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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Hawken (Adhesive Games)

August 31, 2011 1:00 PM | Michael Rose

Hawken is an upcoming multiplayer FPS, with combat taking place solely in mech walkers and vehicles. The above trailer was released recently, showing off a bit of gameplay, along with the basic storyline.

The initial footage feels a little laggy and I found myself saying "come on, get to the actual game"... but once it gets going around the 1:10 mark, it looks like a real beast of a title, with plenty of blasting action and smooth, slick visuals. Hopefully not every map is as grey and brown as shown in this video, but hey, everything on display is pretty beautiful anyway, so I can't complain too much.

There's no release date as of yet, nor specific platforms, but you can keep tabs on the game via the Hawken blog. (Cheers Megan!)

Trailer: A Virus Named Tom (Misfits Attic)

August 31, 2011 10:00 AM | Michael Rose

Here's an upcoming action puzzler that with a dark side - you are A Virus Named Tom, and you've been released into a world of robots and technology to shut them all down. Via a series of grids, you're left to switch and flip pieces around, creating a clear path for the virus to spread.

While the first batch of levels appear to be pretty simple - at least from what the trailer shows anyway - the game soon ramps up the heat and you'll need to plan your routes appropriately if you want to dodge all the security systems that are trying to end your life. The most intriguing aspect for me is the multiplayer, as both the co-op and versus elements look like a ton of fun. Let's just hope it's online multiplayer and not just local!

The game is penned for a release later this year, and the dev team hopes to fire out PC, XBLA and PSN versions. Check out the official site for more details, and jump below the cut for a video that shows the multiplayer in a little more depth.

PAX 2011 Q&A: Derek Yu and Eirik "Phlogiston" Suhrke on Spelunky for XBLA

August 29, 2011 12:30 AM | jeriaska

Eirik Phlogiston Suhrke and Derek Yu

At this year's Penny Arcade Expo in Seattle, Spelunky is sharing a large booth with Steph Thirion's independently developed iOS game Faraway.

For those following Mossmouth's ambitious enhanced remake, bound for Xbox Live Arcade later this year, this weekend's PAX Prime expo marks an important milestone in the game's development. For the first time, designer Derek Yu and music composer Eirik "Phlogiston" Suhrke are meeting in real life.

We had the chance to catch up with the game creators at the Washington State Convention Center to hear about their collaboration on the new Spelunky.

At your GDC presentation you spoke about how Spelunky for Xbox Live Arcade is more than just a straight port, closer to a reimagining of the game. How do you see the console edition building on the PC release?

Derek Yu: For me it felt like we were condensing twenty years of videogame history into a few years of development. The original Spelunky could have come out in the '80s. Now we're doing the 2011 remake of that old game, except it all happened in the span of four years.

Trailer: Project Temporality (Defrost Games)

August 26, 2011 3:00 PM | Michael Rose

Project Temporality is currently a semi-finalist in the Dream Build Play 2011 competition, so looking at the track record of the contest, it clearly must have something going for it. Defrost Games gives the elevator pitch: "It's Portal meets Braid, on crack". Which is all well and good, until it adds on the end, "with avatars."

See, I have this unhealthy obsession with hating Xbox avatars. I think they do the intended job of standing around on your Xbox dashboard quite swimmingly, but when you throw them into a game and can actually control them, the animations just feel horribly jarring and out of place. I watch the above trailer and think to myself, "this could be great without those stinking avatars."

I'm probably being overly harsh, but especially in this game, it seems like it would have been great if the devs had created their own little world and their own characters. Still, gameplay-wise it's looking pretty fun, with lots of time-reversing and cloning that any Braid fan is bound to appreciate.

No release date for the game yet, or platforms for that matter, but hopefully we'll hear more soon.

Trailer: Closure (Eyebrow Interactive)

August 26, 2011 2:00 AM | Tim W.

This is the same Closure that we've been writing about for the past two years, but now there's a new trailer out that provides a release date for the game. A demo build of the triple-nominated 2010 IGF finalist will be playable at PAX this week, while the full version will be arriving on the PlayStation Network sometime next spring.

What's different, you ask? Well, according to the PlayStation blog post, it's been remade from the ground up to include new puzzles (there's now around a hundred of them and counting), improved sprite and background art, multiple characters to play with, plus plenty more songs written especially for the haunting soundtrack that you'll be hearing throughout the game.

The Closure FAQ states that Eyebrow Interactive's 2D platformer will be coming to PC and Mac, but we doubt that's in their immediate plans now after having signed a console deal with Sony.

Round-Up: Gamasutra Network Jobs, Week Of August 26

August 25, 2011 11:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Treyarch, Sony Online Entertainment, Autodesk, and Nickelodeon.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Treyarch / Activision: Lead Multiplayer Designer:
"Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Treyarch's latest offering, Call of Duty: Black Ops, encapsulates the studio's years of experience in developing Call of Duty games, first person shooters, and online multiplayer games. With a successful track record, extensive infrastructure, and strong management, Treyarch has the solid foundation it needs to pioneer the Call of Duty franchise in the future."

Sony Online Entertainment: Senior Server Programmer:
"Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games which have entertained millions of players around the globe. SOE creates and delivers compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchise EverQuest, its successful online trading card game Legends of Norrath, as well as the recent kids' phenomenon Free Realms, SOE continues to raise the bar for online gaming and players worldwide. Headquartered in San Diego, with additional an studios in Austin, SOE has a slate of engaging, high-quality games currently in development across new genres for all platforms and audiences."

Hands-on With Joe Danger: The Movie

August 25, 2011 9:00 AM | Michael Rose


The first Joe Danger is still one of my favourite PlayStation Network games. It's great for booting up when a friend is round, shoving the control in their hands and watching as they slowly get sucked into the combos, tricks, wheelies, coin lines, high scores... overall, I spent far too much time with that game, and I regret nothing.

Joe Danger: The Movie is the follow-up, announced a couple of weeks ago, and currently in development with no release date yet revealed. I sat down with Hello Games at Gamescom last week and played everything I could get my hands on. As developer Sean Murray told me in a Gamasutra interview, this is the game they wanted to originally make - alas, constraints got in the way.

This time around, they're going full force at it, and I fear for my well-being already. Joe Danger: The Movie takes the original biking concept, and sticks Joe into a variety of other scenarios with an expectant director watching on the sidelines. Over the course of my play, I was on skis, then I was in a minecart, and even in a tank. Oh, and a jetpack.

Trailer: Vessel (Strange Loop Games)

August 25, 2011 6:00 AM | Tim W.

Here's the official trailer for Strange Loop Games' 2D platformer Vessel, coming this winter for the XBox Live Arcade service, Playstation Network and PC. Vessel was previously an IGF finalist in the Technical Excellence category last year, and the development team had dedicated the last eighteen months or so on updating the graphics and improving all aspects of the game for a multi-platform release.

GameInformer has an exclusive preview of the Vessel that you can read by going here. The article states that the game will be priced at $14.99 when it arrives on your usual digital distribution channels this coming holiday season, but you can get an early peek of it if you're attending the PAX event which starts tomorrow.

Best of GameSetWatch: From Dhalsim Dollars To Pixelgalaxy

August 24, 2011 11:00 PM | Eric Caoili

[Every week GameSetWatch editor-in-chief Eric Caoili rounds up the latest news/media for obscure and offbeat games from Gamasutra's sister site and alternative video game blog.]

Over at our recently resdesigned alt video game blog GameSetWatch, we shared a number of fun stories during the past week, including a book project dedicated to the Game Boy and its lofi graphics, bills for fake video game currencies, an awesome Solitaire sculpture, hundreds of games built by indie devs (including Minecraft creator Notch) last weekend, and more.

GameSetWatch's highlights from the last week:

Unreleased NES Platformer Mr. Gimmick Reproduced, Available for Sale - "Mr. Gimmick is a wonderful little Famicom platformer that never found the audience it deserved. The Sega Genesis and Super NES had firmly established themselves stateside by the time a U.S. version was considered for release, leading to its tragic cancellation in 1992."

Microsoft Kills Off Japan's Xbox 360 Mascot San Roku Maru - "As a fan of console spokespeople/superheroes like Segata Sanshiro and Johnny Turbo, it breaks my heart to see the Xbox 360's Japanese mascot San Roku Maru unceremoniously laid to rest, but that's exactly what has happened."

Indie Games Summer Uprising Kicks Off

August 23, 2011 3:00 PM | Michael Rose

The Xbox Live Indie Games Summer Uprising has begun, and is set to run for the next two weeks. The first two games are already available on the Xbox Live Marketplace, and appear to have already set a good standard for the rest of the lineup.

Raventhorne is a side-scrolling hack 'n' slasher, in which you help a fallen norse hero to take revenge for his death. You battle through Yggdrasil, and must reach Asgard before Ragnarok is released. Looks like a blast for 240 MS Points, and there is of course a free trial available - go queue it up on your Xbox.

The other title now available is Battle High: San Bruno (video below the cut) - which is actually an update, rather than a new title. The update adds plenty of rebalancing to the fighting game, a new widescreen look, some new minigames and updated visuals and music.

Another one worth grabbing the demo for, and then considering a purchase, especially for the 80 MS Points asking price. For all the details on the games coming over the next 2 weeks, head over to the Summer Uprising site.

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