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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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The Bridge Demo Released

October 9, 2011 11:00 PM | Tim W.

A demo for the upcoming Case Western University student project The Bridge is now available to try at the developer's site, and it features a selection of early levels from the first two worlds included in the full version. The setup file will download the prerequisite XNA Redistributable Framework version 4.0 for you, and the game comes with support for both the keyboard and wired USB Xbox 360 controller already implemented.

To refresh your memory, The Bridge is an upcoming physics-based 2D platformer that's currently being developed for the Xbox 360 console and Windows platform. It features puzzles designed around the idea of manipulating and tilting around M.C. Escher-like structures, so that our grayscaled protagonist can reach the key that'll unlock the door in every room.

Grab the demo from The Bridge's official site, and do tell us what you think of it.

Fez Tops 2011 Indiecade Festival Winners

October 7, 2011 11:59 PM | Tim W.

Polytron's 2D/3D hybrid platformer Fez came away from last night's IndieCade 2011 Awards ceremony with awards for Best in Show and Story/World Design, leading a slate of other winners.

Unique, screen-free PlayStation Move game Johann Sebastian Joust also won two awards, for Best Technology and Community Impact.

Winners in other categories (as reported by Joystiq) include:

* Gameplay Design: Deepak Fights Robots
* Visuals: Superbrothers' Sword and Sworcery EP
* Sound: Proteus
* Interaction: Ordnungswissenschaft
* Special Recognition Award: The Swapper

Winners were chosen from among 36 finalists that included everything from Gaijin Games' professionally developed Bit.Trip Flux to Sissy's Magical Ponycorn Adventure, a game designed by a five-year-old.

All finalists and winners will be playable at the Indiecade Festival, which continues through this weekend in Culver City, CA.

[Originally posted on sister site Gamasutra.]

Round-Up: Gamasutra Network Jobs, Week Of October 7

October 7, 2011 11:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Blizzard Entertainment, Zynga, 2K Marin, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Liquid Entertainment: Programmer:
"Liquid Entertainment is getting a lot of praise in regards to our newly released Dungeons and Dragons - Heroes of Neverwinter game! We know that it is all due to our dedicated, creative team of dreamers whose passion for games is explosive! Liquid is poised and ready to revolutionize the social game scene. Look at this as your opportunity to Level UP!"

Blizzard Entertainment: Senior Software Engineer, Platform Technology:
"Best known for blockbuster hits including World of Warcraft and the Warcraft, StarCraft, and Diablo series, Blizzard Entertainment, Inc., is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard's track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service,, is one of the largest in the world, with millions of active players."

Eufloria Released For PSN

October 6, 2011 9:00 AM | Michael Rose

Classic indie game Eufloria saw a release via the PlayStation Network this week, as part of the 'Only on PSN' promotion. Compared to the original PC version, it's got numerous lovely enhancements, including new content and updated visuals.

There's a new plant type, a new tree type, new collectibles, PSN trophies, rebalancing and improved AI, 100 more minutes banged onto the soundtrack, smoother, more colourful visuals and, of course, a whole new control scheme.

It's priced at $10.00, if you are so inclined. If you need a reminder of what it's all about, check out my original review of the PC version.

Best of GameSetWatch: From Extra Terrestrials To Ninja Turtles

October 5, 2011 11:00 PM | Eric Caoili

[Every week GameSetWatch editor-in-chief Eric Caoili rounds up the latest news/media for obscure and offbeat games from Gamasutra's sister site and alternative video game blog.]

Over at our alt video game blog GameSetWatch, we shared a number of fun stories during the past week, including a newly discovered Atari 2600 game called Extra Terrestrials, a dubious Ninja Turtles game for iOS, Anti-Piracy Mario, pro wrestling-style entrances in Dark Souls, and more.

GameSetWatch's highlights from the last week:

Previously Unknown E.T. Atari 2600 Game (Another One!) Discovered - Almost every gamer knows about the Atari 2600's E.T. the Extra-Terrestrial, which many cite as a leading cause of the video game industry's crash and near demise in 1983, but apparently there was another Extra Terrestrials game developed for the system, that wasn't found until last week!

"Ninja Turtles" iOS App Is The Most Baffling Thing Ever - Sweet, a new Teenage Mutant Ninja Turtles game is out for the iPhone and iPod Touch! Let's just head on over to the App Store and whoa whoa whoa wait what's going on here.

Capsized Landing On XBLA This December

October 5, 2011 8:00 PM | Eric Caoili

I was worried that plans for a console version of Alientrap's Capsized was off the table, what with the game releasing on PC way back in April and little news coming out about a port, but apparently those fears were unfounded, as IndiePub just announced its bringing the hand-drawn 2D title to XBLA this December.

In case you've forgotten about the Metroidvania-style, Exile-esque exploration game, it takes place after your space ship crashes into an alien planet that you must navigate with your jetpack and grappling hook, exploring the world and saving your crewmates while fighting all sorts of strange creatures there.

The XBLA edition will feature the same physics-based combat, multiple modes (Campaign, Local Co-op, Death Match, Survival, Time Trials, and Armless Fighting), and 12+ non-linear levels, as well as new stages, enhanced graphics, XBLA achievements, and soon-to-be-released downloadable content

Alientrap's Lee Vermeulen says, "Players will benefit from the new version's refined action and increased focus on cooperative and multiplayer gameplay, while keeping the chaotic action and unique style of the PC version." Koolhaus Games is developing Capsized for XBLA, which will release for 800 MS Points.

In-Depth: When the Name Of The Game Changes

October 5, 2011 12:00 AM | Tim W.

Sometimes, for various reasons, a game can outgrow its title during the course of development. Notable indie game developers Demruth, Dejobaan Games and Vblank Entertainment all faced game name issues, and at different points in time made the difficult decision to rename their games.

When indies finally receive spotlight coverage, it may seem like brand suicide to rename a well-known game, and potentially lose their following. However, if the focus remains on making a remarkable game, events such as a Nintendo Power cover story, a Portal 2 ARG (alternate reality game) inclusion, winning multiple awards at conferences such as the Freeplay Independent Games Festival, or being featured at PAX 10 can help a developer retain that spotlight, even post-name change.

But sometimes that spotlight crucially fades. In addition to the tales of three above indies, Over the Top Games recollected having to rename its project merely days before distribution. Though a future Steam and iOS would help give Icarian back its wings, the developer will never know the extent of loss sales and coverage from the sudden change.

Wizorb Released For Xbox Live Indie Games

October 4, 2011 12:00 PM | Michael Rose

The Xbox Live Indie Games version of Wizorb has been released by Ninja Senki developer Jonathan Lavigne and Scott Pilgrim dev Paul Robertson. It's a Breakout game set in a retro RPG world, and looks most wonderful.

The game is available to grab from the Xbox Live Marketplace for 240 MS Points ($3), and there's also a demo you can download and try out - you know, to make sure the gameplay matches the visuals. There's no word yet on when the PC version will be released, but we'll definitely be watching out for it and let you know when it hits.

Sony Reveals 'Only On PSN' Campaign

October 3, 2011 11:00 PM | Tim W.

Today Sony announced a new promotion on the PlayStation Network, which will see the launch of new PSN exclusive games for every week in October.

The new promotion, titled "Only On PlayStation Network," will begin on October 4th, when Sony will launch Recoil Games' Rochard and the indie title Eufloria, developed by Alex May, Rudolf Kremers, and Brian Grainger.

The following week, the promotion will feature Playbrains' Sideway: New York and Sodium Collection, a bundle that includes new upgrades and items for the PlayStation Home-exclusive Sodium series.

The week of October 18 will see the debut of Hand Circus' Okabu and Ratloop Asia's sidescrolling action title Rocketbirds.

The final week of the promotion will include Sucker Punch's InFamous: Festival of Blood and Q-Games' PixelJunk Sidescroller.

While Sony has yet to announce pricing for most of the titles in this promotion, PlayStation Plus members will receive a 20 percent discount during the launch week of each title, and in addition, users who spend $60 on PSN content in October will receive $10 of PSN credit in November.

Sony also noted that both Eufloria and Okabu come from the company's Pub Fund program, through which Sony provides funding to indie developers and published their games on PSN. Sony announced a new $20 million, three-year investment plan for the program last July.

[This post originally appeared on Gamasutra and was written by Tom Curtis.]

Round-Up: Gamasutra Network Jobs, Week Of September 30

September 30, 2011 8:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Rovio, BackBone Entertainment, WayForward Technologies, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Rovio Entertainment Ltd: Lead Game Programmer:
"Rovio is an entertainment media company based in Finland, and the creator of the globally successful Angry Birds franchise. Rovio was founded in 2003 as a mobile game development studio, and the company has developed several award-winning titles for various mobile platforms.

In 2009, Rovio released Angry Birds, a casual puzzle game for touchscreen smartphones that became a worldwide phenomenon from 2010 onwards. The Angry Birds games have enjoyed continuing worldwide chart success, and the franchise has since expanded to a variety of new business areas. Rovio is rapidly expanding its activities in broadcast media, merchandising, publishing and services."

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