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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Gameplay Preview Video: Rochard Part Two (Recoil Games)

October 1, 2012 10:00 AM | Danny Cowan

Recoil Games has released an extensive gameplay video showcasing new features for a sequel to its 2011 puzzle platformer Rochard, currently in pre-production.

Work on the sequel began soon after the original Rochard was complete, but a series of setbacks jeopardized its development.

"PSN Store got hacked and shattered to little pieces. This is where things started going wrong," Recoil Games explains. "Further funding was not available and the release date was postponed to late September. Layoffs were inevitable, but a small group went on to port and polish the game further for Steam and the Mac App Store platforms.

"When the game finally became available on PSN Store on September 27th 2011, there was not enough buzz for it to sell despite it being IGN Editors' Choice and getting other great awards. We had no funds to do any marketing ourselves, so there was no choice but to rush the PC version to Steam despite the bad market timing."

A boxed retail release and a featured spot in The Humble Indie Bundle 6 helped to ease Recoil's financial woes, however, and the developer notes that "a DLC and a sequel are definitely in our plans." Rochard 2 is currently on hold until Recoil can secure additional funding.

Dust: An Elysian Tail OST Pre-order

September 30, 2012 12:00 PM | John Polson

Dust: An Elysian Tail does not only look beautiful; it sounds beautiful, too. Now those who enjoy listening to the game can pre-order the soundtrack for 3.50 GBP ($5.66 USD) or pay 5.00 GBP when it releases on Monday. Five of the 37 songs are available to sample now.

HyperDuck SoundWorks is the genius team behind the Dust OST. The team has also conduck-ted the OSTs for The Blocks Cometh, Break Limit, and A.R.E.S.

[Edit: Users Jason K, Emiliano, Sergio, Truth, Merrypetal, and Dweezy received a code. Thanks for everyone's comments!]

GDC 2013 Indie Games Summit Call for Submissions

September 29, 2012 12:00 AM | John Polson

gdc13.jpgThe 2013 Summits at the Game Developers Conference are now soliciting proposals from speakers with deep industry expertise and innovative ideas from particular emerging areas of the game industry.

The 2013 Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more. The summit advisors are soliciting the following topics for the 2013 program:

Indie Business - how to fund your project, ship a profitable game, manage teams, pick the right platform, and run a company without going insane
Promotion & Marketing - how to get noticed when the "Marketing Department" = you
Design and Philosophy - deep dive into design techniques, for example: rapid prototyping, limitations, and the future of indie
Case Studies and Postmortems - inspirational talks that demonstrate what worked, what didn't, what surprised you and made you wiser
Inspirational - stories from the fringe of development, of a new idea, person(s), or project that can surprise and inspire developers, both new and old.

Proposals are due by 11:59 PM, EST on October 23, 2012. More details can be found here.

Get a job: Supergiant and others hiring now on the Gamasutra jobs board

September 28, 2012 4:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Supergiant Games, Electronic Arts, Trion Worlds, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Armature Studio: Generalist Engineer:
"Armature Studio is located in Austin, Texas and was founded by the key developers of the Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games including Call of Duty, Star Wars Battlefront 1 and 2, the Wing Commander series, and many more. We aim to keep the creative flexibility of a small independent studio while partnering with publishers to create compelling, high-end games. Armature's latest effort, Metal Gear Solid HD Collection for Vita, was released June 12th of this year."

Supergiant Games: 3D Artist:
"Supergiant Games is a small developer with big ambitions: to make games that spark your imagination like the games you played as a kid. Our first game, Bastion, earned more than 100 industry accolades and sold more than 1.4 million copies since its launch in the summer of 2011, and is available for Xbox 360, PC, Mac, Linux, the Chrome Web browser, and iPad."

Doing Stealth the Monaco Way

September 28, 2012 1:00 AM | Staff

Monaco long.jpgYou've heard of Monaco right? The game caused a huge stir in 2010 when it won the Grand Prize and the Excellence in Design award at the IGF, despite having only started life a couple of months before the competition's entry deadline.

Shortly afterwards, the game's developer Pocketwatch Games -- aka all-round nice guy Andy Schatz -- moved into the shadows to more privately concentrate on his stealth-based co-op title. Now, following successful public showings and the start of a closed beta period, Schatz is gearing up to show the world the fruits of his last few years of labor.

With so much experience working on a stealth game now under his belt, Schatz is more than happy to share his findings -- although the revelation that he has never played any of the Deus Ex games, nor any of the Metal Gears, will surely see him being burned at the video game stake.

"I've actually missed out on many of the games in the stealth canon," he admits, "but their influence permeates our industry. The question marks over the heads of the guards in Monaco clearly come from the genetic history of stealth games, even if I don't specifically recall being inspired by MGS."

Nitrome Partners with Browser-Based Game Console Brass Monkey

September 26, 2012 3:00 AM | John Polson

brass monkey.pngBoston-based start up Brass Monkey has announced a 30-game partnership with leading independent browser-based developer Nitrome.

The company's self-named "console" turns Android and Apple devices into virtual controllers that connect to browser games via one's Wifi. Brass Monkey has already added the likes of Mario von Rickenbach's Rakete and a collection of Orange Pixel's games. However, the Nitrome partnership will add a 30-game collection that is almost double the console's current lineup.

A version of Brass Monkey's controller app called "Touchy" will soon be available for use on Nitrome. The developer blogs that players can use touch devices for built-in motion control and touch screen interface through the Touchy app. "This technology also allows us local multiplayer opportunities that we could never achieve within the confines of a normal keyboard."

After the jump is a trailer for Nitrome's Double Edged, which offers a glimpse of the four-player, browser-based capability.

Trailer: Aban Hawkins & The 1,001 Spikes (Nicalis / 8bits Fanatics)

September 25, 2012 11:00 PM | Danny Cowan

Nicalis and 8bits Fanatics have released a trailer for the Nintendo eShop version of the sadistic platformer Aban Hawkins & The 1,001 Spikes, set for release later this year for the Nintendo 3DS and Wii U.

While little of the footage will be new to you if you're familiar with the original Xbox Live Indie Games version, the trailer does feature a good bit of hilariously mangled English (with bonus shoutouts to games like Spelunker, Rick Dangerous, and Pitfall!), along with a brief glimpse of a playable guest star.

[via Tiny Cartridge]

NG:DEV.TEAM Announces Neo Geo Shoot-'Em-Up NEO XYX

September 23, 2012 8:00 AM | Danny Cowan

Gunlord developer NG:DEV.TEAM announced that its next homebrew cartridge release for SNK's Neo Geo MVS arcade system will be NEO XYX, a vertically-scrolling bullet hell shoot-'em-up.

NEO XYX is the first true vertically-oriented Neo Geo game; you'll need to turn your monitor on its side to properly play this one. The game will allow you to switch between vertical (TATE) and horizontal (YOKO) controls, however, if screen rotation isn't possible.

"The game will be financed by pre sales," NG:DEV.TEAM notes. "The success of the pre sales determines the size of the game, the amount of game modes and other factors. It's currently scheduled for early 2013."

While NG:DEV.TEAM's previous games have been ported to the Sega Dreamcast, a Dreamcast version of NEO XYX has not been announced. Preorders for the MVS version of NEO XYX are priced at 399 EUR.

Today Is Independent Game Development Day In Massachusetts

September 22, 2012 8:00 AM | Danny Cowan


Happy Independent Game Development Day!

Yes, it's official -- Massachusetts governor Deval Patrick has declared today, September 22nd, to be Independent Game Development Day. Celebrate by making some games! Or by taking a break from making games, if you'd prefer. It's your day, after all.

"Independent Game Developers are a key part of the state's video-game cluster and our creative economy in Massachusetts," said Helena Fruscio, Creative Economy Industry Director for the Executive Office of Economic Development in Massachusetts.

"Not only are they pushing the limits of game design, but these small businesses owners are supporting community growth by creating jobs and expanding opportunities within the cluster. On September 22nd we are thrilled to celebrate the independent game development community and highlight the first ever Festival of Indie Games in Massachusetts."

[via @MommysBestGames / @dejobaan]

10 Indie Games to Sing Along with

September 21, 2012 2:00 PM | John Polson

As much as I love a good synthesized song, there's something special and seemingly rare about indie game music with lyrics. Thanks to the Internet, I've realized dozens of quality songs exist in indie games already. Some songs start at the title, others at the end credits, and some even in-game. To celebrate these songs, I have begun gathering them here.

First up is Beck's Cities (on Queasy Games' Sound Shapes). This PlayStation Network (Vita and PS3) game and song will make you MOVE a little, TURN a little, BREAK a little and even HURT a little. Hell, the stage itself sings along!

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