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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Ronimo Games' Awesomenauts Looks Awesome

May 23, 2011 7:00 AM | Cassandra Khaw

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Swords & Soldiers is probably one of my favorite games of all time. It might have had something to do with the blatantly silly humor, the kid-friendly graphics and the slick manner with which the interface carried itself. It also totally helped that the game features rampant cartoon-y violence that has nothing to do with pixelated gore and things that would make children run crying to their mothers.

Of course, that's all in the past now and as we all knows, developers need to continuously work the grind in order to ensure their survival and our uninterrupted entertainment. Due for publication by dtp Entertainment, Awesomenauts is Ronimo Games' next endeavor, a Multiplayer Online Battle Arena (MOBA) that will be shown for the first time during E3. Obviously, I wasn't going to sit for that and waylaid Jasper Koning with a few choice questions.

When asked about the source of their inspiration, Jasper Koning had said, "We've been very heavily inspired by classic cartoon series like Galaxy Rangers, Thundercats, MASK, TMNT, Starcom, etc." It also appears as though Awesomenauts has been in production since the first release of Swords & Soldiers in 2009, a good sign that we might not have too long to wait before release. "Awesomenauts is an awesome mix between classic side-scrolling shooters like Metal Slug and Turrican as well as MOBAs like Defense of the Ancients and League of Legends. " Koning also added.

Those were the most explicit answers that I got. Everything else, outside of the promise that up to six players can play simultaneously, was replied to with a cheeky, "You'd find out at E3!"

Tease.

After the cut, we have a few early screenshots from the game including an Indiegames-exclusive look at what appears to be a Russian Space Monkey with psionic powers.

Trailer: UpBot Goes Up (Ishisoft)

May 12, 2011 11:00 AM | Tim W.


Here's a new trailer for the Xbox Live Indie Games version of Ishisoft's Upbot Goes Up, which is set to feature a collection of sixty levels to play (up from the thirty-two found in the Flash version), 3D graphics, a colour-blindness mode, and a one-button accessibility option.

No price has been set for the game yet, but it should cost just about the same as their last XBLIG release Treasure Treasure: Fortress Forage: Extra Edition (which is just 80 Microsoft Points). A demo for the Xbox version of Upbot should be available at around the same time as the full game, but there's nothing preventing you from giving the Flash build a go now at Kongregate or Armor Games.

Game Developer's May Issue Showcases Xbox Live Indie Games Postmortem

May 9, 2011 7:28 PM | Michael Rose

maycover.jpgThe May 2011 issue of Game Developer magazine, the sister print publication to Gamasutra and the leading U.S. trade publication for the video game industry, has shipped to print subscribers and digital readers and is available from the Game Developer Digital service in both subscription and single-issue formats.

The May issue's exclusive postmortem focuses on five acclaimed Xbox Live Indie Titles, in which the games' creators describe some of their achievements, as well as the hardships they endured working on Microsoft's independent games platform.

Mommy's Best Games' Nathan Fouts, for instance, explains how he ensured his indie shmup Shoot 1UP included support for disabled players.

He writes, "I worked with accessibility organizations Able Gamers and One Switch to hone the menus and controls for the game to support as many options as possible for handicapped and non-handicapped gamers alike."

Trailer: Platformance 2 (Magiko Gaming)

May 7, 2011 11:00 AM | Michael Rose


The original Platformance is still one of my favourite games on the Xbox Live Indie Games service, so news of a sequel is the best kind of news. In case you missed the first one, it's a platformer that throws tricky obstacles at you frequently, and revels in death plus respawn.

The sequel is moving away from the medieval setting and blasting 1000 years into the future, where an Indiana Jones style character is attempting to save yet another damsel in distress. No doubt the premise will remain the same, as saws, dagger and other nasty things launch out of walls and cut your life short many times over.

Coming to XBLIG soon! Grab the original in the meanwhile, it's ace.

Trailer: Rocketbirds: Reloaded! (Ratloop Asia)

May 3, 2011 1:30 PM | Tim W.



It's another game with birds in it, although we should probably mention that the Rocketbirds series has been around for quite a while now - first for the desktop and now the jump to Sony's console. This trailer showcases the difference between the two versions besides the title: faster and smoother sprite animation, updated graphics, improved parallax scrolling, new scenes, and your usual jetpack sequences. If you like 3D in your games, they have that too.

Rocketbirds: Reloaded! is scheduled to be released sometime later this year on the Playstation Network.

XBL Indie Game Pick: PewPewPew... (Incredible Ape)

April 11, 2011 2:30 PM | Michael Rose


PewPewPewPewPewPewPewPewPew has been released on Xbox Live Indie Games. It's a two-player side-scrolling space shooter in which both players control certain aspects of the game via microphones.

One players moves the spaceman up and down by blowing into their microphone, essentially creating a jetpack-like noise. The other shouts 'pew pew' into their microphone to make the spaceman fire his laser. As you progress, the enemies become more difficult to kill, and the laughs inevitably get you killed.

A single player can also play alone, but remember - you'll need two Xbox microphones or headsets. Available now from the Xbox Live Indie Games Marketplace for 240 MS Points ($3).

Trailer: The Dishwasher: Vampire Smile (Ska Studios)

April 5, 2011 10:00 AM | Michael Rose


The Dishwasher: Vampire Smile launches on Xbox Live Arcade tomorrow, the sequel to Dead Samurai. It's all about hacking, slashing and other gory actions that produce vast quantities of blood.

I've been giving it a play the last couple of days, and it's all enjoyable stuff - and for 800 MS Points (roughly $10), it's most definitely worth checking out. Visit the Vampire Smile site for all the details.

Microsoft Investigating Claims Of Ratings Manipulation In Xbox Live Indie Games

March 30, 2011 9:52 AM | Michael Rose

cl11.jpgMicrosoft is investigating charges of manipulation of the user ratings for Xbox Live's Indie Games Section in the wake of allegations that a group of Xbox.com users have been spamming the service with false ratings.

"We are investigating a possible misuse of ratings on XBLIG titles. We'll announce more information here as it develops," reads a recent tweet from the official XNACommunity twitter account.

Robert Boyd of Zeboyd Games -- makers of Xbox Live indie RPG titles including Breath of Death VII and Cthulhu Saves the World -- first noted the alleged manipulation last week, tying a surge of low ratings for many popular XBLIG titles to a March 24 post on the Facebook page for XBLIG game College Lacrosse: The Video Game.

The post urged fans to provide a 5-star rating to the recently released 2011 version of the title, and provided a link to the game's Xbox.com page, where anyone with a free Xbox.com account can provide a rating.

But Boyd alleges many of those fans went farther than that, providing the minimum 1-star rating to competing XBLIG titles to help improve the Lacrosse games' positions.

Amanita Design Reveals Next Three Games, Machinarium Coming to PS3

March 28, 2011 11:52 AM | Michael Rose

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Point-and-click adventure master Amanita Design has revealed what its currently working on - and it turns out that the guys are rather busy. In an interview with the lovely people at PC Gamer, details regarding three new games are divulged.

Osada is an interactive music video that is looking rather psychedelic, and will be landing in your web browser in the next couple of weeks for free. Next up is Botanicula, a more traditional point-and-clicker featuring five creatures who set out to save their home land from evil. That's due out by the end of the year.

But here's the big one - Samorost 3 is also on the way, and is promised to be bigger and more polished than the previous releases. There are no screenshots or release date as of yet, although it's believed that the game is at least two whole years away from release. Yikes.

The final chunk of Amanita Design news is regarding 2009's robot adventure game Machinarium. The devs have confirmed that the game is currently being ported over to PlayStation 3, after originally being rejected by Microsoft for Xbox 360. Read up on our review to see why you should care.

Jump below the cut for screenshots from Osada and Botanicula.

Preview: Octodad Kinect (DePaul University)

March 28, 2011 1:00 AM | Tim W.


A Kinect version of Octodad had been in development for a while now, and the students from DePaul University were at GDC to showcase an early prototype build for attendees who stopped by their IGF student showcase booth last month. Bytejacker host and IGF awards ceremony presenter Anthony Carboni sent Jackie Talbott to pay the development team a visit and interview them about their future plans for a motion-controlled port of Octodad.

Like any good interviewer, Jackie also decided to try out the prototype of Octodad Kinect for herself. Arms were waved back and forth, swimming motions were mimicked, and we have the camera operator to thank for capturing most of the tomfoolery on tape for our amusement.

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