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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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DSiWare Trailer: Flipper 2: Flush the Goldfish (Goodbye Galaxy Games)

December 14, 2011 3:00 AM | John Polson

Action platformer Flipper 2: Flush the Goldfish continues Goodbye Galaxy Games' popular Flipper saga, releasing for DSiWare and eShop in the EU on December 29. Developer Hugo Smits says it should release in the US pretty soon, as well.

Whereas the first Flipper was all about saving Flush the goldfish, this time Flush has to save his human friend. I enjoyed seeing Flush "fish slap" his opposition and Flush's other fishy abilities in the trailer. In addition to levels made in the editor shown, the game will have over 300 rooms already designed to overcome.

The first Flipper looks like a voxel treat with Paul "pietepiet" Veer having handled the graphics. I'm a little sad I missed out on it. Maybe with the new eShop update to redeem download codes, we indie gaming editors will have an easier time playing and recommending Nintendo "indieWare" in the future.

Bastion's The Stranger's Dream DLC Due on December 14th

December 11, 2011 4:29 PM | Cassandra Khaw


It looks like Christmas is truly a time for giving. The developers of Bastion have apparently had a change of heart in regards to their policy on DLCs. In honor of the season, Super Giant Games will be revealing the Stranger's Dream DLC on the 14th of December.

In the upcoming DLC, we'll have a fully narrated 'Who Knows Where' sequence that is 'bigger and more challenging' than the others. More importantly, we'll also be getting greater insight on rucks' backstory as well as the history of Caelondia. There will also be two new game modes called 'Score Attack Mode' and 'No-Sweat Mode'. The latter will be a bit of a god sent to those who want to experience the story but have little aptitude for the combat system.

And the best part of this? The Stranger's Dream DLC is quite, quite free.

Details here.

Candella Software Seeks Funding To Finish Cargasm

December 10, 2011 8:00 AM | Danny Cowan

Developer Candella Software has started an 8-Bit Funding campaign to drum up financial support for its upcoming console, PC, and iOS racer Cargasm.

Candella describes its project: "Heralding a return of the classic arcade racer, Cargasm gives gamers a host of supercars which they can enter into different races. All the race tracks are set in meticulously recreated photorealistic real-world locations such as San Francisco, London, Yosemite National Park, Egypt, Switzerland and Mount Kilmanjaro."

Sounds vaguely like a reborn San Francisco Rush or Crusin' USA to me -- could be fun stuff, if it's completed! Candella is promising a number of funding perks to contributors, ranging from in-game credit as an executive producer to retail copies of the game. Donations of $2,000 or more will get the greatest prize of all: an appearance in the game as either "a full 3D male character avatar or as one of the Cargasm Harem girls."

Candella currently has 53 days to achieve its funding goal of $25,000.

Round-Up: Gamasutra Network Jobs, Week Of December 9

December 9, 2011 11:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Harmonix, Music Systems, Sledgehammer Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Harmonix Music Systems: Production Department Manager:
"Harmonix Music Systems is a Cambridge, Mass.-based videogame development company that specializes in music-based games. The company, renowned for its groundbreaking design innovation, is home to a vibrant and dynamic collection of designers, artists, gamers and musicians. Founded in 1995 by Alex Rigopulos and Eran Egozy, the core principle at the heart of all Harmonix products is to share the joy of creating and performing music with everyone, regardless of their musical experience."

Funtactix: Art Director:
"Founded in 2006, Funtactix is a leading developer/publisher of social games for major film and music properties. The studio works with leading film studios and music labels to deliver visually stunning social games around blockbuster films and music artists."

Tink Earns 'Best Project 2012' at Game Connection Europe

December 8, 2011 3:00 AM | John Polson

Mimimi Productions' Tink nabs Best Project 2012 from Game Connection Europe's Selected Projects. The team of six at Mimimi will get hardware and development support from Sony Computer Entertainment Europe, including PlayStation 3 or PlayStation Vita development kits.

Tink is a 3D action adventure game that at first glance reminded me of de Blob's coloring mechanics and The Neverhood's clay art. However, an emotion casting system sets to separate Tink from others. Players can use colors to aggravate (red), frighten (green) and grieve (blue) enemies to manipulate them to solve logical puzzles and overcome various obstacles. The platforming is described on the team's blog as an "automatic jump and run system, similar to Assassin's Creed."

No doubt the handcrafted look of Tink allured judges. Other games allured the judges, as well. Casual Brothers' Orc Attack and Blossom Minds' Walter earned their teams as runners-up a training day (technical support, QA and PlayStation Network business).

Lastly, the special Sony Computer Entertainment Europe award was presented to Facepalm Games for The Swapper. Facepalm will also receive hardware, development and pre-certification support.

Exploration Platformer Ninja Recapture Premieres For XBLIG

December 7, 2011 9:00 PM | Danny Cowan

Japanese console indie developer WINGLAY (creator of cutesy XBLIG action titles like Ninja Sneaking and Heppoko Kishi) has released Ninja Recapture, a Metroidvania-styled platformer for the Xbox Live Indie Games service.

Though the presentation is fairly simple, Ninja Recapture's gameplay is quite solid. The floaty, Ninja Spirit-like jumping mechanic is satisfying to pull off, and there's a vast world to explore, with many items and upgrades to collect throughout the adventure.

The trailer above is in Japanese, but the game offers an option for English dialog and menu text. Ninja Recapture is priced at 240 Microsoft points ($3).

(Curiously, WINGLAY also produces a series of non-game iOS apps, including a title in which anime girls recite every number of pi. Why such marvels are reserved only for the App Store is a mystery -- XBLIG has certainly seen weirder!)

Trailer: They Breathe (The Working Parts)

December 7, 2011 8:54 PM | Cassandra Khaw

They Breathe is The Working Parts' debut production and a somewhat odd little entry in the XBLIG landscape. Described as an 'experimental' game, They Breathe is centered around a lonely green frog and his exploits in a flooded forest. I'm not particularly sure what's going on just yet but it looks like the main antagonists here are aquatic moose. You heard me. Aquatic moose.

According to the description of the game, it looks like players will have to 'learn the true nature of a bizarre underwater ecosystem' and use both 'skill and strategy to survive'. Currently priced at 240 MS (3 USD), it won't put much of a dent on your bank account. As a bonus, They Breathe also comes with a free trial so you can check it out without fear of repercussion. We'll let you know more once we've checked it our ourselves.

IndieDB Page can be found here.

Trine 2 Available Today for Windows and Mac, Soon for Others

December 7, 2011 3:00 PM | John Polson

Frozenbyte launches today on Windows and Mac machines Trine 2: the follow-up for the 2009 co-op, side-scrolling action platform and puzzle game. The developers stated that North American PSN and worldwide XBLA gamers can play starting December 20 and 21 respectively, and European PSN is TBD. Finally, Linux will follow in 2012. There's also a physical Collector's Edition coming, though it appears to only be for European markets.

Trine 2 still features the upgradeable wizard, thief, and knight, and physics-based puzzles with fire, water, gravity and magic. However, now Frozenbyte has enabled online support for its 3-player co-op experience. The soundtrack is once again done by Ari Pulkkinen, who worked on several hits such as Shadowgrounds, Angry Birds, Outland, and the first Trine.

Trine 2 is published by Atlus and is available for $14.99 on Steam, Direct2Drive, and GamersGate. Those new to the Trine series can read first title's review.

Might And Delight Reveals Downloadable Console/PC Platformer Pid

December 7, 2011 12:00 PM | Danny Cowan

The Bionic Commando: Rearmed veterans at developer Might and Delight announced Pid, a "delightful platformer" set for release next year as a downloadable title for console and mobile platforms.

Pid's characters are equipped with gravity-bending beams of light that can be attached to any surface, allowing players to cross treacherous terrain. The force can also be used to "move enemies and objects, deflect bullets, activate machinery and change level layouts." It's an intriguing mechanic, and promises to inspire plenty of bitter arguments in the game's two-player cooperative mode.

Might and Delight has not yet secured a publisher for Pid, but hopes to launch the game in the second half of 2012 for PlayStation Network, Xbox Live Arcade, and PC platforms.

[via Joystiq]

Fishing Cactus' Shifting World Coming to 3DS Next Year

December 6, 2011 3:00 PM | John Polson

Shifting World.jpgToday Aksys Games announced Fishing Cactus' puzzle platformer Shifting World will be a Spring 2012 Nintendo 3DS retail release. The 3DS version introduces a new art direction, level editor, 3D functionality, and a level generator that works by taking pictures of DataMatrix bar codes with the 3DS camera.

In Shifting World, players can swap the world from black to white to overcome the game's obstacles and escape each of the 60 rooms. There is also an added dimension of puzzles; players can switch from 3D to 2D with one button.

No doubt Aksys and Cactus are hoping to convert the 16 million players of the web-based original. While gameplay is not ready to be shown yet, interested gamers can play the first iteration of Shift on Armor Games.

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