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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Get a job: Lucasfilm and others hiring now on the Gamasutra jobs board

June 15, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Lucasfilm, Sucker Punch Productions, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

WayForward Technologies: Senior Programmer:
"WayForward Technologies is an independent developer located in Valencia, CA. We are most well known for our 2D titles like Bloodrayne: Betrayal, Batman: Brave and the Bold, Mighty Swich Force and Shantae, but that's not all we do! Our more recent titles are Silent Hill: Book of Memories for the Vita and Double Dragon Neon for XBLA and PSN."

Lucasfilm: Senior Producer, Digital Apps:
"Lucasfilm Ltd. is one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to motion picture and television production, the company's global businesses include visual effects, sound, video games, licensing and online activity."

XBLIG Pick: Apple Jack 2 (My Owl Software)

June 15, 2012 1:00 AM | Danny Cowan


My Owl Games has released Apple Jack 2, a greatly expanded follow-up to its solid Xbox Live Indie Games platformer Apple Jack.

Apple Jack 2 begins with our hero Apple Jack at a boring office job, daydreaming of his previous life as a brave adventurer. This leads to what is quite possibly the funniest intro sequence I've ever seen in an Xbox Live Indie Game. I won't spoil it; it truly must be seen in order to appreciate it.

The game itself consists of a series of creative platforming challenges inspired by Nintendo titles like Super Mario Bros. 2 and Yoshi's Island. In addition to being able to cling to walls and rewind time, Apple Jack can lift up enemies above his head and throw them in any direction, leading to some interesting solutions to the game's many terrain-based puzzles. I had a lot of fun with the demo, and I'm definitely going to check out the full version soon.

Apple Jack 2 is priced at 80 Microsoft points ($1).

Penny Arcade's On The Rain-Slick Precipice of Darkness 3 Hits Steam, XBLIG June 25th

June 13, 2012 11:00 PM | Danny Cowan


Though it was originally pegged for a July release -- with an added warning that it would only be released "when it's done," even -- the Zeboyd Games-developed Penny Arcade's On the Rain-Slick Precipice of Darkness 3 has been completed ahead of schedule, and will premiere on Steam and the Xbox Live Indie Games service on June 25th.

The first two entries in Penny Arcade's RPG series were developed by Hothead Games, and originally launched for Xbox Live Arcade and PC platforms in 2008. Zeboyd's continuation of the story boasts a drastically different visual style inspired by 16-bit RPGs; its combat sequences recall the Super NES entries in Square's Final Fantasy series, in particular.

The Steam version (Windows-only at launch, with a Mac version to arrive at a later date) will be priced at $5, and the Xbox Live Indie Games edition will be available for 400 Microsoft points. Zeboyd notes that anyone who purchases Rain-Slick 3 on Steam in its first week of release will also receive a free copy of its previous title, the retro-styled RPG Cthulhu Saves the World. Sweet deal!

Wizorb Developer Reveals Run-And-Gun Shooter Mercenary Kings

June 12, 2012 11:00 PM | Danny Cowan

Wizorb developer Tribute Games has released a trailer for its next title, the Metal Slug-inspired run-and-gun shooter Mercenary Kings.

Once again teaming up with Wizorb artist Paul Robertson (Scott Pilgrim vs. The World: The Game), Tribute is crafting a shooter that focuses on weapon customization. Players can loot raw materials from fallen enemies and use them to upgrade their weaponry to a frankly ridiculous extent, as the trailer above demonstrates.

Mercenary Kings is set for release in 2013. Supported platforms have not yet been announced.

[via Tiny Cartridge]

Furthering Important Discussions -- Indie Game: The Movie Released

June 12, 2012 2:00 PM | John Polson


After years of work and several awards (including Sundance) under its belt, James Swirsky's and Lisanne Pajot's Indie Game: The Movie is finally available to purchase through direct download, on Steam, and on iTunes. The documentary follows Phil Fish (Fez) and Tommy Refenes and Edmund McMillen (Super Meat Boy) as they work towards the release of their games, with some Jon Blow (Braid) interview segments peppered in for added flavor.

The three arcs offer something different for everyone beyond the obvious game culture. Team Meat's story touches on family, feelings of isolation, and a beautiful parallelism to the characters of Super Meat Boy. Edmund and his work seems to be to me the raw and exposed Meat Boy, and his wife Danielle, the Bandage Girl that helps hold him together. Phil Fish's story explores legal complications and the dangers people face when partnerships dissolve.

qrth-phyl: Hermitgames' Snake-like Coming Soon

June 11, 2012 2:00 PM | John Polson

Fren-ze and Oogiblocks developer Hermitgames is ready to procedurally bend and twist your Snake skills in the upcoming Windows and XBLIG title qrth-phyl. According to its official blog, qrth-phyl is a snake-like with a hint of intrigue where you "[c]ollect, grow, avoid your past, find new space, wake up..."

After spotting this dramatic, cubic trailer in a Tweet from @retroremakes, I asked developer Matt James to shed some more details.

JRPG Mortal Legacies Debuts For Xbox Live Indie Games

June 11, 2012 12:00 PM | Danny Cowan


Mitchell Davies, head of the one-man studio Ivatrix Games, announced the release of his first title for the Xbox Live Indie Games service, Mortal Legacies.

Mortal Legacies is a Japanese-style console RPG -- a brave choice of genre, considering that Davies tackled it all on his own! The game offers a lengthy quest, a turn-based battle system, and a variety of upgradable battle skills. The presentation is a bit on the simple side, but the clear objectives and brisk pacing make it an enjoyable throwback. It's definitely worth checking out, especially if you're fond of 16-bit RPGs.

Mortal Legacies is priced at 80 Microsoft points ($1).

Wreck-It Ralph: The Indie Edition (by Kert Gartner) Must Happen

June 10, 2012 8:00 AM | John Polson

We editors want an indie-character, star-studded version of Wreck-It Ralph to happen. Further, we think it could happen more easily than Disney's film, which must have involved so many suits to get the dozens of AAA IPs to appear on the same screen.

Indie characters seem to make cameo appearances at a much higher ratio than their AAA counterpart, so this daydream could come true. Each editor weighed in on what ten iconic characters should be included:

Arkedo's Guermonprez: E3 is 'Out of Focus with Reality'

June 9, 2012 7:00 PM | Staff

Lustre gama.jpegThe co-founder of French indie developer Arkedo (Hell Yeah!) takes stock of the trade show, finding that it doesn't represent the state of the industry -- just a slice of it.

With the backing of publisher Sega, which signed his game Hell Yeah! Arkedo co-founder Camille Guermonprez found himself at E3 -- but he found the show out of touch with the real pulse of the game industry.

"This show is a little bit out of focus with reality, I think," Guermonprez told Gamasutra. "There's never been so many indie successes, and people are still trying to do the same old thing with more money and more boobs."

"There are new things happening somewhere else, but we just don't have the right prism on the industry right here."

Yoshida: Small Games, Indies Crucial to Vita Success

June 9, 2012 2:00 AM | Staff

shuhei_yoshida gama.jpgSony Worldwide Studios president Shuhei Yoshida says working with smaller independent developers is key to the success of the PlayStation family, particularly when it comes to the Vita handheld.

The development of Vita happened alongside the smartphone boom and was influenced by it: "The whole development process of Vita was us watching the smartphone and the tablet market grow and blossom," Yoshida told Gamasutra during E3 this week.

"We've seen lots of small games sold digitally through the app stores of each device, and that's something we thought is a great addition to the whole offering of video games to the consumers," he said.

"We do not necessarily see the smartphone replacing the portable console market," Yoshida continues. "It's true that many casual people already own smartphones, and spending a dollar for a game is a very easy thing to do. People who really like games want more immersive, deeper games. In addition, they also enjoy short-form, small games."

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