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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Capy's IGF-Winning Super Time Force Will Be Playable At PAX East

March 24, 2012 8:00 AM | Danny Cowan

STF_apoc.png

Capybara Games revealed that "the pixelated, time-bending insanity" of its upcoming Xbox Live Arcade shooter Super Time Force will be featured at Booth #764 during PAX East next month.

Super Time Force, winner of the XBLA Award at this year's Independent Games Festival, will by publicly playable at the event. Capy has also released a set of new screenshots at its site, teasing an experience packed with bullets, explosions, and at least one cuddly cat (see above).

PAX East takes place April 6th through 8th in Boston.

[via @Capy_Nathan]

Get a job: Junction Point and others hiring now on the Gamasutra jobs board

March 23, 2012 11:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Quantic Dream, Junction Point Studios, Konami, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Carbine Studios: World Artist:
"Flexible. Organized. Brilliant. Innovative. Bad at Poker. Those are just of the few words that describe our favorite kind of people. At Carbine Studios, we're looking for employees with a passion for video games. We value people with cross-discipline talents who enjoy working with others, and who can point to a history of success in collaborative environments.

Disney Interactive Studios/Junction Point Studios: Environment Artist:
"Junction Point Studios, headed by industry visionary Warren Spector, is a developer of innovative single-player and small-group multiplayer console and PC games. Our focus is on player-driven narrative, which we define as 'improvisational gameplay in the context of a strong, traditional narrative.'

The company's main goal is to tell stories with players, not to them, allowing them to craft unique experiences through in-game choices. For some developers, it may be enough to refine and polish. At Junction Point, we want to change things – innovation is a core value. Each game advances the state of the art. We believe long-term success can best be achieved by delivering games of the highest quality in gameplay and presentation."

Trailer: Unnecessary Violence

March 23, 2012 9:30 PM | Lewie Procter



Driving games often have NPC cars for you to expertly carve a driving path through, but in Unnecessary Violence you're equipped with an arsenal of high powered weapons, and you use them to make traffic in your way explode.

The developers say this:
"Bad guys are doing their thing, the world needs a hero - and so on... But what you really need to know is that you get to BLOW UP CARS DRIVING SLOW IN THE FAST LANE."

Quite.

Unnecessary Violence is planned for an XBLIG release, priced at 80 MS points. Due "hopefully soon".

Math Getting Closer to Fun with Ace Mathician (Goodbye Galaxy Games)

March 23, 2012 3:00 AM | John Polson

Goodbye Galaxy Games is manipulating some interesting variables in its upcoming mathematical puzzle platformer, Ace Mathician. Loads of educational games keep problem solving and game progression separate. With Ace Mathician, the solution becomes the gameplay, as players realize what equations are needed to alter the stage to allow the koala to reach the fruit.

There are no right or wrong answers, suggests the official Ace Mathician site. "On top of that, it helps the player visualize the math, which works much better as a learning tool."

The main development platform is DSi-Ware, but Smits states it could also be ported to iOS devices. The price should be around 200 Nintendo Points ($2). "It would fit the game nicely, since the game will feature around 1.5-2 hours of gameplay," he estimates.

While waiting for Ace Mathician, 3DS and DSi owners can enjoy Smit's previous release and charming one-button platformer, Flipper 2: Flush the Goldfish.

Free Retro-Styled Platformer Sqrxz 3 Out Now For 17 Different Platforms

March 22, 2012 9:00 PM | Danny Cowan

Giana's Return developer Retroguru has launched Sqrxz 3: Adventure for Love, a free side-scrolling run-and-jump game that takes the concept of "multiplatform" to new extremes. Remarkably, seventeen different versions of the game are available.

Compatible platforms include Amiga OS4, AROS, Caanoo, Dingoo A320 (OpenDingux), Dreamcast, GP2x, Mac OS X, Motomagx, MorphOS, NetBSD (Intel), Pandora, PlayStation Portable (unsigned), Symbian OS Series 60, Symbian OS UIQ3, Ubuntu, Windows and Wiz.

I know what you're thinking: "What, no Mega Duck support?" I know; it sucks. Regardless, it's still pretty darn likely that you own some sort of device capable of playing this game.

Be warned, however, that the experience is specifically designed for hardcore platformer fans; project leader Shahzad Sahaib warns that the game "has a very high frustration level." Be careful not to break your Dingoo!

Cosplay Bar Embarrassment Sim The Houchi Play Released For Xbox Live Indie Games

March 22, 2012 12:00 PM | Danny Cowan

Moe Mekuri series developer Kohei's latest Xbox Live Indie Games release has arrived, and its premise is...certainly unique.

The Houchi Play (Neglect Play) stars the 56-year-old Taro Heibon, "a timid buddy who wants to reveal the true self and feel the heavenly bliss." Though he's been happily married for 30 years, Taro's secret desire is to be verbally abused by women dressed in cosplay outfits. Gathering his courage, he decides to live out his fantasy for just one night by visiting a cosplay bar.

Taro starts each level on the left side of the screen, while a cosplay hostess awaits at the other end of the room. By pressing the left and right triggers on the Xbox 360 controller, players slowly scoot Taro toward the right side of the screen...but only while the woman's back is turned, or else Taro presumably dies of embarrassment.

While shuffling his way toward cosplay bliss, Taro can chug nearby bottles of alcohol to boost his courage (and movement speed). In later rounds, random events can either distract the hostesses or make them more aware of Taro's presence. It soon becomes very challenging!

The Houchi Play is priced at 80 Microsoft points ($1).

Building on the secrets of the past with Pid

March 22, 2012 6:00 AM | John Polson

pid gama.jpg[Written by Christian Nutt on Gamasutra.]

Might and Delight is one of the studios that grew out of the rubble of Bionic Commando developer Grin. Based in a small Stockholm office, the team is currently working on Pid, a 2D console downloadable platformer due out sometime this year.

A striking announce trailer introduced most of the world to the game, and the fact that creative director Jakob Tuchten and producer and technical director Hakan Rasmussen worked on the classic remake Bionic Commando: Rearmed explains the game's pseudo-retro style. Lead programmer Kian Bashiri, meanwhile, may be best known for the snarky 2009 IGF finalist You Have to Burn the Rope.

Despite its impressive pedigree, the team hasn't landed a publisher yet.

It's not that Might & Delight hasn't tried. Early on, the team, experienced in the ways of publisher, catered development toward getting a game signed.

"Most of the time that consumed us was when they asked us, 'can we have a playable, can we see this level, can we see the story, can we see the concepts for this?' It never ended. It just became 'we want to see more, give us more,' and we never signed," says Rasmussen.

XBLIG devs reveal unique methods for boosting sales

March 22, 2012 4:00 AM | John Polson

dlc quest.jpg[Written by Mike Rose on Gamasutra.]

A couple of Xbox Live Indie Games developers have seen notable increases in sales of their games, due to two separate forms of cross-platform and cross-game advertising.

Going Loud Studios founder Ben Kane revealed that, since being a part of Gamasutra sister website Indie Royale over the weekend, with a PC version of his games DLC Quest and Lair of the Evildoer available via the latest bundle, sales of the Xbox version of DLC Quest have quadrupled.

DLC Quest had sold 134 copies on XBLIG the weekend before the Indie Royale bundle -- however, during the bundle this past weekend, the XBLIG version saw 506 sales in total. The game has been available via XBLIG for around four months.

"To move over 500 copies this past weekend on Xbox is nuts," he said. "It also has a pretty big implication -- you can do cross-platform advertising or word of mouth and have an effect on 360 sales."

Trailer: 20 Games To Play With Your Mates (IndieSkies)

March 21, 2012 11:00 AM | Lewie Procter



In today's highly interconnected world of online multiplayer and leaderboards, it's easier than ever to enjoy competitive gaming with friends, without having to arrange to be in the same place at the same time. But it is a bit of a shame to lose out on some of the joy from local multiplayer. IndieSkies have seen fit to address this, with their release of 20 Games To Play With Your Mates.

20 Games.. is pretty much exactly what it sounds like: an XBLIG compilation of 20 games built around local multiplayer. And it'll only set you back 80 Microsoft points (that's 4 Microsoft Points per game!).

There's all sorts of games includes: Racing games, platformers, strategy games and games about shooting things. Go grab it now.

New On XBLIG: My Cat Vs Zombies

March 20, 2012 10:00 PM | Danny Cowan

120320_catzombies.jpg

Honestly, I expected the worst when I loaded this one up for the first time. By all means, My Cat vs Zombies Episode 1: Meows in the Darkness should have been a meme-filled nightmare -- another throwaway XBLIG release that hoped to attract attention by featuring a handful of cat pictures and unfortunate Internet catchphrases.

And yet, a few minutes later, I realized that I was having fun. Look past the amateurish presentation and programmer art and you'll find a game that's strangely coherent and decently written, with gameplay mechanics that provide a surprising amount of depth.

My Cat Vs Zombies presents a bleak future in which humankind has been decimated by a zombie virus, and cats (being unaffected by the disease) have created an underground civilization. Unfortunately, in the years since the outbreak, zombies have developed a taste for cats. As Rascal the cat, you must fight for survival.

While hunting for fellow felines and taking on odd jobs (often as a catnip runner), you'll scavenge for weapons, earn experience, and level-up to earn new abilities. It's no masterpiece, but for what it is, it's executed quite well. I didn't think I'd be saying this, but I can't wait to see what's planned for the next episode.

My Cat Vs Zombies is priced at 80 Microsoft points ($1).

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