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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Q&A: Martin Stig Andersen on Limbo's Soundtrack

July 26, 2012 1:00 PM | jeriaska

Presenting at the 2012 Game Developers Conference

Martin Stig Andersen's soundscape for Limbo received the Interactive Achievement Award for sound design from the Academy of Interactive Arts & Sciences. Recently released for Mac and PC, Limbo Special Edition comes bundled with a boy sticker, seven original art cards, 3D glasses and the award-winning soundtrack.

We had the chance to meet with the sound designer, together with French-language news site Musica Ludi, to hear about the process behind Playdead studio's independently funded game titles.

The soundtrack to Limbo has appeared on iTunes and Bandcamp. What were your initial thoughts on the process of taking this very dynamic, atmospheric game score and adapting it for a standalone soundtrack album?

Martin Stig Andersen: What is most frightening to me about making an isolated soundtrack is having to consider that while composing. Because I did not compose music outside the game, in a way I did not like the idea of releasing a soundtrack. Ideally, when you take the game design, art and music away from each other, each is ruined.

Infinite Interactive Goes Indie, More Puzzle Quest On The Way

July 26, 2012 10:00 AM | Danny Cowan

120725_puzzlequest.jpgFollowing a recent merger between Firemint and IronMonkeys, former Firemint partner Infinite Interactive revealed that it split off from the company earlier this year in order to return to indie development.

Infinite Interactive developed 2007's multiplatform puzzle-RPG hit Puzzle Quest: Challenge of the Warlords, and followed up with the sequels Puzzle Quest: Galactrix and Puzzle Quest 2. Speaking to Joystiq, founder Steve Fawkner notes that Infinite plans to return to the series in the near future.

"While I don't have a specific announcement that I can make at the moment, if you shook a Magic 8-Ball and asked it 'Will Infinite's next game be a Puzzle Quest title?', then it would quite probably say 'All signs point to yes!'" Fawkner said.

"In the short term, we will continue to build and innovate in the genres and settings that we know and love," Fawkner continued. "That means games that combine fantasy, puzzles, strategy and tactics. It's doubtful we'll ever move too far from those genres, because they are our favorites, and you always do your best work when you're building games that you're passionate about."

Demo: Twenty Twelve (Sugar Pill Studios)

July 24, 2012 11:00 PM | Danny Cowan

This week will bring the release of Sugar Pill Studios' Twenty Twelve, a Mayan-themed puzzle-platformer for Windows, Xbox Live Indie Games, and Windows Phone 7 platforms. A demo of the Windows edition is available here.

Twenty Twelve includes a series of single-screen puzzles in which players must indirectly control stone robots in order to open each level's exit. Robots can be activated by vertically aligning them with the player's character, after which players can make them turn, dash, dig, or jump to activate switches and navigate level layouts.

Twenty Twelve will launch on July 26th.

On The Rain-Slick Precipice of Darkness 3 Free DLC Coming "Soon" From Zeboyd

July 24, 2012 10:00 AM | Danny Cowan


Penny Arcade's Jerry Holkins revealed that the first batch of downloadable content for Zeboyd Games' retro-styled RPG On The Rain-Slick Precipice of Darkness 3 is nearing completion, and is set to premiere "soon."

"The Lair Of The Seamstress" DLC package will be available as a free download. Holkins adds that Zeboyd is also working on a full sequel title, along with a second batch of Rain-Slick 3 DLC that will mark the return of the rake-wielding player character from the first two games in the series.

A release date for The Lair Of The Seamstress has not been officially announced, but Holkins hints at the possibility of a launch during PAX Prime, which is being held in Seattle from August 31st through September 2nd.

HFB Q&A: A Brief History of SideTracks' PixelJunk Soundtrack

July 23, 2012 12:30 PM | jeriaska


Alex Paterson and Dom Beken of the hip-hop duo High Frequency Bandwidth were nominated for a BAFTA Award for their score to Q-Games' independently developed title PixelJunk Shooter.

The UK music group and Kyoto game studio have since collaborated on PixelJunk Shooter 2 and PixelJunk SideScroller for PlayStation Network. We had the chance to catch up with Dom Beken for a brief overview of the history behind the latest soundtrack release, SideTracks: The Soundtrack to Sidescroller, now out on iTunes and Amazon Mp3.

Sidetracks - Music from Sidescroller (Album Teezer) by Dom Beken

Q-Games appears to have integrated musicianship into the daily operation of the Kyoto office. Designers there have formed a band called the Electric Bends, and have uploaded an album to Bandcamp.

Dom Beken: We have a lively and amusing email string going on about production techniques. I only wish I could manage to knock out a few computer games over my lunch break.

The Day After #ScreenshotSaturday 4

July 22, 2012 10:00 PM | John Polson

screenshotsaturday4 header.png

Though Zombies Go to a Party is small in scale, the above Chiptune Fest seemed a pretty rockin' way to start off this week's feature. Not to mention, devs have overworked zombies in games, and they deserve a party. This party belongs to Mini LD #36 entry Eruption developer Derevenksy.

This week's Screenshot Saturday sampling is about a lot more than zombies, though, with almost 200 pics to peruse. Enviro-bear 2010 dev Justin Smith posted a cryptic character shot (of something!?!). The arwork of Tyrone Henrie's Catapult for Hire and Final Boss Entertainment's Doom-like FPS Wrack have received major updates, too.

But that's just the beginning of The Day After #ScreenshotSaturday.

Life after Dyad: Are Indie Games All Grown up Now?

July 22, 2012 12:00 PM | Staff

dyad gama.jpgCritics say that hallucinogenic racer Dyad defies experimental expectations by offering a "pure arcade" experience. What does this mean for the future of independent video games?

After weeks of positive preview buzz, Right Square Bracket Left Square Bracket's hallucinogenic racer Dyad has just released on the PlayStation Network to a widely warm critical reception in the consumer press. There's something funny about the reviews, though.

I've read the reaction from several prominent sites, and most of them have something in common: The writer hastening to inform readers that Dyad, which uses bright colors and abstract imagery, is not, in fact, the kind of liquidy visual experiment players might expect from an indie game.

Joystiq notes that the "outside observer" might look at the game and see "little more than a rhythmic, psychedelic mishmash," Game Informer is also concerned about "onlookers," and explains that the game is still "mesmerizing" to play, though it might look like some weird audio visualizer.

In a thorough review, Polygon's Arthur Gies gives the most elaborate prescription against presupposition, writing that players would be forgiven for assuming Dyad was "the latest sort of, well, let's say, experiential experiment" launched on PSN, and that it'd be "wrong" to assume this finely-honed arcade-style racer has anything in common with Thatgamecompany's Flower or Flow, which Gies characterizes as games that succeed as conceptual experiments, less so when it comes to "mechanics and design."

Wizorb Coming To PS Minis This Week

July 22, 2012 8:00 AM | Danny Cowan

Originally exclusive to the Xbox Live Indie Games service, Tribute Games' Wizorb made its way to PC platforms late last year, and will join the PlayStation Network next week as a PS minis title.

Wizorb adds light RPG elements to the classic Breakout formula, allowing players to launch magic attacks at enemies as they clear levels of colored bricks. The PlayStation Store version of Wizorb will be playable on the PlayStation 3, PlayStation Portable, and PlayStation Vita platforms.

Wizorb will be priced at $3.99 when it launches in North America on July 24th.

Polytron: "The FEZ patch is back online, and we're not going to fix it."

July 18, 2012 10:00 PM | Danny Cowan


Polytron has re-released last month's problematic patch for its Xbox Live Arcade platformer FEZ, stating further fixes are not coming due to Microsoft's expensive re-certification process.

"We believe the current patch is safe for an overwhelming majority of players," Polytron's Phil Fish assures. "For 99% of people, it makes FEZ a better game. To the less-than-1% who are getting screwed, we sincerely apologize."

The patch introduced a save file corruption bug that "mostly happened to players who had completed, or almost completed the game," Fish explains.

Super T.I.M.E. Force, SpyParty, Aztez, Super Comboman Dev Talk at EVO 2012

July 18, 2012 3:30 PM | John Polson

At EVO 2012, four indie developers of the inaugural Indie Showcase walk their audience through their games and field questions on breaking into the industry and creating their titles.

Justin Woodward of Interabang Entertainment shows off sticker-collecting beat 'em up Super Comboman. Ben Ruiz of Team Colorblind walks players through the brawler half of Aztez (there's also a strategy component). Finally, Nathan Vella of CAPY shows off Super T.I.M.E. Force, the XBLA exclusive run-and-gun platformer: think Contra or Gunstar Heroes combined with Braid.

Chris Hecker is late to the party, so they don't show off SpyParty. However, he hops right in with some great commentary, when the mike picks up his voice. Also unfortunate, the audience questions aren't all repeated, but the developer responses offer enough context clues to fill in the blanks. It's EVO's first Indie Showcase, so I imagine they'll work out the bugs next year.

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