named the winners of the show's 2012 game awards, with Molleindustria's Unmanned scooping the Grand Jury prize.

The awards aim to recognize "superior examples of story development, visual, technological, audio and all-around independent game titles," alongside developers who have contributed greatly to the indie game space.

Other winners included RSBLSB's PSN puzzle shooter Dyad which took home the award for Best Audio, while Amanita Design's Botanicula won Best Story/World Design.

IndieCade also revealed that it will host a new show, called IndieCade East, in New York City from February 16-17, 2013. The first annual show will feature finalists and award winners from the main IndieCade show for attendees to play.

The full list of winners is as follows:

Get a job: Wargaming America and others hiring now on the Gamasutra jobs board

October 12, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Wargaming America, Firebrand Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Kixeye: Generalist Engineer:
"Founded in 2007, Kixeye is an online gaming company that plays to win. Responsible for popular titles like Backyard Monsters, Battle Pirates and War Commander, Kixeye is redefining the intersection of game development and technology to create innovative browser-based experiences for competitive gamers. The company is based in San Francisco and backed by Trinity Ventures, JAFCO and Lightspeed Venture Partners"

Visceral Games Montreal: Senior Level Designer:
"Visceral Games is the new home for AAA Action game development across all of Electronic Arts. Working in a collaborative environment, the Montreal, Redwood Shores, Los Angeles, Shanghai, and Melbourne studios make up the Visceral Games group. The Montreal studio is best known for the co-development of the critically acclaimed and commercially successful Dead Space 2 and multi-million selling hit franchise Army of Two."

Kickstarter Opens to UK-based Projects

October 12, 2012 1:00 AM | Staff

kickstarter gama.jpgNewsbrief: Popular crowdfunding platform Kickstarter will extend beyond the U.S. for the first time, and will soon allow creators in the UK to create campaigns on the service and raise money for their games.

UK-based game makers can start building their project on the site today (UK campaigns will be hosted on the same site as U.S. projects), and will be able to launch them starting October 31.

The mechanics of running or contributing to a UK-based Kickstarter campaign will be nearly identical to those for U.S. projects, with minor variances in payment processing. More details on how Kickstarter will handle UK projects are available here.

[Eric Caoili wrote this newsbrief on Gamasutra.]

XBLIG Pick: Johnny Carnage (Milkstone Studios)

October 11, 2012 12:00 PM | Danny Cowan

Little Racers: Street and Sushi Castle developer Milkstone Studios' latest Xbox Live Indie Games release is Johnny Carnage, a side-scrolling action game that pits players against an army of evil skeletons from Mars.

In Johnny Carnage, players must search each level for captured women while evading traps and fending off skeleton hordes. There are multiple weapons to collect, and the bullet-time mechanic is a nice addition, allowing you to escape from dangerous situations and take out multiple enemies at once.

Johnny Carnage is priced at 80 Microsoft points ($1).

One Week to Go for 2013 IGF's Main Competition Entries

October 11, 2012 1:00 AM | Staff

IGF2013.jpgOrganizers are reminding that submissions for the 2013 Independent Games Festival Main Competition, which reveals winners at GDC 2013 in San Francisco next March, will close in just 7 days.

The longest-running and highest-profile independent video game festival, summit and showcase continues to accept entries to the 15th annual Festival, with deadlines in the Main and Student Showcase categories in one week (October 17th) and three weeks (October 31st) respectively, with finalists to be announced on January 2013.

Following over 850 entries to IGF 2012, the Festival has expanded each existing category to six finalists, all of which will be available in playable form at a larger, expanded IGF Pavilion on the GDC show floor, and will compete for nearly $60,000 in prizes.

These include the $5,000 Nuovo Award, honoring 'abstract, shortform, and unconventional' games, as well as the Excellence in Art, Audio, Design, Technology, Student Game and Audience Award prizes, each worth $3,000, and the crowning $30,000 Seumas McNally Grand Prize.

Notable former Independent Games Festival winners over the previous 15 years include Spelunky, Fez, Minecraft, Limbo, World of Goo, Braid, Castle Crashers, Everyday Shooter and many more of the game industry's breakthrough independent titles.

Streemerz Returns to Its NES Roots in Homebrew ROM Release

October 10, 2012 8:00 PM | Danny Cowan

Backstory: Active Enterprises released the unlicensed compilation cartridge Action 52 for the Nintendo Entertainment System more than 20 years ago. It featured 52 of the worst games imaginable, some of which were almost entirely unplayable. Also, it retailed for $199.99.

In 2010, a group of indie developers set out to remake (and hopefully improve upon) every game featured in Action 52. One of the most successful efforts was Arthur Lee's Streemerz, which turned a promising Action 52 concept into a challenging Bionic Commando parody.

This week, Faux Game Company has released an NES port of the remade Streemerz as a downloadable ROM image, which can be played in emulators and on original hardware using a flash cart. Streemerz will also be released on cartridge in the near future via RetroUSB. I really enjoyed the PC version -- can't wait to add the cart to my NES collection!

[via Tiny Cartridge]

PSN Pick: Derrick the Deathfin (Different Tuna)

October 10, 2012 2:00 PM | Danny Cowan

Different Tuna's papercrafted underwater side-scroller Derrick the Deathfin joins fellow indies Retro City Rampage, Joe Danger 2, and Machinarium as part of this week's PlayStation Store update.

Derrick the Deathfin is a vibrantly colorful action game in which players control Derrick, a recently orphaned shark out for revenge. In Derrick's case, revenge involves destroying ocean-polluting machinery created by humans while eating damn near anything in his path.

Most levels demand that you keep a rapidly-draining hunger gauge filled throughout, meaning that you have to devour fish and collect strength-restoring items as you race toward each level's exit. It's basically a murderous, arcade-style take on Sega's Ecco the Dolphin -- not a bad thing at all!

Derrick the Deathfin is priced at $7.99. PlayStation Plus subscribers can purchase it for $5.59 for a limited time.

Joe Danger 2: The Movie Now on PSN and XBLA, PC Still Possible

October 10, 2012 3:00 AM | John Polson

Hello Games' stunt-racing game Joe Danger 2: The Movie just released on PlayStation Network for $14.99 with 10 extra hours of gaming (50 in total) compared to last month's XBLA release. Both versions see Joe take on more terrain and more vehicles as he plays stuntman to the movies using skies, mine carts and more, along with his trusty motorbike.

Joe Danger's next stop is the iOS platform. Regarding PC, developer Sean Murray said on Reddit yesterday, "If there's enough people shouting at us to release on PC, or any other platform, then we'll always try to oblige. Now consoles are out of the way, it's something we might try to find time for. As it happens I was playing a PC dev version like an hour ago."

I've enjoyed the enthusiasm of Joe Danger and its development team ever since I played it at PAX East 2010 and loved the iOS early build I played at PAX East 2012. Everyone should give the series a try on whatever platform they have or demand it for whatever it's not on.

Release: Retro City Rampage (Vblank)

October 9, 2012 1:00 PM | John Polson

Twenty-seven years in the making (developer Brian Provinciano's age), top-down adventure Retro City Rampage has released today on PS3 and PS Vita in North America and on PC (buy direct and get a free Steam or GOG code), Steam, and GOG worldwide for $14.99. European PlayStation owners will follow later this month, and Provinciano says the WiiWare and XBLA versions are "99.9% ready to go and to follow ASAP."

I'm rather keen on finding all the crossovers and cameos. Super Meat Boy, BIT.TRIP: Runner, Epic Meal Time, Minecraft, 'Spolsion Man are just a few I've noticed so far. Our editor Gnome has begun to explore the game in full and will provide his impressions later this week.

And how about that game music? We have Virt, Freaky DNA, and Norrin Radd to thank!

Trailer: PID (Might and Delight)

October 8, 2012 11:00 PM | Danny Cowan

The team of GRIN veterans at Might and Delight has released a new trailer for its upcoming PlayStation 3 platformer PID, showcasing the vast difference between its Normal and Hard difficulty modes.

In PID, players are equipped with a weapon that can shift gravity within the length of a narrow projected beam. The game's environmental puzzles seem decently challenging in Normal mode, but some devious enemy placement in Hard mode makes for an entirely different experience. Looks like fun!

Its creators note that PID has been in development for over two years, and that a release is coming "very soon." If you're interested in seeing more of the game, Giant Bomb recently posted a thorough Quick Look of an early build.

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