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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Typing Karaoke (Travis Chen)

October 24, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

typing karaoke.pngTyping Karaoke may not be a fully polished or even properly finished game yet, but it definitely is an extremely fun concept that successfully combines bits of Guitar Hero and Mavis Beacon Teaches Typing with an odd selection of songs. Silly as this may sound, said (well-implemented) idea works and, yes, Typing Karaoke is a truly enjoyable game. As an added bonus, it also looks good and its song list actually includes Radiohead's Creep; hadn't listened to that one since high-school I believe...

Release: Hotline Miami (Dennaton Games)

October 24, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Since my preview detailing the glories and successes of brutal arcade split-'em-skulls-up Hotline Miami, quite a few things have happened, but only two that should be of interest to anyone reading this post: a) I played the game quite a bit more, took my time with it and discovered that the thing, excellent gameplay and disturbing atmosphere aside, also sports a truly intriguing and well-written story, and b) Hotline Miami has finally been released and you can now grab it from such places as and Steam.

Oh, and before you go off buying your digital goods, know that in Hotline Miami's case (also, for a change) you can actually believe the hype... It's a fantastic, demanding and very rewarding game nobody should miss. Provided you can stomach all that pixelated violence and them dark overtones, that is. Gaming, you see, may never get its Citizen Kane but it can already be proud of its American Psycho.

A New Record for IGF Submissions at Nearly 600 Games

October 23, 2012 8:00 PM | Staff

IGF2013polysquare.jpgThe organizers of the 15th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- are proud to announce that the event has once again seen record entry numbers for its latest Main Competition.

In total, the GDC 2013 co-located festival attracted 589 Main Competition entries from both already renowned indie developers and first-time entrants, just topping the record-breaking 567 games that the show saw in 2012.

Some of the hundreds of intriguing-looking titles entered in the IGF Main Competition this year include EightyEightGames' RPG matching game 10000000, Christine Love's visual novel Analogue: A Hate Story, and Blue Manchu's CCG/RPG hybrid Card Hunter.

The entrants also feature titles such as Hitbox Team's action platformer Dustforce, SantaRagione and BloodyMonkey's unusual first person puzzler MirrorMoon, and much more - and everyone is welcome to check out the full list of entries now.

With the event growing ever larger, IGF 2013 has expanded each of its Main Competition award categories to six finalists (except Nuovo, which has 8 finalists). The Main Competition finalists will be announced in January 2013, and all will be available in playable form at a larger, expanded IGF pavilion on the GDC show floor.

Browser Game Pick: Zero Summer (Hierophant)

October 23, 2012 6:00 PM | Cassandra Khaw

zerosummer.jpg If you were a fan of Failbetter Games' Fallen London, chances are you're going to love Zero Summer. Though not written by the same people who created Fallen London, Zero Summer shares a very similar writing style. What makes Zero Summer so interesting, perhaps, is not the setting (though that's delivered well enough) but how a lot of it seems focused upon constructing the protagonist's past. As the amnesiac gunslinging hero of the story, you'll have to divine who you were and what matters most to you in this post-monster near-future America.

Play the game here.

Freeware Game Pick: The Burger Flipper (El Ruffo)

October 23, 2012 4:00 PM | Cassandra Khaw

burgerflipper_2.jpg It was only last month that we first took a peek at The Burger Flipper, an upcoming point & click adventure that will have players taking on the role of an intrepid food service person as he attempts to juggle work, love and unwelcomed attention from government personnel. If the idea of such an adventure had you all fired up and ready to go, you'll probably be happy to learn that the game is, now in fact, available to the masses. Wonderfully unashamed to break the fourth wall, The Burger Flipper's a short, humorous experience and a great first attempt at game making.

Play the game here.

Minecraft Violation Becomes Inspiration for The Castle Doctrine

October 23, 2012 2:00 PM | John Polson

Thumbnail image for jrohrer2a.png"What would you do if someone was breaking into your house with your family inside?" the thought-provoking, Inside a Star-Filled Sky and Passage developer Jason Rohrer asked while discussing his upcoming massively-multiplayer game of burglary and home defense The Castle Doctrine. In protecting yourself and your home, have you gone too far if the perpetrator meets a pixelated red death?

The answer seems like a resounding "no," though the game's permadeath conditions may cause players to question their actions and consequences at least in-game, if not in life. Rohrer struggled with his own answers, as he faced defending his personal space first in the cyber world of Minecraft and then as a homeowner.

The Castle Doctrine's Doctrine

Rohrer said the The Castle Doctrine could compare to a tower defense where the "creeps" are the other players. However, the burglary aspect does not imply a stealth game, as players only go into other people's houses when they're not home.

"So, you're not sneaking so much as trying to find your way through to the vault without being trapped or killed. This is a massively multiplayer game, but one where you never see anyone else directly, though you do see the things that they've made (their houses) when you break into them. And you do see evidence of their activities when you return to your own house to find that it's been robbed," described Rohrer.

Release - Giana Sisters: Twisted Dreams (Black Forest Games)

October 23, 2012 12:00 PM | Danny Cowan

First, it was Kickstarted. Then, it was Greenlit. Today, thanks to an outpouring of fan support, Black Forest Games' retro revival Giana Sisters: Twisted Dreams is now available for purchase via Steam, GamersGate, and

Giana Sisters: Twisted Dreams is a colorful side-scroller in which players must switch between two characters in order to traverse difficult platforming sequences and solve environmental puzzles. As you can see in the trailer above, each level's surrounding environment shifts dramatically whenever you change characters. The background music follows suit, smoothly transitioning between a Chris Hülsbeck-composed chiptune soundtrack and metal remixes from Machinae Supremacy.

Giana Sisters: Twisted Dreams is regularly priced at $14.99, but is available for $11.24 during its launch week.

Adventures of Shuggy Level Pack Coming to PC October 26th

October 23, 2012 10:00 AM | Danny Cowan


Smudged Cat Games will release a set of 40 new single-player levels for the PC version of its acclaimed puzzle-platformer The Adventures of Shuggy this Friday, October 26th.

The free "Shuggy's Teleporting Troubles" level pack offers a series of stages designed around a new "secondary teleporter" gadget. Smudged Cat's David Johnston notes that the secondary teleporter will work in conjunction with Shuggy's varied mechanics and gameplay styles to produce new and unexpected challenges.

The Adventures of Shuggy is priced at $4.99, and is available for purchase from Steam, Desura, and

Indie Tools: Engine 001

October 23, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

001.pngAs the dozens of Indie Tools already presented should have already made clear, when it comes to game development software, we are spoilt for choice. There is, quite literally, something for everyone and, appropriately, there is also Engine 001. Another game creation program created with everyone in mind, hence another tool that doesn't require any programming knowledge.

Having already tried quite a few tools of the sort, all I can say is that 001's flow-chart styled drag-and-drop system feels pretty smart and very easy to use, but I suppose this has more to do with how one's brain is wired. Or, maybe, it is a matter of taste, but I frankly can't say which way of codeless scripting is the best. I do though suggest you give Engine 001 a try and see if it fits your needs and the way you design things.

Freeware Game Pick: Erie (UGF)

October 23, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

eerie.pngSeems everyone is fond of horror games these days. Probably has something to do with the financial crisis, but let's not dwell on that. Better let you know about Erie; one of the actually few freeware horror games around. Well, it's a survival horror-esque affair taking place back in 1966 and following a partial nuclear meltdown and the subsequent strange events taking place in a sleepy Michigan town by Lake Erie.

You get to play as Oliver Victor, an interestingly named Red Cross investigator, sent to help and, uhm, investigate what is actually going on, only to end up running for his life and avoiding mutated horrors. Then you, the player, will get to scream quite a bit, as Erie isn't afraid of jump scares, which it is competent enough to masterfully tie to its overall atmosphere. Trust me, them jump-scares do work... As does the rest of this rather stunning game.

Download Erie over at Desura and have a look at its official site over here.

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