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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Insanely Twisted Shadow Planet on PC Available for Pre-order

April 11, 2012 1:00 AM | John Polson

The BAFTA award-winning Insanely Twisted Shadow Planet is now open for pre-order on Steam for 25% off. Those who want to take advantage of the deal have before April 17, when the game becomes available. The spaceship-flying metroidvania title comes with all the DLC content that trickled out for XBLA.

Michel Gagne's blog shares some details about the upcoming PC release and existing XBLA title. Along with the PC release, the Xbox LIVE Arcade version will be discounted to 800 MS points. The Shadow Hunters Game Add-On will continue to be available for 400 MS points. This puts the complete experience at 1200 MS points, or $14.99, as it will be priced on Steam.

While waiting for your PC pre-order to be filled, check out this interview, where the developers talk about the differences between the movie and games industries.

XBLIG Pick - Septipus: Tentacle Apocalypse (Soulfire Software)

April 10, 2012 11:00 PM | Danny Cowan

SketchBox 360 developer Soulfire Software expands its Xbox Live Indie Games catalog this week with the release of its atmospheric action-puzzler Septipus: Tentacle Apocalypse.

In Septipus, players pilot a fragile floating craft throughout multiple single-screen levels. The gameplay itself recalls the bathysphere sequences from Earthworm Jim, though thankfully, it's much less frustrating. The mechanics actually work quite well, and the simple concept is bolstered by impressive lighting effects and a great amount of voice acting.

Septipus is priced at 80 Microsoft points ($1).

PAX East 2012 Indie Roundup Part 2

April 10, 2012 3:00 AM | John Polson

In addition to the above hands-on from Pixel Enemy of Adhesive Games's and Meteor Entertainment's Hawken, the following links look at PAX East 2012 indies Pocketwatch Games' Monaco, Hi-Rez Studio's SMITE and Tribes: Ascend, Phoenix Online Studios's Cognition, Ronimo Games's Awesomenauts, Warballon's Star Command, and Casual Brothers Games' Orc Attack.

Destructoid: Monaco: What's Yours is Mine needs to be mine - One of the more interesting classes, which I unfortunately didn't get to see in action, is The Redhead. According to Andy, she's able to distract one of the guards with her "come hither" good looks.

Joystiq: Star Command beams in this summer - The Warballoon team already told us they are switching to a far more context-sensitive interface system after observing players at PAX East. The game is also officially heading to iPad.

Arkedo Co-founder on Prototyping and Nice Guys, an Indie Support Company

April 10, 2012 1:00 AM | John Polson

Camille.jpgAlong with a possible sequel to Hell Yeah!, Arkedo Co-founder Camille Guermonprez describes to IndieGames two small, Steam-exclusive projects and a new company he is forming to help essentially incubate indie projects.

Arkedo Studio may be best known for Big Bang Mini and its Arkedo Series, which first launched on Xbox Live Indie Games and later PlayStation Network. Arkedo's latest completed project, 2D platfomer Hell Yeah! Wrath of the Dead Rabbit, looks visually stunning and ready to take on PSN, XBLA, and Steam for PC later this year.

However, as Arkedo exhibited its latest project on the PAX East floor this weekend, the plans after Hell Yeah! sound just as exciting.

"We want to make another Hell Yeah!. We're having lots of fun doing it," Guermonprez says. Before diving into a sequel, he wants the team to relax a little bit, while working on a 7-8 month project that also acts as a competition for the nine people at his company.

"Nine people are too much for a team," Guermonprez believes. "So we're gonna make [teams of] four and four, and they will fight against each other... one is going to make a game about 'pee' and one about 'poo'."

Trailer: Cast Of The Seven Godsends (Raven Travel Studios)

April 9, 2012 11:00 PM | Danny Cowan

Newly formed indie team Raven Travel Studios has released a trailer for Cast of the Seven Godsends, its tribute to '80s run-and-gun platformers for Windows 7 and the Xbox Live Indie Games service.

The gameplay here is heavily inspired by Capcom's Ghosts'n Goblins series, in particular -- GnG fans will also find the background graphics, enemy types, and magic attacks to be quite similar. The main character seems to be more agile and more easily controlled than Ghosts'n Goblins' protagonist Arthur, though, which should provide an interesting contrast to the deliberate pacing in Capcom's games.

Cast of the Seven Godsends is set for release later this year.

GDC Europe reminds on Indie Games Summit submissions for 2012 show

April 9, 2012 4:50 PM | Full Administrator

Thumbnail image for jousssssst.jpgOrganizers of the upcoming Games Developers Conference Europe are reminding prospective speakers that the submission deadline for presentations is Monday, April 16, and the show is currently seeking additional content for the growing Independent Games Summit.

This popular GDC Summit, a staple of the San Francisco event since 2007, first debuted at GDC Europe in 2011. When the show returns to Cologne, Germany on August 13-15, organizers expect the Summit to debut more notable content featuring the best and brightest of indie game development, and are especially looking for 25 minute and 50 minute talks from European and global indies.

Last year's successful Independent Games Summit at GDC Europe covered a wide swath of games, developers, disciplines, and issues, and featured talks from some of the most influential names in the indie game community.

PAX East 2012 Indie Roundup Part 1

April 9, 2012 3:00 AM | John Polson

pax.jpgThis round-up of indie game coverage from PAX East 2012 includes Spooky Squid's They Bleed Pixels, Tequila Works's Deadlight, Drinkbox Studios's Guacamelee, Capy's Super T.I.M.E. Force, Klei Entertainment's Mark of the Ninja, Haunted Temple Studios's Skulls of the Shogun, and Supergiant Games's Bastion prototype.

Armless Octopus: Hands On: They Bleed Pixels - Half brawler, half platformer- They Bleed Pixels feels authentically 8-bit, right down to its two-button controls.

Armless Octopus: Hands On: Deadlight - This 2D adventure has more in common with the original Prince of Persia than Left 4 Dead. "You're not saving the world. The world is already dead[.]"

Kotaku: This Weekend's Best-Named Game Is Guacamelee - Guacamelee turns out to be the perfect word to describe a Mexican-folklore-themed brawler[/Metroidvania] from the creators of Tales from Space: Mutant Blobs Attack.

Kotaku: Sneaking And Slashing Through Lovely Darkness in Mark of the Ninja - [T]he mechanics, which involve manipulating sound and darkness to avoid enemy contact while you climb and grapple up walls and ceilings, seem pretty damn neat.

Joystiq: The benefit of making mistakes in Super T.I.M.E. Force - The game's central mechanic lets you rewind the scene and start again, playing alongside the ghost of your past self... Another layer of complexity is added when you save fallen comrades.

The Verge (Polygon): Bastion's early, ugly (beautiful) 4-week-old prototype - Barely four weeks in development, this Bastion prototype is the ugliest you will ever see the award-winning Indie sweet heart. It's also the most beautiful.

Destructoid: Skulls of the Shogun has a kickass new trailer - It's definitely the best arcade strategy game out here, and that's not just because there really aren't any other ones... The visuals make it clear and easy to understand what's going on, what you can do, and how you can do it.

Homebrew Drawing App Colors! Gets 3DSWare Release

April 7, 2012 8:00 AM | Danny Cowan

Collecting Smiles, creator of the popular Nintendo DS homebrew drawing application Colors!, has launched Colors! 3D, an official 3DSWare release that adds a number of new features.

In Colors! 3D, users can work with multiple layers to create 3D effects, and can record and play back each drawing's creation process from start to finish. There's also a unique "paint with friends" mode, which allows you to team up with a partner over a local wireless connection to collaborate in a shared drawing session.

Colors! 3D is available in the Nintendo eShop for $6.99. A gallery of uploaded user creations is at

Interview: A 'Very Different' Joe Danger Headed to iOS

April 7, 2012 3:00 AM | John Polson

joedanger gama.jpgGuildford, UK-based Hello Games came out of the blue in 2010 with the release of Joe Danger, an arcade-styled, side-scrolling motorbike stunt game for the PlayStation Network.

Since the game's initial success, Hello Games has made sure to slowly but carefully expand the horizons of the franchise, with a special edition of the game released for Xbox Live Arcade late last year, and a sequel on the way.

However, there is one platform that Hello Games co-founder Sean Murray has been secretly eyeing up -- iOS. Today, Gamasutra can reveal that Joe Danger is on its way to smartphones, although Murray tells us that in terms of controls, it's a very different game to the original.

An Android version is also in the works, but it is the iOS version that the team is showing off at the Pax East expo this weekend. Here, Murray discusses how the smartphone version has come about, and how he plans to translate the intricate control scheme of the console version over to a touch-screen.

Get a job: Bungie and others hiring now on the Gamasutra jobs board

April 6, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Warner Bros. Home Entertainment Group, Square Enix, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Square Enix: Mobile Production Assistant:
"Square Enix, Inc. develops, publishes, distributes and licenses Square Enix, Eidos, and Taitobranded entertainment content throughout the Americas as part of the Square Enix Group. The Square Enix Group operates a global network of leading development studios and boasts a valuable portfolio of intellectual property, including: Final Fantasy, which has sold over 97 million units worldwide; Dragon Quest, which has sold over 54 million units worldwide; Tomb Raider, which has sold over 35 million units worldwide; and the legendary Space Invaders. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd."

Warner Bros. Home Entertainment Group: Associate Producer:
"In October 2005, Warner Bros. Entertainment created the Warner Bros. Home Entertainment Group to bring together all of its businesses involved in the digital delivery of entertainment content to consumers. The WBHEG includes Warner Home Video, Warner Bros. Digital Distribution, Warner Bros. Advanced Digital Services, Warner Bros. Interactive Entertainment (including Warner Bros. Games), Warner Premiere, Warner Bros. Technical Operations and Warner Bros. Anti-Piracy Operations.

Its founding recognized the ongoing changes in the way consumers access entertainment product, and the WBHEG seeks to maximize current and next-generation distribution scenarios to make the Studio's content available to audiences through as many channels, platforms and devices as possible. The WBHEG is also charged with harnessing the benefits of emerging technologies, as well as managing the risks these technologies pose to the economic value of the content"

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