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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Kickstarter Projects: Always Outnumbered (SRRN Games)

May 24, 2012 10:00 AM | Danny Cowan

Ash series developer SRRN Games has set up a Kickstarter campaign to fund the creation of its next title, Always Outnumbered.

SRRN describes Always Outnumbered as "a narrative driven Tower Defense game that explores the cultural and psychological implications of being attacked by relentless waves of enemies in a post-apocalyptic world." The game boasts a competitive multiplayer mode and integrated tournaments, and is set to be released for Windows, Mac, and potentially other platforms.

To promote the campaign, SSRN has released Always Outnumbered: Survival, a retro-styled freeware shooter available for Windows, Mac, Android, and Flash.

Always Outnumbered needs to raise $175,000 by June 7th to be funded. Digitally distributed copies of the game will be given to backers who pledge $15 or more.

Browser Game Pick: Soul Searchin' (Maxim Schoemaker)

May 24, 2012 7:30 AM | Steve Cook

soul.png Benjamin is feeling a little on the strange side, so he decides to enter his own brain in search of the truth about his mental well being. Soul Searchin' is a platformer with a neat core mechanic - you have the ability to shrink and unshrink Benjamin via the spacebar to navigate the labyrinth of his brain.

If I had one gripe about Soul Searchin', it would be that the visuals are a little on the bland side. However, the level design is well thought through and the soundtrack is suitably atmospheric.

Soul Searchin' is a Ludum Dare 23 entry. Play it here.

Arcane Kids' Russell Honor Discusses Jet Set Radio-like: Zineth

May 24, 2012 3:00 AM | John Polson

Rensselaer Polytechnic Institute collective Arcane Kids shared on reddit a rather slick trailer of Jet Set Radio "esque" Zineth, showing a character skating with a robot and rewinding his mistakes. The large, colorful world; the fast, furious traversing; and the grinding particle effects (at 0:30, for instance) really caught my eye.

I was even more impressed upon finding out seven students worked on this for just a half-semester in class: Jacob Knipfing, Russell Honor, Thomas Astle, Sylvia Forrest, Thomas Lanciani, Evan Gonzalez, and Dan Spaulding. Russell Honor spoke briefly with me about Zineth's concepts, those seen and unseen in the trailer.

Freeware Game Pick: Robot Pinball Escape

May 23, 2012 10:00 PM | Danny Cowan

120523_robotpinball.jpg

A group of students enrolled in the University of Utah's Entertainment Arts and Engineering: Master Games Studio program has released its thesis project, Robot Pinball Escape, as a downloadable freeware title via Desura.

Blending elements from pinball and 3D platformers, Robot Pinball Escape puts players in the role of a robot trapped inside a gigantic pinball table. The robot is able to transform into a ball, but to walk upright, jump, and attack, it first needs to gather energy by colliding with targets while in ball form.

It's a fun little gameplay experiment overall -- it'll only take you around 10 or 15 minutes to complete, but the objectives are varied and feel appropriately pinball-y. I enjoyed it very much! It's definitely worth a download, especially if you're a pinball fan.

Minecraft-esque Galaxy 55 Enters Alpha 2

May 23, 2012 6:00 PM | Cassandra Khaw



While the controls for Galaxy 55 are still kinda wonky, it's hard to refute the fact that the game looks like it may have potential for the future. Helmed by the good folk at Twinoid, Galaxy 55 has been described by its developers as a 'Minecraft-esque' adventure in space. When we first took a look at the game, there was very little to do. However, the developers have recently released Alpha 2 of the game and it appears as though we'll be able to customize spacecrafts and tinker with the crafting system now.

Curious about how it all works out? Check out the game here.

Kickstarter Projects: Kitaru (Aoineko Studios)

May 23, 2012 4:00 PM | Cassandra Khaw



A cyberpunk RPG set within a war-ravaged planet, Kitaru follows a somewhat familiar formula. There's a gorgeous, red-headed protagonist who is, coincidentally, a prodigy in the arts of assassination. Though headstrong and popular, she is also a somewhat sheltered creature. After petitioning for a chance to prove herself, she sneaks off and eventually uncovers a reasonable nefarious plot. According to the description on Kickstarter, the game will be a narrative-driven experience that will feature turn-based active-time battles, covert operations, diplomatic duties and a world that has been in development for over five years.

There's a fairly comprehensive amount of material available on the Kickstarter site. Those interested in taking a look can find it here.

Kyttaro Games Debuts Bundle In A Box: Adventure Bundle

May 23, 2012 3:00 PM | Danny Cowan

120522_biab.jpg

Kyttaro Games (a studio that employs our own Konstantinos Dimopoulos!) has kicked off its first Bundle In A Box campaign, collecting a variety of indie adventure games and launching the new title The Sea Will Claim Everything in a pay-what-you-want software bundle starting at $2.99.

In addition to hosting the worldwide commercial debut of both Jonas Kyraztes and the Lands of Dream series with The Sea Will Claim Everything, the bundle includes the adventure titles Gemini Rue, Ben There, Dan That! Special Edition, Time Gentlemen, Please!, 1893: A World's Fair Mystery, The Shivah and Metal Dead.

The core bundle features five games; Metal Dead and The Shivah are available exclusively to buyers who pay more than the bundle's current average price. All games are available as DRM-free Windows downloads, and Steam and Desura codes are provided for Ben There, Dan That!, Time Gentlemen, Please!, and Gemini Rue. The collection additionally includes Desura codes for Metal Dead.

Tower Defense Sequel Fieldrunners 2 to iOS first, then Steam

May 23, 2012 2:00 PM | John Polson

fieldrunners 2.pngRemember that Fieldrunners Steam beta last month, and their tests for an upcoming game? Well, those tests were, in part, for Subatomic Studios' IGF Mobile winner follow-up, Fieldrunners 2. The not-yet-priced game will hit iPhone at the end of June, with an iPad version available shortly afterwards. Subatomic's Alec Shobin says the team is focusing on the iPad version before bringing the sequel to Steam.

According to the press release, the sequel will contain 20 hand-painted levels spanning four distinct zones, more than 20 upgradeable towers and customizable loadouts, and over 30 different types of enemies. Fieldrunners 2 adds puzzle maps and sudden death maps to customary survival maps. I could use some more puzzles in my tower defense experience!

Check out the official website for more luscious art.

Browser Game Pick: Download Incomplete (trq)

May 23, 2012 7:30 AM | Steve Cook

download incomplete.png The data in sector No.0x23F0 has been corrupted. To fix the data, all missing bytes must be found.

Download Incomplete is a traditional platformer, in which you must use your jetpack to collect bytes, while avoiding enemies. All the bytes in each level must be collected to move onto the next. The slight twist is that each new level is just an expanded version of the first. If you die, whether it be from accidentally coming into contact with an enemy or falling off the screen, you will be sent back to where you first began. This means that you will have to venture further out in different directions in each level.

The game has a slick aesthetic, however towards the end, hunting down every last byte starts to become a grind.

Download Incomplete is a Ludum Dare 23 entry. Play it here.

Fairy Well (Wide Pixel Games)

May 23, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Fairy Well.pngFairy Well, a brand new release for the venerable Commodore 64 and the winner of RGCD's 2011 C64 16KB Cartridge Game Development Competition, has finally made it onto, well, a cartridge. A properly boxed cartridge packed with a manual and a sticker to be precise, and a cartridge you can actually buy right here. Yes, in 2012. For the Commodore 64.

What's more, you can also download Fairy Well for free over here and use the excellent, freeware VICE emulator to enjoy it.

The game is a procedurally generated flick-screen shmup/platformer that plays a bit like the classic Cybernoid, featuring impressively huge maps, a multitude of enemies and more than a few bosses. Somehow, all this has been crammed into 16 mere kilobytes of memory.

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