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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Dead Block (Candygun Games/Digital Reality)

June 30, 2011 7:00 AM | Cassandra Khaw

The notion that rock & roll is the Devil has been around for a very, very long time. However, this may be the first time that anyone has blamed zombies on it. Yes. Dead Block went there. An upcoming 3rd person Action/Tower Defense game, Dead Block is set in the 1950's and looks intent on capitalizing on the campy humor often associated with the era.

Featuring three diverse survivors, the game will have players boarding up windows, assembling traps, collecting items and even rocking out on guitars to blow up shambling ghouls. I'm not really certain how it'd all pan out but we will find out soon enough. Personally, I think this might work out pretty well but then again, I could be biased towards the opportunity for co-opt play and the fact it has some of the most ridiculous traps I've seen yet. Due for release on both XBLA and PSN, Dead Block will be priced at 800 MS and $9.99 respectively.

For more information, you can visit the official website here.

Limbo Coming to PSN

June 29, 2011 2:07 PM | Michael Rose


We're still waiting to see Xbox Live Arcade hit Limbo appear on PC after it was exposed a few weeks ago, but now PlayStation 3 users can look forward to it as well. As spotted by sister site GameSetWatch, a rating on the Korean Rating Board confirms that the game is indeed headed PSN-ward.

We've banged on about Limbo far too many times here at IndieGames, but with good reason - it was definitely one of the best indie games of last year. Of course, whenever we post about console games, we always get the influx of 'I wish this was on PC/my console' comments, so now that the game is finally going to be available for all, happy (dark, gloomy, evil) days are ahead.

Trailer: Dyad (][ Games)

June 23, 2011 2:00 AM | Tim W.

Reading previews about Shawn McGrath's upcoming tunnel shooter had been tantalising enough - if you don't own a PS3, then watching this clip is only going to break your heart even more. Inspired by titles like the Wipeout series and Kenta Cho's Torus Trooper, ][ Games' debut PSN release Dyad is described by Shawn as an 'abstract racing game', where speed is gained by pulling yourself towards an enemy and propelling yourself past them. Enemies can be grazed for energy, and when you're fully juiced up the ship can be turned into a high-speed lance that'll destroy anything in its path.

But that's just a very basic summary of what's going on. Shawn has designed a collection of levels to keep players interested in progressing further, with each area introducing a new element or trick to learn by presenting a challenge that's slightly different than the ones you've completed in previous stages.

Dyad doesn't have a release date yet, but you can count on Mr. McGrath to keep you posted when this unique racing game is a little bit closer to the finish line.

Johann Sebastian Joust! is Coming to Mobile Platforms

June 20, 2011 3:56 AM | Cassandra Khaw

My first real exposure to the Copenhagen Game Collective's work was at the Game Developers Conference 2011 where B.U.T.T.O.N (Brutally Unfair Tactics Totally Okay Now) had been showcased. Since then, I've tried my best to keep tabs on the developers and their project. However, it wasn't until a recent interview with Romiro Corbetta that I finally caught wind of Johann Sebastian Joust.

One of the two wii-mote games that were prototyped at the Nordic Game Jam 2011, Johann Sebastian Joust! is a no-graphics game intended for three players. The objective is simple: be the last person standing. Players are disqualified if their wii-motes move too fast, something that is determined by the speed of the music playing. The alpha version of this game is apparently going to be released sometime later this month. However, what has me curious is the fact that a smart phone version of Johann Sebastian Joust! is currently in development.

To learn more about the Copenhagen Game Collective an their previous projects, you might want to check out their website here.

Feature: What Went Right And Wrong... Seven Times

June 16, 2011 2:00 PM | Michael Rose

ss_ballistic.jpgSister site Gamasutra's latest feature takes a look at a series of seven Xbox Live Indie Games developed by indie Radiangames -- aka Luke Schneider, formerly of Volition -- and recounts many highs and lows.

One area Schneider tackles that is of particular interest is "passion vs. innovation" -- or whether a game doing something new or something that satisfies its creator's personal passions is more important.

Writes Schneider, "If there's one thing game journalists and fans love to talk about, it's innovation and originality. A game is only as good as it is innovative, or so we're conditioned to believe. I even used the word in my press releases on occasion, and I often agonized (in a good way) over how to make my games stand out more."

Indie Games Summer Uprising Announced

June 16, 2011 11:00 AM | Michael Rose


The Indie Games Winter Uprising aimed to show people that Xbox Live Indie Games isn't simply full of knock-offs and tacky-looking titles, and for the most part it succeeded, with Microsoft even giving the featured titles a spot on the Xbox Dashboard. Now the next in the Uprising promotion has been announced, and will be coming this August.

The Indie Games Summer Uprising is a little different this time around, as anyone can put their game forward for consideration, and there will be voting to determine which games grab a place in the promo. Those wanting to get in on the action need to submit their game by June 27th, and the promotion itself will begin on August 22nd.

We will of course follow along with it, as we did with the original promotion. In the meanwhile, you might want to check out the games that were featured in the original Winter slots.

E3 2011: Hands-On Impressions of Journey (thatgamecompany)

June 14, 2011 8:14 PM | Cassandra Khaw


Like Deep Sea, Journey is a story about solitude.

However, while the former personifies everything we fear about isolation, Journey does not. If anything, it articulates the beauty of it, of being somewhere without society, of being separate. Journey is a reminder that you can be alone without being lonely.

It's also, hands down, one of the best-looking games I saw at E3.

Trailer: Spelunky XBLA (Derek Yu)

June 14, 2011 6:00 PM | Michael Rose

The debut trailer has appeared for Spelunky's venture onto Xbox Live Arcade, and quite honestly, if you can watch this without getting all giddy and excited, you either don't have an Xbox, or just don't enjoy gaming at all.

I mean, look at it! Look at it! There's rolling boulders and giant wasps and fish trying to eat you and explosions and online multiplayer and oh dear I need to breath. Will it be the biggest hit for XBLA this year? Let's hope so. Check out the Spelunky site for more lovely shots and videos, and also to download the original free PC version.

Trailer: Take Arms (Discord Games)

June 14, 2011 3:00 PM | Michael Rose

Take Arms is an upcoming 2D multiplayer shooter for Xbox Live Indie Games that features two factions battling it out for supremacy in a post-apocalyptic world. Due to be released sometime soon, the action looks solid and fast-paced.

The issue here is that Xbox Live Indie Games possibly isn't the great platform for it - online multiplayer XBLIG titles don't tend to do very well, unless they have lots of random letter in their names. But if Discord Games keeps the price low, then perhaps this might pick up a following.

And in case you were wondering - yes, that is Jon St. John, the voice of Duke Nukem. Check out Take Arms over on the official site.

E3 2011: Hands-on Impressions of Awesomenauts (Ronimo Games)

June 10, 2011 11:59 PM | Cassandra Khaw


Oh, Ronimo Games, I'm sorry I doubted you. While rabidly excited about Awesomenauts, I've had reservations about your promise of a Metal Slug and Defense of the Ancients (DotA) mash-up. Familiarity, it seems, does indeed breed contempt and not only contempt of the familiar but also contempt of anything that doesn't match the familiar. As a Malaysian, I had grown up with DotA as a big part of my life and the idea of the genre suddenly made into a cartoony, 80's-inspired side-scrolling game just boggled my mind.

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