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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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50 nifty, united devs to wave the Indie MEGABOOTH flags at PAX East 2013

March 12, 2013 1:20 PM | John Polson

PAX East 2013 will play host to 50 indie developers and over 60 games from March 22-24 by means of the Indie Megabooth. It's like 60 Vine trailers were all sewn together by Gorgeous Robot to create the above video, showing most games can get make a statement about themselves succinctly.

Those attending PAX East 2013 will want to see the list of the 60+ games that will gladly devour your weekend. I decided to make a game out of selecting what titles to highlight. You can see the results of the experiment and some ramblings about "what is indie?" after the jump.

Cave Story dev's next game revealed at Japanese indie games event BitSummit

March 9, 2013 11:55 AM | John Polson

Cave Story developer Studio Pixel's next game is not Rockfish, but Gero Blaster, an action platformer heading to iPhone in Spring 2013. The footage surfaced in the above collage of Japanese indie games shown at the first BitSummit event held in Japan today.

Nintendo Life found a tweet from Nicalis' Tyrone Rodriguez showing off Gero Blaster running on a Nintendo 3DS XL (without the big virtual buttons, too), suggesting the game will see other ports. There was no mention of a PC release, yet.

Video: Relive GDC 2012's popular Experimental Gameplay Sessions

March 8, 2013 12:00 AM | John Polson

[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]

The Experimental Gameplay Session celebrates its tenth year, having developers show off their most curious approaches to interactivity, given in this free video lecture from GDC 2012 courtesy of the GDC Vault.

A few demos in this session include Daniel Benmergui's story-building puzzle game Storyteller, Steve Swink's size-changing Scale, Vlambeer's increasingly glitched to the point of death Glitchhiker, and Anna Anthropy's uniting multiplayer experience Keep Me Occupied which went inside a moving arcade for the Occupy Oakland march.

XBLIG Pick - Investigate This: The Scourge of the Scarecrow! (Twist-EdGames)

March 7, 2013 6:00 PM | Danny Cowan

Xbox Live Indie Games developer Twist-EdGames has launched Investigate This: The Scourge of the Scarecrow!, a rather nice-looking adventure game in which "you'll experience the thrill of cracking your first big case."

The game has a Deadly Premonition-ish vibe to it, and it's quite ambitious for an XBLIG release, at least in terms of visuals and presentation quality. The game allows players to choose either a male or female protagonist, and multiple branching story paths are included, to boost replay value. If you want to sample a half hour's worth of gameplay, you may want to check out this narrated playthrough.

Investigate This: The Scourge of the Scarecrow! is priced at 240 Microsoft points ($3).

Toki Tori 2 Concludes Development, Enters Nintendo Testing Phase

March 7, 2013 12:00 PM | Danny Cowan

The triumphant team at Two Tribes announced that it has finished development of its anticipated puzzle-platformer Toki Tori 2, and is awaiting Nintendo's approval for a Wii U eShop launch in "a few weeks."

A specific release date is not yet known, but in the meantime, you can feed your frothing demand by watching the above video, which offers a time-lapse playthrough of Toki Tori 2 from beginning to end. It may or may not contain spoilers, but even if it does, you probably won't notice.

A history - and call - for German indie developers

March 6, 2013 3:00 AM | Staff

Because of the fact that most of us smaller developers face the problem of not getting enough attention I would like to take a closer look at my own country and its even more unknown indie game scene - Germany.
When it comes to games, Germany is foremost known for simulations (Demolition Simulator by Giants Software), engines (Cry Engine by Crytek) and board games (The Settlers of Catan by Klaus Teuber). In fact, we seem to consume more video games then we actually produce or sell outside of Germany.

Besides Crysis 1, 2 and 3, have you ever heard of the building game series Anno by Related Design, The Settlers series by Blue Byte, the beloved adventures from Daedalic Entertainment like Deponia or the RPG series Gothic and Risen by Piranha Bytes?

If none of the mentioned titles - which are known by every German interested in games - rings a bell you might get an idea of what kind of problems the German indie game scene must be facing. The purpose of this article is to introduce some of their specimen, to define some typical German qualities and their problems.

'Road to the IGF' Pt. 2: more stories behind this year's top indie games

March 5, 2013 10:00 PM | Staff

IGF2013polysquare.jpgGamasutra's Road to the IGF continues to highlight every 2013 Independent Games Festival finalist - and here's the second batch of interviews, including Little Inferno, FTL, Inrusion 2 and Spaceteam.

All finalists will be playable at an expanded IGF Pavilion on the Game Developers Conference 2013 Expo floor from March 27-29, 2013, at San Francisco's Moscone Center.

This year's 'Road to the IGF' series continues with interviews on games such as the "spaceship simulation roguelike-like" FTL by Subset Games, the one-step-a-day VESPER.5 by Michael Brough, and the multi-generational family history game 7 Grand Steps by Mousechief.

This second helping of highlights from this year's finalists are as follows:

Overhead-View Racer Fuel Overdose Hits PSN, Free DLC Coming Soon

March 5, 2013 9:00 PM | Danny Cowan

Tokyo-based indie studio I-Friqiya has launched its "Tactical-Action-Racing" game Fuel Overdose for the PlayStation 3 via the PlayStation Network.

Similar in premise to the NES classic R.C. Pro-Am, Fuel Overdose equips players with an arsenal of destructive weaponry, which can be used to take down rival racers in a series of outlandish racetracks. The game has been in development for almost three years, and the final product is a polished experience that aptly fills a rarely-explored niche area of the racing genre. If you've given it a shot and found yourself overwhelmed, the video above offers a few tips to get you started.

I-Friqiya announced that 10 additional vehicles will soon be available as free DLC in the coming weeks. Fuel Overdose is priced at $9.99.

Indie game development on the rise in a big way

March 4, 2013 3:00 AM | Staff

i_love_indie.pngThe number of indie developers in North America is on the rise, according to the Game Developers Conference's State Of The Industry survey, with 53 percent of respondents now calling themselves "indie."

The 2013 survey also found that 51 percent of these indie developers have been indie for less than two years, signifying that 2012 saw a notable indie uprising in the industry.

Additionally, 46 percent of those surveyed said that they currently work in companies of 10 people or less, while only 24 percent worked with a publisher on their last game.

And what of the games they're currently working on? As it turns out, 20 percent of respondents are working with a publisher on their current project.

The graph (after the jump) shows how developer interest is weighted towards platforms that are friendlier for independent game development (click for larger version):

GDC Play 2013 'Best in Play' game winners announced

March 3, 2013 4:00 PM | Staff

bestinplaygdc.gifOrganizers of the 2013 Game Developers Conference are announcing the eight winners of its new award program - 'Best in Play' - for exhibitors in the three-day GDC Play 2013 event, which allows emerging developers to show their games in a specially designed kiosk.

The winners, picked from more than 70 exhibitors currently at GDC Play, include the beautifully landscaped, mech-based first-person shooter Hawken by Meteor Entertainment for PC and the extremely physical and collaborative micro challenge game Spin the Bottle by KnapNok Games for Wii U.

For the new Best in Play award program, all GDC Play exhibitors were judged on their in-development or complete games by a panel of veteran GDC organizers and Gamasutra editors. All Best in Play winners receive 2 All Access Passes to the 2014 Game Developers Conference.

Winners for Best in Play will also receive special designations for their kiosks at GDC 2013, where their games will be playable by all GDC attendees. GDC All-Access Pass holders can contact all GDC Play exhibitors via the currently operating GDC Play Matchmaking Software.

The Best in Play winners are as follows:

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