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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Get a job: Gearbox and others hiring now on the Gamasutra jobs board

June 1, 2012 12:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Gearbox Software, Rovio, Firebrand Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Gearbox Software: UI Programmer:
"Gearbox Software is an award-winning independent developer of interactive entertainment based in Plano, TX. Founded in February 1999 by game industry veterans, Gearbox quickly distinguished itself as a respected and recognized developer with the success of the company's debut title, Half-Life Opposing Force.

Gearbox established (and owns) two best-selling franchises: Borderlands and Brothers in Arms. The company has also worked on prominent franchises such as Halo, Aliens, Tony Hawk, James Bond and Samba de Amigo. Gearbox has grown steadily and currently employs over 150 creative and talented minds."

Visceral Games Redwood Shores: Systems Designer:
"Visceral Games Redwood Shores is the Electronic Arts studio responsible for such next-gen action games as Dead Space, Dead Space 2, Dante's Inferno, as well as past hits like Godfather, Lord of the Rings: Return of the King, and 007: Everything or Nothing. We have over a decade of experience at delivering a high-intensity action gaming experience. As an EA studio, we have the stability and backing of a large company combined with the agility and fun culture of a small studio and the mandate to make original IP."

Learn How to Pickpocket on a Grand Scale at IndieCade at E3 2012

May 31, 2012 1:00 PM | John Polson

pickpocket junction.pngAs if E3 wasn't busy and touristy enough, now indies are training everyone on the science of pickpocketing, courtesy of IndieCade at E3 this year. Thanks to the Entertainment Software Association, PlayStation, and specifically Santa Monica Studios, twenty indie games will be available at IndieCade's booth next week.

What would IndieCade at E3 be without physical games? The pictured Pickpocket Junction engages players' memory, math, and role-playing skills, as they take turns stealing treasures from each other. I've followed up with IndieCade to see if trench coats will be provided (Cassandra needs to know what to pack).

Highlighting two other promising entries, Messhof Games returns to IndieCade at E3 with Tickleplane, which teaches the principles of typing and good posture while encouraging you to "[t]ickle the keyboard to fly your plane and hit space to shoot your friends." Steve Swink's GDC 2012 Experimental Gameplay Workshop title I have been pining to play, Scale, will show off its first person gameplay that explores a world in which you can freely change the scale of objects.

XBLIG Pick: MiG Madness (Bionic Shark Studios)

May 30, 2012 9:00 PM | Danny Cowan

The New Zealand-based Bionic Shark Studios has released MiG Madness, a Korean War-era shoot-'em-up inspired by Konami's arcade classic Time Pilot.

MiG Madness keeps its objectives simple: players must shoot down squadrons of enemy planes and collect power-ups throughout dozens of waves of increasing difficulty.

A number of tweaks and additions make it a worthy expansion to the Time Pilot formula; the game features multiple secondary weapon pick-ups, a day-night cycle, and a four-player co-op mode. I had a lot of fun with it, and it's worth a look if you enjoyed games like Time Pilot and MiniSquadron.

MiG Madness is priced at 80 Microsoft points.

Trailer: Sententia (MichaelArts)

May 30, 2012 1:00 PM | Danny Cowan

Honor In Vengeance series developer Michael Hicks writes in with word that his next title, the puzzle-platformer Sententia, will be released for the Xbox Live Indie Games service later this year.

Sententia is an art game in which players promote their character's creative spirit "by solving puzzles, interacting with the world's inhabitants, and defending your ideas with your own sententia." While combat plays a role in Sententia's gameplay, much of the game will be spent solving puzzles and piecing together structures to traverse dangerous terrain.

A release date has not been announced.

GDC Europe 2012 adds Indie sessions on The Dream Machine, Vlambeer, and more

May 29, 2012 7:30 PM | John Polson

dreammachine gama.jpgThe regular updates for GDC Europe 2012 continue this week, as show organizers have unveiled the first batch of talks in the Independent Game Summit, featuring sessions on The Dream Machine, Derrick the Deathfin, and Vlambeer (Super Crate Box)'s approach to in-game fiction.

As part of the Independent Games Summit on Wednesday, August 15th, these talks represent the voice of the indie developer at GDC Europe, and cover essential lessons that affect game creators from throughout the industry.

These talks will be part of GDC Europe, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost at the Koelnmesse in Cologne, Germany.

The full details on these new sessions are as follows:

PlayStation Converts: Wizorb Becomes a Mini, Big Sky Infinity Hits Network

May 29, 2012 3:00 AM | John Polson

wizorb and big sky infinity.pngTwo popular PC titles are being ported to the PlayStation this year, in what this editor hopes to be a long trend of bringing Steam games to portable devices (with tactile controls). Beatshapers, who ported Canabalt to the PlayStation Network, announced via a press release a port of the Breakout-like Wizorb this June as a Mini (playable on the Vita, PS3, and PSP) for €2.99 in Europe and $3.99 in the US.

Additionally, Joystiq reports that Really Big Sky will see a new version hit the Vita and PS3 Network this year. The PlayStation release involves original developer Boss Baddie along with developer VooFoo Studios and publishing partner Ripstone. Not much is known of Big Sky: Infinity other than it will be a twin-stick shooter game with new modes and enemies and touch controls.

Smudged Cat Releases Beta For Upcoming Platformer Gateways

May 27, 2012 8:00 AM | Danny Cowan

Adventures of Shuggy creator Smudged Cat Games is giving out a beta version of its puzzle-platformer Gateways to players who preorder the game for $10 via its official website.

Gateways equips players with a gun that is able to place portals on walls and floors, enabling quick travel between locations. At first you may assume it's just a 2D adaptation of Valve's Portal, but the game soon introduces gateways that cause players to shrink or grow. And gameplay promises get really complicated when the gateways allow the player's character to travel through time.

Gateways is set to be released June 22nd for Windows and Xbox Live Indie Games.

Multiplayer "Eat-'Em-Up" Chompy Chomp Chomp Arrives For XBLIG

May 26, 2012 8:00 AM | Danny Cowan

Indie developer Utopian World of Sandwiches (what a great studio name, by the way) has released Chompy Chomp Chomp, an Xbox Live Indie Games title it describes as a "multiplayer eat 'em up."

Similar to the classic Bomberman series, Chompy Chomp Chomp is a party-style battle game in which up to four players race around an arena, collect power-ups, and chomp the competition. The game includes both a local multiplayer mode and an online mode that allows players to challenge their friends over Xbox Live.

Chompy Chomp Chomp is priced at 80 Microsoft points ($1).

Clever Beans' When Vikings Attack Invading PlayStation 3 and Vita This Year

May 25, 2012 3:00 AM | John Polson


When Vikings attack, they apparently do it in hordes. Two-man development team Clever Beans' "all-action fighting adventure" When Vikings Attack was announced on the PlayStation Blog for release later this year.

Players will control a group of modern-day citizens -- the blog lists a construction worker, a butcher, a policeman, a pastor, and a schoolboy -- who will hurl objects such as a phone booth or a car to thwart the advancing Viking hordes. When Vikings Attack is a full cross play/save/buy title: all gameplay modes can be played between PS Vita and PS3 and is for one to four players.

Martin Turton and Andrew Newton have console development history dating back to the PSX between them, but Vikings is their first project under their Clever Beans studio.

Get a job: Ubisoft and others hiring now on the Gamasutra jobs board

May 25, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Ubisoft, Majesco Entertainment, Powerhead Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Powerhead Games: PC/Mobile Game Programmer:
"Founded in 2000, Powerhead Games is an independent video game development company based in New York City. With a track record that includes the IGF award-winning Glow Artisan and more recently the iOS "Game Of the Year" ASYNC Corp, Powerhead is committed to creating and self-publishing original IP. Additionally, with over three million games sold to date at retail, we have a proven history of developing quality games for top-tier publishers."

Ubisoft - San Francisco: Sr. Audio Programmer:
"Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010-11 fiscal year Ubisoft generated sales of $1.3 billion."

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