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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Indie Games for Good Marathon Starts Now

October 19, 2012 1:00 PM | John Polson

IGGmarathon.jpgThe Indie Games for Good Marathon kicks off today, a live-streaming event that encourages people to donate to Child's Play while generating exposure for independently developed games. The marathoners keep playing as long as people keep donating, and the games played during the marathon will be determined by requests from the donors.

The marathon also gives back, with multiple game codes for over 50 games planned through raffles. Fans can also purchase personalized items through an auction, such as a signed Journey art book, ThatGameCompany shirts, and a character named after you in the next game by Daniel Remar (creator of Iji).

Interviews with devs from The Ship, Ms. Spolsion Man, SpaceChem, and more are planned on this schedule. Be sure to check the list as it updates when certain games and devs will make an appearance.

Last year, the team played 79 hours of indie games and raised $6,816.40 for Child's Play. As of this writing, before the marathon has even begun, they have raised $4,617.00.

Match-3 Shooter in Space Launches at Desura

October 19, 2012 12:00 PM | Danny Cowan

Ysty's combination side-scrolling shoot-'em-up and match-three puzzler (yes, really!) in Space is now available for Windows, Mac, and Linux at Desura.

In Space is both a procedurally generated arcade shoot-'em-up and a match-three puzzler in which the puzzle pieces want you dead. The game offers unlockable upgrades for your ship and weapons, and includes four distinct gameplay modes. The genre mixing here is unexpected to be sure, but it just might be crazy enough to work.

In Space is regularly priced at $4.99, but is on sale for $3.99 over the next three days. A free demo is also available.

Freeware Game Pick: G-Force (Rob Fearon)

October 19, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

gforce.pngG:Force by Robert Fearon is a retro remake (or would 'adaptation' be a more suitable word?) of an 8-bit remake of classic arcade Tempest. A re-interpretation of Tempest in 2D. It is thus a rather tactical shmup that glows and makes odd humour all the while being an excellent and very freeware game, that is currently only available for Windows PCs, though a Mac version and more features for both versions are bound to appear soon.

Browser Game Pick: No, Birdie, No! (Coli, Molino, Longo)

October 19, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

nobirdieno.pngThere you are, minding your own business and hanging for dear life on the edge of a cliff, eight fingers separating you from certain death, when a mean monster of a bird decides to peck at you. What can you do besides die? Well, you can prolong your torture apparently and maybe even go for a No, Birdie, No! highscore. It's a brilliant finger-twister, you know.

Nitronic Rush Goes The Commercial Distance

October 19, 2012 3:00 AM | John Polson

Three members behind last year's survival driving sensation Nitronic Rush are gauging interest for their spiritual follow up Distance on Kickstarter and Steam Greenlight. Notable additions to Distance so far will be LAN and online multiplayer functionality in classic racing, tag, capture the flag, stunt mode, and more. The team will also add a level editor and modding tools.

These additions may sound like Distance is just trying to catch up to all the latest AAA racing game features, but much innovation is planned and is already rooted in its Nitronic Rush foundation. For instance, the exploration mode sounds more exciting than the traditional Grand Theft Auto style, since the car can jump, rotate, ride up building sides, and generally defy gravity. Players will be able to explore the city to find hidden paths and find secrets that reveal the city's past.

Get a job: High Moon and others hiring now on the Gamasutra jobs board

October 19, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at High Moon, Gameloft New Orleans, CCP North America, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

CCP - North America: Level Design Director:
"Each of our four studios have unique environments, while working with cutting edge technology and freedom to innovate across the globe. Awesome benefits include things free meals, childcare support, health/recreation supplements and company trips to exotic locations like Morocco and a team spirit that is so unique you just have to visit us to believe it!"

Roblox Corporation: Senior Systems Engineer:
"Roblox is a leading user-generated gaming site that makes players the architects of their own 3D worlds, drawing over one billion page views and 21 million in-game hours each month. The site is ranked #1 in the US for total engagement time within the 8-14 year old segment, and is rapidly growing in popularity amongst players aged 15+. Our vision is to become the leader in user-generated gaming for all ages, around the world. On Roblox, players use core building components to create elaborate online games that simulate the real world. "

Screenshots of Pontification

October 18, 2012 8:32 PM | Cassandra Khaw

pontification_1.jpg Ever wondered what it would be like to be a disillusioned, discorporeal Catholic priest who wants nothing more than to find out what the Vatican has been lying about all these years? If so, I've got just the game for you. The upcoming Pontification is a 2D platformer that will have you taking the role of the aforementioned clergyman. After an encounter with a centuries-old spirit, Father O'Brien must then 'race to possess the Popeto reveal the truth about the Catholic Church to the public at the annual address in St.Peter's Square for Easter Sunday, an event which will be televised all around the world.'

Yuuup. Those curious about the progress of the game should bookmark this link here.

Indie Royale Profile: Oil Rush

October 18, 2012 8:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in the Fall Bundle, available at the IndieGames co-created site Indie Royale.]

There's a rather high number of what I like to call casual real time strategy games hanging around these days. For clarity, a casual RTS is defined as a title where you forgo direct control over your units in exchange for simple, general commands, and unit production is either vastly simplified or taken out of the player's hands entirely. For people who don't have the head or muscle memory for the full blown RTS experience, a casual RTS can be a terrific, simplified and addictive burst of strategy gaming. Swords and Soldiers and Auralux are two great examples, and there are plenty more. But it's hard to name a casual RTS that aims for both high end visual production values and deeper strategy, and that's where Unigine's Oil Rush comes in.

Trailer: Apotheon (Alientrap Games)

October 18, 2012 4:00 PM | Cassandra Khaw

Alientrap Games' latest title is one that will probably make fans of Greecian mythology immensely pleased. A 2D platform action-RPG, Apotheon will have you serving as humanity's last champion against the machinations of an embittered Hera. Intent on saving your species, you will find yourself doing what heroes do best: destroy everything. At least, that's the plan. It's entirely up to you as to whether or not you'll survive the trip from the underworld to Mount Olympus.

No set release date has been announced of yet. Nonetheless, it looks like, if all goes as planned, we may see the game sometime in the middle of 2013. For now, enjoy the video and bookmark the official website for more information.

Freeware Game Pick: Battle Combat Fighters (Nifflas)

October 18, 2012 2:00 PM | John Polson

nifflas battle ultra.pngWhile Nifflas puts the finishing touches on Knytt Underground, he managed to squeeze out a work-in-progress freeware pack for Windows: Battle Combat Fighters. The newest version in the download is Battle Combat Fighter Ultra, but all are iterations on a crazy arena shooter formula that really plays out more like bullet-hell chess with physics. Players and enemies asynchronously shoot or boost one movement at a time, with the white and blue dots predicting your movement depending on which action you choose.

Nifflas' unofficial indie PR rep, Douglas Wilson of Die Gute Fabrik, tells me that each stage is infinite; players aim for the highest score possible. Most of the game was created by Nifflas, but part of it is by his game design students. Another level is by some students he worked with at a game jam. Further development on the game is uncertain.

Side lesson here? Attend some game jams, as you never know who you will get to work with!

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