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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Warm Gun (Emotional Robots)

July 29, 2011 9:00 AM | Michael Rose

When we originally saw the GDC trailer (below the cut) for first-person shooter Warm Gun a few months ago, it seemed to suggest that the game was taking perhaps a little too much inspiration from AAA title Borderlands. Fortunately, this new trailer has been released, and shows that, in terms of gameplay, it is rather different.

The above trailer was filmed on an iPad 2, but the game is also set to be released on PC and iPhone too. In case you can't tell, it's set in a futuristic wild west, with six different classes to choose from and plenty of game modes.

Although the team is refusing to put a release date down at this point, the official site still says 'coming 2011', so hopefully we'll see it before the year is up.

Trailer: Serious Sam - Double D (Mommy's Best Games)

July 28, 2011 6:00 PM | Cassandra Khaw

Does anyone know what overgrown hamsters, sawblade-wielding gorillas and headless supermodels have in common? I don't. But they seem to be part and parcel of life in Serious Sam: Double D.

Due for release sometime in August 2011, Serious Sam: Double D is a sidescrolling shooter for the PC and Xbox360 is filled with gratuitous amounts of violence, strange enemies and particles. Lots and lots of particles.

There's really not all that much more to be said about it. After all, very few people enjoy Serious Sam for the intellectual content. Till we get more information, enjoy the pyrotechnics!

Official website can be found here. [Source: DIYgamer]

XBL Indie Game Pick: Production Panic (Mike Enoch)

July 28, 2011 12:00 PM | Michael Rose

Production Panic is the work of Mike Enoch, a dev who recently moved from code lead on Ruffian Games' Crackdown 2, to indie development. It's obvious how much experience Mike has taken in, as his first Xbox Live Indie Games release is wonderfully polished and, although it might not look it at first glance, remarkably addictive.

You are working in a factory, moving a variety of items and parts along conveyor belts. The problem is, the factory doesn't have enough money to provide all the necessary belts, and so you need to constantly move them around in order to keep the items moving. It's a little like that old Game & Watch title with the men walking along the four bridges.

There's far more to it than that, however, as you'll also need to move switches and make sure items journey around loops in the correct order. I know it sounds rather dull, and in all honesty, that's exactly what I thought when I first read about it. But you should definitely give this game a shot, as it will most likely surprise you.

The only thing that really needs changing is your lady boss, who looks like something out of a twisted horror movie. Production Panic is 240 MS Points ($3), and there's a demo you can download to try it out.

Monaco Getting Ported To Other Platforms

July 28, 2011 9:00 AM | Michael Rose

monaco.jpgAndy Schatz's upcoming XNA indie game Monaco will be ported to another engine, allowing the game to be released on platforms other than the Xbox 360 and Windows-based PCs.

The port is being handled by the game's co-developers, Empty Clip Studios, on its RapidFire engine. Previously the studio ported a number of PlayFirst titles to the Nintendo DS using this engine, including Diner Dash: Flo on the Go, Wedding Dash and Chocolatier, as well as handling a PlayStation 3 port of Cipher Prime's indie game Auditorium.

Though no specific additional platforms were formally announced, Schatz tweeted that the announcement means that "at the very least" the game will be on Mac computers.

Monaco, described by Schatz as "Pac-Man meets Hitman, was the grand prize recipient at the 2010 Independent Games Festival.

At GDC in March, it was announced that the game would be partially funded by the Indie Fund.

[This post was originally found on sister site Gamasutra.]

Best of GameSetWatch: From Comic-Con To Hoarders

July 27, 2011 11:00 PM | Eric Caoili

[Every week GameSetWatch editor-in-chief Eric Caoili rounds up the latest news/media for obscure and offbeat games from's sister site and alternative video game blog.]

Over at our recently resdeigned alt video game blog GameSetWatch, we shared a number of fun stories during the past week, including Mister Raroo's always entertaining Comic-Con write-ups, an arcade collector featured on A&E's Hoarders TV show, a New York Times profile on Dwarf Fortress's creators, and more.

GameSetWatch's highlights from the last week:

Comic-Con Time With the Raroos: 2011 Edition - GameSetWatch columnist Mister Raroo and his family offer daily reports on last week's San Diego Comic-Con International, chronicling highlights from the fan convention, hitting up the temporary "Sega Arcade", and sharing photos of their adventures.

Hoarders Spotlights Arcade Collector - "Randy's boardwalk memorabilia collection fills a 20,000 square foot building and numerous tractor trailers. Room after room of pinball machines, signs, games, toys, tickets, and hundreds of mannequins modeled after Randy himself. He's spent millions on his fantasy world known as Randyland -- but it's never been open to the public. Now he must figure out how to make money from his hoard or go broke and lose everything."

Trailer: Sideway (Playbrains)

July 22, 2011 6:00 AM | Tim W.

I was about to close the browser window fifteen seconds into this trailer, so it was fortunate that it didn't take long for Playbrain's 2.5D platformer Sideway to reveal its gimmick. In the game you play as Nox, a graffiti artist who one day finds himself sucked into an artwork on the side of a building. This is where the adventure begins, as a helpful character named Spray informs Nox that he can only turn back to his normal self after defeating an evil graffiti artist named Fume.

From the video we can surmise that the game will feature plenty of puzzle solving elements, grappling hooks, and even the obligatory boss fights that everyone has come to expect from a well-made platformer. A local co-op mode is included as well, allowing a friend to join in at any time and accompany you on your quest.

Though heavily promoted as a Playstation Network release, Sideway is also coming to Steam in the near future. Expect it to be available for puchase from the PSN Store this summer at a really affordable price of $10.

[via DIYGamer, NeoGAF]

Music: Splatterhouse Butchered by Indie Game Composers

July 21, 2011 10:00 PM | jeriaska

Game composer Howard Drossin (Sonic & Knuckles, Afro Samurai) has invited a group of musicians to butcher his music from Splatterhouse (2010) by recording their own renditions.

The Splatterhouse remixes, entitled "Butchered by Various Aritsts," were posted online today for free download in multiple file formats. Among the participants are five composers who specialize in independent game scores. My liner notes from another free Bandcamp release, Locomalito's Hydorah Arranged Tracks, have been thrown in together with a few additions.

In order of appearance, Gryzor87 shows up first among the indies participating on the remix album. The Spanish composer of freeware titles Hydorah and Viriax arranges one of the game's retro-styled sidescroller themes. IGF Award nominee Mattias Häggström Gerdt, of Oxeye's Cobalt and currently writing music for Mojang's Scrolls, arranges the horror movie-inspired composition "The Doll That Bled."

"Zombies In The Mausoleum" follows, redone by Chris Geehan. Earlier this year, the musician's studio HyperDuck SoundWorks released the zombie game soundtrack Bitejacker: Undead on Arrival. Pocket Groovy, the composer of You Have No Legs, follows with his arrangement of "Blood Eclipse." Rounding out the album, Game Boy musician Crashfaster, composer of the Knifetank games, demakes another sidescroller theme to nostalgic effect.

Howard Drossin's original soundtrack album for the game, on which the remixes are based, will arrive on his Bandcamp page on Monday. The musician states that he found the process of collaborating with artists from the independent game scene intriguing. "Each track is completely different," he says, "and it's great to find that people from all over the world are represented. It really does bring a unique style to each of the tracks."

Zombies in the Mausoleum, arranged by Chris Geehan

The Swindle: Infiltrate, Hack, Steal, Escape

July 19, 2011 3:00 PM | Michael Rose


Size Five Games, formerly known as Zombie Cow Studios, has announced its next game, The Swindle. How's this for a chat-up line - developer Dan Marshall describes it as "a Steampunk physics-based platformer that plays a little bit like Deus Ex mixed with Sonic the Hedgehog". Yikes.

The game involves players infiltrating facilities, hacking computers and stealing bundles of cash, before getting out of there sharpish. Apparently there will be multiple ways to complete each level, with different routes to take, different pieces of kit set-up to mess around with and the option to either stealth it up or kill everyone in sight.

The Swindle is on its way to PC and maybe Xbox 360 "when it's done". I'm going to say sometime later this year. You know, just to put the pressure on. Jump below the cut for screenshots.

Trailer: Climb to the Top of the Castle (TwO Bros. Games)

July 19, 2011 12:00 PM | Michael Rose

Developed by two brothers (as the dev team name suggests), Climb to the Top of the Castle is an upcoming platformer with a huge dollop of old-school inspiration. As if you hadn't already guessed, your mission is to climb to the top of the castle.

From what I can see in the above trailer, the going looks pretty tough. I'm loving the comic-like graphical style too. Apparently there will be multiple difficulty levels, bonus modes and special arena battles to contend with. It doesn't say which platforms it's coming to, but a quick Google search seems to suggest it's console-bound. I'm sure, however, that the duo would consider a PC release if we're vocal enough about it...

The game is close to being complete, but needs your hard-earned cash to get it over the final hurdle. If you feel like putting a little money down, head over to 8-Bit Funding and check it out.

Xbox Live Indie Games Summer Uprising Lineup Announced

July 18, 2011 3:00 PM | Michael Rose

summeruprising.jpgThe organisers behind the Xbox Live Indie Games Summer Uprising, originally announced last month, have revealed the games that will be part of the promotion in August. Eight upcoming XBLIG games have been chosen by a select panel of judges to be promoted, and an extra two games will be selected by the Xbox Live community to join them in the August promotion.

The games in full are: T.E.C. 3001, Speedrunner HD, Raventhorne, Take Arms, Train Frontier Express, Cute Things Dying Violently, Doom and Destiny and Battle High: San Bruno.

Voting for the additional two games that are to be added to the bundle will take place at the official site between August 1-14, with the winners being announced on August 16. The promotion will then begin on August 22 and run through until September 2, with all 10 games being released in this time. The organisers had originally stated that the promotion would run until September 12.

Last December's Indie Games Winter Uprising included 14 titles from a number of relatively well-known indie game makers. Winter Uprising organizer and Zeboyd Games founder Robert Boyd reported the promotion saw spotty results overall, largely due to problems coordinating releases thanks to technical problems with the Indie Games submission process. Microsoft has since added publishing control to the service to allow for better release coordination.

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