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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Indie Royale Profile: Reprisal

October 21, 2012 4:00 AM | Staff



[Guest reviewer Colin Brown profiles each game in the Fall Bundle, available at the IndieGames co-created site Indie Royale.]

Populous, as you probably all know, was a terrific and groundbreaking strategy game from the mind of the ever ponderous Peter Molyneux. It's mostly famous for pretty much pioneering the concept of manipulating the world instead of the characters. Putting players in the role of a godlike figure in the sky, Populous required you to exercise your terrific elemental powers in order to help your favoured NPC tribe grow and take down their rivals. The key way to do this was through raising land from the sea and flattening mountains to allow villages to grow, but you could sling lightning and other such elemental disasters on your enemies to gain an advantage. It was a relatively simple game by today's standards, but it definitely earned its way into video game history by doing something totally fresh.

The Key to a Remote Studio? 'Getting Drunk Together'

October 21, 2012 2:00 AM | Staff

squid.jpgIf you're planning on building a software team without an office, ex-Ubisoft developer Emeric Thoa recommends periodically convening for work, games, and fun to keep teams cohesive.

"One of the best ways we've found to improve remote work is to stop being remote for a while. We call this a 'workcamp', and the recipe is pretty simple," says Thoa, who adds "getting drunk together" in person is also a surefire way to bond.

A former Ubisoft developer, he formed a small and completely distributed studio called The Game Bakers to work on titles such as Squids for iOS.

The picture above is the team taking a cooking class together after the successful completion of Squids.

Browser Game Pick: The Visit (Exotworking)

October 20, 2012 4:00 PM | Cassandra Khaw

thevisit.jpg At first glance, The Visit looks very much like your average retro-inspired platformer. As the green-suited protagonist, it is your mission to get to your ladyfriend's house for what may well be a risque visit. Nonetheless, certain problems may arise along the way with the local crustacean population.It's a brief yet amusing experience, one that is likely to have you exploring the game's varied endings.

I won't spoil it for you so play the game here.

Source: Venus Patrol

Team Meat Announces Mew-Genics

October 20, 2012 10:30 AM | John Polson

mew-genics.pngTeam Meat's development for the new Super Meat Boy for iOS and PC has taken a back seat as they work on game jam borne Mew-Genics, a randomly generated, strange game that involves cats.

The team blogs that more gameplay details and exact platforms are on their way. Both Tommy Refenes' and Edmund McMillen's Twitter accounts have since (at the time of this writing) gone silent. For now, enjoy the mew-tated kitten shots above and after the jump.

Portal Co-creator Kim Swift to Give Indie Summit Keynote at GDC China

October 20, 2012 2:00 AM | Staff

swift gdc.jpgThere's certainly no one path to success in the game industry, but Kim Swift's rise to fame still stands out as a particularly interesting case.

After joining Valve and helping to mastermind the acclaimed Portal right out of college (cuing off IGF Student finalist Narbacular Drop), Swift has gone on to become one of the industry's most renowned designers. Today, she serves as a creative director at Airtight Games, where she co-created the first person puzzler Quantum Conundrum.

Swift has accomplished quite a bit in just a few short years, and at next month's GDC China, she will host a keynote at the Independent Games Summit to discuss the lessons she's learned along the way, where things went wrong, and how other developers can learn from her experience.

She'll also take a moment to discuss her "design principles for creating games for a more mass appeal, how to work best with a team of talented, passionate developers, and how to create an enjoyable and fun game."

This keynote, titled "Designing Fun: Easier Said Than Done," will be open to GDC China's All Access and Summits & Tutorials pass holders. Online registration is now open on the GDC China website, and the show itself will take place November 17-19 at the Shanghai Convention Center in Shanghai, China.

Browser Game Pick: Sun Hop (GamesFree)

October 19, 2012 6:00 PM | Cassandra Khaw

sunhop.jpg A simple yet effective little browser-based title, Sun Hop is a cheery-looking game that will require you to do no more than move a globular black creature from one planet to another till it is capable of running rings around the sun. Why? We don't know. Nonetheless, it remains a weirdly engrossing, one-button (you'll only ever have to press the space bar) experience. There are only about twenty four levels in all, so it's unlikely that you will expend too much time here.

Play the game.

Trailer: Super Motherload (Xgen Studios)

October 19, 2012 4:00 PM | Cassandra Khaw



Is a failed Kickstarter the end? Not necessarily. While the Super Motherload Kickstarter never reached its goal of $50, 000, it looks like that was merely a temporary setback for Xgen Studios. Development for this sequel to their 2004's Motherload appears to be still on-going. For those of you who missed out on mention of the game the first time around, Super Motherload is going to be a 1 to 4 player couch co-op console experience, one that will have you excavating the depths of Mars for fun and profit.

No set release date has been announced as of yet but for those interested in keeping tabs on the game, here's the official website.

Indie Royale Profile: Blackwell Deception

October 19, 2012 3:30 PM | Staff



[Guest reviewer Colin Brown profiles each game in the Fall Bundle, available at the IndieGames co-created site Indie Royale.]

If you've been meticulously maintaining your Indie Royale Collection since last Christmas, odds are you remember Wadjet Eye's debut of the remastered three game Blackwell collection. You've had plenty of time since then to fill that fourth game shaped hole on your shelf, but now you've officially run out of reasons thanks to the newest Indie Royale. If you've played the previous games in the series, or almost any Wadjet Eye productions in general, you probably know exactly what to expect in terms of style and design. But if you're unfamiliar with Wadjet Eye's flagship paranormal detective series, Blackwell Deception is not a bad entry point at all.

Indie Royale Profile: AVSEQ

October 19, 2012 3:00 PM | Staff



[Guest reviewer Colin Brown profiles each game in the Fall Bundle, available at the IndieGames co-created site Indie Royale.]

AVSEQ is a deceptively simple game from Big Robot. Atoms fall from the top of the screen, and you must quickly link matching colours together before they crash to the bottom. Special white atoms appear on occasion, which can be linked between any colours, allowing for larger combos. And without seeing and hearing the game in action, you would probably misjudge how deep that simplicity could be. Sure, there are special atoms that slow down time, other that speed it up and a few that generate extra atoms, but largely the simple mechanics boil down to a game about clicking and linking combos while being quick and smart. But this sort of analysis of AVSEQ is missing one critical aspect.

Jason Rohrer Teases MMO The Castle Doctrine

October 19, 2012 3:00 PM | John Polson

alarm The Castle Doctrine.jpgPassage and Inside a Star-Filled Sky developer Jason Rohrer revealed today a teaser website for his upcoming game The Castle Doctrine. The game is billed as a "massively-multiplayer game of burglary and home defense" and is scheduled to release soon across all PC platforms: Windows, Mac, and Linux.

The Casle Doctrine was actually leaked back in July during the Us and The Game Industry Kickstarter campaign, but Rohrer wasn't ready to talk about his "upcoming massively-multiplayer asynchronous game" at the time. His last released title was Jason Rohrer with Music by Tom Bailey: Diamond Trust of London for the Nintendo DS.

Gleaning from the photos after the jump, The Castle Doctrine appears to adopt a mostly top-down perspective with crisply-colored pixels. The first of the three game photos suggests that the home defense traps can get rather grisly.

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