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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Get a job: Square Enix Montreal and others hiring now on the Gamasutra jobs board

August 3, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Square Enix Montreal, Visceral Games Redwood Shores, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Irrational Games: Design Manager:
"Irrational Games is an award winning video game developer located in Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert Fermier. The team made its name with the much loved first person shooter System Shock 2. This was followed by two Freedom Force games, SWAT 4 and Tribes: Vengeance.

In 2005 Irrational Games was acquired by Take-Two Interactive. The team was renamed 2K Boston in 2007, just in time to coincide with the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker."

The Boeing Company: Visualization Software Engineer:
"By building a career at Boeing, you'll have the opportunity to shape the future of aerospace. Here, you'll work alongside more than 170,000 exceptional people—each focused on bringing great products and services to market. These could range from new cyber security solutions to the revolutionary 787 Dreamliner to innovative satellite technology. Along the way, you'll grow your career, build relationships around the world and play a key role with the world's leading name in aerospace."

Divekick Gets Publisher Backing, Cancels Kickstarter Project

August 1, 2012 11:00 PM | Danny Cowan

One True Game Studios has halted its Kickstarter campaign for the parody one-on-one fighter Divekick, explaining that the game now has funding from an unnamed publisher.

"The reason for this is simple," the studio notes in a recent Kickstarter update. "The spirit of Kickstarter is as a creative 'last resort,' if there is no way to get your game funded, hit up Kickstarter to see if there's enough community interest in funding it. Well, we are happy to inform you today that we've made a deal with a publisher to help us both finish and release Divekick to the masses!"

The cancellation was made shortly after Divekick achieved its Kickstarter funding goal of $30,000. Backers will not be charged, but are still eligible to receive many of the project's promised rewards, including custom characters, in-game appearances, and t-shirts (which must be purchased separately).

Video: Why making a truly unique video game is terrifying

August 1, 2012 1:00 AM | John Polson

kellee santiago gama.jpgThe game industry is often criticized for its lack of originality -- year after year, we see games in the same genres, following the same tropes, and appealing to the same types of players. But according to former thatgamecompany president Kellee Santiago there's a reason for that: Making something that hasn't been done before is scary!

But Santiago wants to fix that problem, and at the Independent Games Summit at last year's GDC Europe (video above), she demonstrated how she and her studio took some real creative risks and targeted brand new audiences with games like flOw, Flower, and Journey.

"If you're working on a game that's like other games that have been made, or other games that are out there now, there's a lot of data available to you on to make it and who to make it for, "Santiago said. "But when you want to make something that's different, or something that's's kind of like there aren't any grown ups around who can tell you what you need to do."

"This can be exciting and fun, but also kind of terrifying."

NES Homebrew Pick: TRACK+FEEL II (Rachel Weil)

July 31, 2012 10:00 AM | Danny Cowan


Party Time! Hexcellent!'s Rachel Weil has released TRACK+FEEL II, a free Nintendo Entertainment System homebrew title playable in NES emulators and on original hardware.

TRACK+FEEL II is a freeform music game for one to four players, and requires use of both the standard NES controller and the Power Pad mat peripheral. The ideal setup is for two players; one player cycles through a variety of music palettes and background art using the control pad, while the other generates tones using the 12 buttons on the Power Pad.

In a great twist, the player with the control pad can also introduce glitches, leading to unpredictable background corruption and all sorts of unique sounds. It's good stuff! PowerPak owners: this is your jam.

Indie Events: Freeplay Submissions Open, Lunarcade Landing Soon

July 30, 2012 10:00 AM | John Polson

The eighth annual Freeplay Independent Games Festival, open to international submissions, and Lunarcade are coming soon to Australia.

Held in Sydney, Australia August 3-9, Lunarcade will feature experimental titles such as Bientôt l'été by Tale of Tales, Lifeless Planet by Stage 2 Studios, Memory of a Broken Dimension by XRA, Thirty Flights of Loving by Brendon Chung, and Zobeide by Robert Yang.

Coming next month, the Freeplay Independent Games Festival 2012 will offer a mix of panels, lectures, and hands-on gaming at the State Library of Victoria in Melbourne, Australia from September 19 to 23. The show is currently accepting free, international submissions for its third year of awards.

Arriving Doomsday: Vektropolis

July 29, 2012 3:00 PM | John Polson

Dark Computer Entertainment has told Indie Games of plans to release the 80s, arcade style Vektropolis on December 21, 2012 for Windows. The team has provided this new teaser above which shows that Vektor Grafix's co-founder Daniel Gallagher's skills and design can still charm decades later, with sexy vector, or (self-penned) sextor, graphics.

Vektropolis is all about arcade play, rescuing humans and preserving resources for bonuses at the end of each level. Baddies can fly, walk, or swim in an attempt to hinder this process. Developer Frank Travaini tells that additional dynamics for rainfall and flooding come in the later levels to add an extra level of complexity to the objectives. Stages will play out on smaller grids or on an infinite city, which Travaini says "creates a seamless city stretching to the horizon and wrapping perfectly."

Sektor photos and multiplatform release information is after the jump.

Will PlayStation Mobile be Xbox Live Indie Games all over again?

July 27, 2012 5:00 AM | Staff

psmxbl gama.jpgBack when Sony's PlayStation Suite was first detailed, it quickly became clear that it had quite the resemblance to a certain other digital platform -- one that has its share of, ahem, problems.

Sony's initiative, now known as PlayStation Mobile, is an exciting prospect that will allow any developer to register, pay $99 a year for a publisher license, and then develop and release as many games as they desire via the PlayStation Store, as long as said titles keep to the relatively lax service guidelines.

It just so happens that Xbox Live Indie Games, Microsoft's equivalent service for the Xbox 360, also has the exact same yearly membership fee, and features very similar standards in terms of what content can be submitted and how the process of development and submission is tackled.

The open-endedness of Xbox Live Indie Games has proven to be quite the double-edged sword, especially when paired alongside the poor discoverability of games on the service. Allowing any developer to produce games for the service meant that XBLIG quickly filled up with sub-par Xbox Live avatar games, and games with names like Try Not To Fart.

Even now, nearly four years after its original launch, XBLIG's top lists are filled to the brim with avatar games and Minecraft clones, with all the original, innovative titles that deserve recognition pushed well below the top list threshold.

Kickstarter Project: Us and the Game Industry for Show

July 27, 2012 2:00 AM | John Polson

For those who want to explore indie development outside of XBLA, there's the documentary Us and the Game Industry, which director Stephanie Beth described to IndieGames as "a film of quite quiet introspection and devotion to the craft." Only two days remain for its second Kickstarter.

Zach Gage (Spelltower) and Alexander Bruce (Antichamber) join the announced film subjects of thatgamecompany, Spry Fox, Jason Rohrer (who reveals his upcoming massively-multiplayer asynchronous game: The Castle Doctrine), and Die Gute Fabrik.

According to the project page, a second kickstarter has always been planned to cover the expenses to edit the film down to a feature length and to tour several film festivals. Us and the Game Industry for Show must raise $7,000 in the next two days. $15 nets an HD download of the video upon completion, and $30 nets the movie plus three extended interviews based on "viewer demand."

Get a job: Sledgehammer Games and others hiring now on the Gamasutra jobs board

July 27, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Slant Six Games, Sledgehammer Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

HumaNature Studios: Graphics Programmer:
"HumaNature Studios, Inc. is a small creative studio dedicated to creating charming and uplifting experiences. Our secret plan is to make lots of money by creating products that actually deliver value to people's lives (shhh don't tell anybody). We are wholly independent and only want cheerful, creative people who are self-motivated. The studio is run by Game Industry veteran, Greg Johnson who's made many games including ToeJam and Earl, Starflight, and kids' music called Choo Choo Soul."

Sledgehammer Games / Activision: Lead Level Designer:
"Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team."

Nifflas to Create Knytt Underground for PlayStation, PC

July 26, 2012 2:00 PM | John Polson

Logo_KnyttUnderground.pngNifflas has partnered with Green Hill and Ripstone Publishing to release Knytt Undergound on the PlayStation 3 and PlayStation Vita this year. Nifflas has announced a Windows, Mac, and Linux version, too.

In the press release, Green Hill stated the PlayStation 3 and Vita versions will get "unique content," too. Nicklas Nygren of Nifflas shared, "Knytt Underground is the biggest game I've ever developed and is the first game where I feel that I have a story to tell. It's about the big questions; trying to understand life and our place in it - and failing completely."

Knytt Underground is the sequel to Knytt and Knytt Stories, both of which are freeware for Windows.

After the jump are several images of Knytt Underground:

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