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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Nitrome Takes Flightless to Steam

October 15, 2012 12:00 PM | John Polson

Ladder-intensive puzzle-platformer Flightless will be Nitrome's first commercial PC release, and it looks and plays likes its most ambitious. Abandoning conventional platforming and biology, the ducks here cannot jump or fly. Actually, the truth is more gruesome: these kleptomaniatic ducks had their wings clipped as punishment for stealing.

However, their magic ladders can smash enemies, activate switches, bend around corners, go through teleporters, and even collect gems. As the ducks explore, they must find specified numbers of gems to unlock deeper areas of the dungeons.

Hotline Miami Preview

October 15, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

Before you watch the following trailer and I go on with my Hotline Miami preview know this: Hotline Miami is brutal. And you get to play as a pretty nasty masked murderer. Also, it's not something you'd want your kids or the more sensitive people around you seeing. Anyway. Disclaimer over. Here's a trailer that's a tad more disturbing than the game itself:

So, yeah, Hotline Miami then. Well, it's a game that thematically walks the fine line separating Scarface and Hostel while simultaneously offering some impressively elegant and precise arcade action. Arcade murdering action to be exact with subtle bits of stealth and a healthy requirement for tactical thinking thrown in for good measure.

IndieGoGo Project: Arrapha (Amon26)

October 15, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

I have been a fan of Amon26's work for quite some time now and I must admit to deeply appreciating his talent, unique approach to design and fresh ideas, and that I have enjoyed offerings such as All Of Our Friends Are Dead and Gyossait a bit too much. What's more, I can't help but be excited for Arrapha: a comedic horror-farse, metroidvania-esque adventure in the making with more than a few surreal bits in it and an apparently sublime atmosphere that looks all lovely and promising.

Intrigued? Good. You can happily both help Arrapha get made and keep its promises, and provide Amon26 with some much need support via the magic of crowdfunding. Just hop over to the Arrapha IndieGoGo page and all will be made clear.

Freeware Game Pick: Jellyova (Sergey Obolonkov)

October 15, 2012 3:00 AM | John Polson

Very much a nod to Ecco the Dolphin, Sergey Obolonkov's Jellyova is finally complete and free for Windows users to try. Jellyova throws players into an underwater action/adventure as a jellyfish that can change its color to solve puzzles and affect shiny crystals.

And like Ecco the Dolphin, Jellyova is pretty damn hard, which was Obolonkov's intention. He recalled to me 'The Undercaves' level, where Ecco first met an octopus. Ecco had to swim slowly not to be noticed, yet not too slowly since Ecco needed air to breathe. "It was an annoying place - and thrilling at the same time," he recollected.

I certainly experienced a bit of both with Jellyova, and its ambient music and charming visuals helped ease me into the difficulty. Why not give it a go?

Oculus Counting on Indies for Virtual Reality Success

October 14, 2012 11:00 PM | Staff

oculus.jpgThe promise of the Oculus Rift is a new generation of high fidelity virtual reality -- full-on digital immersion that places players in the worlds created by game developers.

Key leaders at major studios like id Software, Epic Games, and Valve have expressed a high level interest in the headset, even though it's still only a prototype. But for Brendan Iribe, CEO of Oculus, it's indie developers who will be key to the initial success of the promising device.

"Both us and big, key people who we've been talking to -- big, key, triple-A developers -- have said 'indies are going to be largely your secret to success.' Indies are going to be a big part of the beginning of this, and certainly the whole process, but especially the beginning.

"That's because right now, from a triple-A developer you're going to get ports. They're not making made-for-VR content today because there's no market. Can you convince a publisher or a big developer that needs to pay 100 people to make a VR game for a non-existent VR market? That's pretty hard. So you'll just get triple-A games ported over."

He said triple-A developers will be able to do a good job of creating game modes that support Oculus, but you're unlikely to see a "holy grail" VR-tailored experience with a port. Right now, Oculus is demoing the prototype with id Software's Doom 3.

Browser Game Pick: January (Rich Vreeland)

October 14, 2012 4:53 PM | Cassandra Khaw

winter_january.jpg In celebration of the ever-approaching winter, we have Rich Vreeland's January for your viewing pleasure today. This debut title has been described by its developer as an 'experiment in algorithmic music generation', The mechanics are simple. As the warmly-dressed gentleman in the game, players will be able to 'play music' by catching snowflakes of varying sizes on their tongue. It's mostly an atmospheric sort of experience so this probably won't be for everyone.

Check out the game here.

Freeware Game Pick: EXTRAPOWER Star Resistance (Lucky Lamp)

October 14, 2012 12:00 PM | John Polson

extrapower art.pngA special treat for 80s anime and horizontal shmup fans, EXTRAPOWER Star Resistance is a refreshing Windows freeware title that is heavy on challenge and style. The bullets start flying even in the first stage, and even the first boss takes on multiple forms.

Fortunately, each of the four playable characters has unique abilities, seen in their main, sub and "final crush" attacks. For instance, Walhalla's main attack is a close-ranged sword swipe and her sub attack is charged sword thrown across the screen. Numeri's design and play is a personal favorite. Her main attack involves hundreds of bullets that have homing capabilities, and her sub is a fierce swipe from this creepy huge claw that helms her bed-like chariot.

Kickstarter Projects: 3089 (Phr00t)

October 14, 2012 8:00 AM | Danny Cowan

After launching a Kickstarter campaign earlier this month, indie developer Jeremy Vight (Phr00t) has secured funding for 3089, a sequel to the Indie Royale-starring open-world adventure game 3079.

"3089 will be a futuristic, randomly generated 3D action role-playing game," Vight explains. "It will feel like a first-person shooter, have the depth of a modern role-playing game & be set in a randomly generated world."

3089 will ditch 3079's blocky graphics in favor of smoother terrain featuring procedurally generated textures. The game also boasts a weapon construction system, randomly generated vehicles, and a complete narrative, which may also be procedurally generated.

Access to the alpha, beta, and final versions of 3089 for Windows, Mac, and Linux will be given to backers who contribute $20 or more. Pledges of $40 or more will also receive copies of 3079 and Phr00t's latest game, Gentrieve 2.

[Thanks, Joel J!]

IndieCade Reveals 2012 Show Winners, New York City Show for 2013

October 14, 2012 4:00 AM | Staff

unmanned gama.jpgIndieCade organizers have named the winners of the show's 2012 game awards, with Molleindustria's Unmanned scooping the Grand Jury prize.

The awards aim to recognize "superior examples of story development, visual, technological, audio and all-around independent game titles," alongside developers who have contributed greatly to the indie game space.

Other winners included RSBLSB's PSN puzzle shooter Dyad which took home the award for Best Audio, while Amanita Design's Botanicula won Best Story/World Design.

IndieCade also revealed that it will host a new show, called IndieCade East, in New York City from February 16-17, 2013. The first annual show will feature finalists and award winners from the main IndieCade show for attendees to play.

The full list of winners is as follows:

Kickstarter Projects: Songmasters (Armogaste)

October 13, 2012 11:00 PM | Cassandra Khaw

Browser-based games are, in general, either hit or miss. More often than not, they fall under the latter category. Nonetheless, Songmasters looks like it might potentially be a rather interesting offering. Intended to be a massively multiplayer strategy game set in a world where music can be, quite literally, wielded as a weapon. Will it work? With forty-nine days and almost half of their $20,000 goal met, it looks like we're likely to be able to find out.

Want to learn more? You can check out the full details here.
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