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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Congratulations, Indies! Conference and Award Round-Up

June 21, 2012 3:00 PM | John Polson

i-love-indies.pngCongratulations are in order for all those indies who entered in, were nominated or chosen for, and won in various award and conferences announced this week! While we know our readers like to watch and play indie games, we wanted to take the time to tell everyone about some exciting upcoming events and give nods to those were or who will be featured.

In Sheffield, England, Games Britannia will hold the REPLAYED event July7-8. There, dozens of indie titles will be showcased, some for the very first time. In

A few days later, Develop's Indie Dev Day in Brighton, England will be on July 12. Ten indie titles were chosen for its Indie Showcase, but only one winner will emerge.

Consumers can be more proactive in voting across 22 categories for winners in the European Game Awards, which takes place August 14 in Cologne, Germany.

And finally, winners were revealed for the Games for Change with Coco & Co's Way taking Game of the Year, and the Swedish Game Awards, with Pixel Ferrets's Secrets of Grindea nabbing GOTY there.

The full lists, aside from the massive 22-category EGA nominees, are listed after the jump:

Indie Gala Launches Four-Game Android Bundle

June 20, 2012 10:00 AM | Danny Cowan


The Indie Gala's latest pay-what-you-want bundle offers a selection of four Android titles, with three additional PC games available for buyers who beat the average purchase price.

Pay more than $1 and you'll get Android versions of Rubicon Development's strategy title Great Little War Game, Sykhronics Entertainment's matching puzzler Smiles HD, Tame Tick's dungeon crawler Cardinal Quest, and Coke and Code's casual roguelike Legends of Yore.

Offer more than the bundle's average purchase price and you'll also unlock PC versions of Legends of Yore, Cardinal Quest, and Smiles HD, along with the bonus PC games Turba, Pitiri 1977, and Manor of the Damned.

Buyers can choose to split their purchase between the games' developers, the Gala itself, and the AbleGamers and Help Emilia charities.

Game Jams, New Voices May Not Help Game Design

June 19, 2012 6:30 PM | Staff

oldchartgama.jpgIn a new feature on sister-site Gamasutra, designer Keith Burgun expands on his ideas of game design theory, writing that game jams and bringing new voices into the medium may not actually do much to further the science of design.

"There's an increasing trend of 'creating more disposable games'... These things can be great for the creators themselves, in that they are great practice at the skill of 'game development', but they are not generally helpful for the rest of us," writes Burgun.

Meanwhile, attending a talk given by independent developer Anna Anthropy, he felt that her call to bring in more voices -- echoed by many -- does not actually help solve the problem of making better games.

"According to her, our problem is that there's too much 'inbreeding', too much of us talking to ourselves; we need the infusion of as many new creative minds as possible to help take us into the future," Burgun writes.

"While this is primarily a positive message, I have one problem with it. In my view, this equates to a 'spray-and-pray' solution; a 'do what we're already doing, but more!' solution."

Letter From The Chairman: Welcome back (soon!) for IGF 2013

June 19, 2012 12:00 PM | Staff

chairman_2012s.jpg[Ahead of opening submissions for the 2013 Festival, IGF Chairman Brandon Boyer goes in-depth on the shifts in policy and rules for this year's 15th anniversary IGF experience, and the ethos and considerations behind them.]

Hello everyone, and a fine hallo to you, as we approach the opening of the 2013 Independent Games Festival. If you're playing along at home, you'll note that this is officially the 15th edition of the IGF, a remarkable landmark that puts into perspective just how far the business and culture of independent games has come since its 1999 debut (see the photos of that year's winners to drive the point home -- also, should we bring back the giant novelty check?).

As you know, each year we take some time following the ceremony to consider how best to improve and evolve the Festival in preparation for the next. It's a discussion we hold along with the community that has brought changes in previous years such as our two-tiered judge and jury system, and this year we'll be introducing a number of new changes as well.

Let's kick off the list of changes we're making this year with the one that most directly affects our entrants:

Trailer: Ninja Exorcist (Nebula Game Studios)

June 18, 2012 11:00 PM | Danny Cowan

Nebula Game Studios details its Xbox Live Indie Games action-stealth platformer Ninja Exorcist in the trailer above, noting that a release is scheduled for later this month.

My interest was immediately piqued once I saw that it had air-dashing and grappling hooks. The upgrade system is also intriguing, and the interior sequences are what a 2D Tenchu might look like. Neat stuff!

Ninja Exorcist will be priced at 80 Microsoft points ($1).

Trailer: Super Amazing Wagon Adventure (Sparse Vector)

June 18, 2012 10:00 AM | Danny Cowan

Sparse Vector has announced the upcoming release of Super Amazing Wagon Adventure, an Oregon Trail-inspired 2D shoot-'em-up for Windows and the Xbox Live Indie Games platform.

Described as "Oregon Trail meets River Raid meets Robotron meets random number generator," Super Amazing Wagon Adventure essentially combines the best-remembered parts of Oregon Trail and leaves out the boring educational stuff. The result is a pixelated bloodbath featuring customizable characters, randomly generated gameplay events, and a collection of endless survival modes.

This game looks great, and I can't wait to play it. I don't know what it is, but there's just something about Oregon Trail that brings out the best in indie developers -- see also: Organ Trail and So Long, Oregon.

Super Amazing Wagon Adventure is scheduled for release this summer.

Trailer: Revolver360 Re:Actor (Cross Eaglet)

June 17, 2012 8:00 AM | Danny Cowan

Cross Eaglet is preparing to launch a sequel to its Xbox Live Indie Games shoot-'em-up Revolver360, and judging from the gameplay video above, it looks like it's shaping up rather well.

Revolver360 Re:Actor is a horizontally scrolling shooter with a unique rotation mechanic, allowing players to dodge incoming enemy fire and find better positioning during boss encounters. The fight against the screen-filling spider boss at 2:15 in the video above is particularly impressive!

Revolver360 Re:Actor will launch for Windows and the Xbox Live Indie Games service soon, though a specific release date has not been announced.

[via @shmups]

Shooting Chicken: Brutal Suckers Debuts For XBLIG, Has An Amazing Title

June 16, 2012 8:00 AM | Danny Cowan


"Haruka proceeds to the sewer alone, searching for the runaway chickens. What awaited her was a vast number of chickens and a weirdly-shaped huge chicken leg..."

So begins Shooting Chicken: Brutal Suckers, which, by the way, has one of the greatest titles of any Xbox Live Indie Game released to date. As it turns out, it's also a decently fun game in its own right.

Shooting Chickens: Brutal Suckers is a Contra-like run-and-gun shooter from Kohei, creator of the similarly bizarre The Houchi Play. In Shooting Chickens: Brutal Sucers, players use inappropriately powerful weaponry to fend off hordes of crazed chickens throughout multiple levels. Players are scored on a number of metrics and the end of each level, including head shots, stripped chickens, and "chickens made into yakitori."

Shooting Chicken: Brutal Suckers is priced at 80 Microsoft points ($1).

Where Is My Heart? Now PlayStation Vita-Compatible

June 15, 2012 11:00 PM | Danny Cowan

Standout PSP puzzle-platformer and 2009 IGF Student Showcase Finalist Where Is My Heart? is now compatible with the PlayStation Vita, developer Die Gute Fabrik announced today.

Released as a PS minis title late last year, Where Is My Heart? is a character-based puzzler in which each level is broken up into multiple screens, which often connect in unexpected ways. Both the North American and European versions of the game are now PS Vita-compatible, and can be downloaded from the PlayStation Store.

Where Is My Heart? is priced at $6.99.

D3 To Publish Might And Delight's Pid For XBLA

June 15, 2012 10:00 AM | Danny Cowan

Might and Delight, a Swedish indie studio made up of veterans from Bionic Commando Rearmed developer Grin, announced that D3 Publisher will publish its upcoming puzzle-platformer Pid for Xbox Live Arcade.

The announcement follows up on Might and Delight's previous claim that it would "rent" an XBLA slot from an established publisher, and handle publishing duties on its own. Might and Delight has since told Joystiq that D3 will act as a full publishing partner for XBLA, though the Steam and PlayStation Network editions will be self-published.

Might and Delight is shooting for a release in August.

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