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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Video: How Abstraction Gave Proteus its Voice

October 13, 2012 7:00 PM | Staff

[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]

The music- and exploration-based Proteus is a perfect example of minimalist game design. It has few defined goals, and exists primarily to let players wander about its atmospheric, pixel-like world.

During its inception, however, the game almost became something quite different. During an in-depth postmortem at this year's Game Developers Conference Europe, Proteus creator Ed Key explained that he and musician David Kanaga threw around some complex ideas when creating this dynamic musical experience.

"We were looking at ways to give players the tools to make music within the game, so they could arrange objects and you'd have a synthesizer or sequencer," Key said. "But I think the reason we didn't go any further with it is because it felt like it would feel too useful; it'd feel too much like a creative tool rather than a mysterious game world to explore."

A First Glimpse of AEON

October 13, 2012 4:00 PM | Cassandra Khaw

The description for AEON is confusing if intriguing. In the developer's own words, AEON 'is/[may become]/isn't/has been a first person singleplayer survival horror game set in - error, paradox paradox pard-- megastructure/colony[generation] ship/station/reality.' That's really all we have to go on right now but, if the other titles the developer is associated with are any indication of things, AEON will be rather interesting.

You can find AEON's devlog thread on TIGsource here.

Beta Release: Taijou (Tijital Games)

October 13, 2012 8:00 AM | Danny Cowan

Tijital Games has released a free Windows beta version of Taijou, a self-described "bullet-hell platformer" inspired by Touhou and Cave Story.

Taijou takes the awe-inspiring bullet patterns you'd normally find in a bullet-hell shooter and puts them in the context of a side-scrolling platformer, offering a series of fast-paced levels and difficult boss battles. You also have the ability to dash over short distances, allowing you to pass through screen-spanning lasers and bullet patterns that you'd prefer not to approach head-on.

Taijou is up for vote at Steam Greenlight.

[via @shmups]

Llamasoft's Five A Day Released in Mac App Store

October 12, 2012 11:00 PM | Danny Cowan

Following up on its iOS debut in April, Llamasoft's fruit-evangelizing shoot-'em-up Five A Day is now available in the Mac App Store.

Five A Day is a Time Pilot-like multi-scrolling shooter in which players destroy squadrons of enemies and recover their delicious fruit cargo. The experience is oddly relaxing thanks to its soothing soundtrack, and since it's a Jeff Minter game, you can expect minotaurs to play a prominent role.

Five A Day is priced at $2.99.

Holy Fanny Pack, Super Comboman!

October 12, 2012 2:30 PM | John Polson

Fans of side scrolling beat 'em ups with a penchant for sticker hording, your day has come. Super Comboman is all about mashing out ground and air combos on mindless workers, smashing all sorts of breakable objects, and a little bit of physics-based puzzle solving. The next puzzle developer Interabang Entertainment has to solve, though, is getting enough funding for its Kickstarter, which has almost hit 10% of its $14,900 goal in one day.

Super Comboman revolves around unsung sticker star Struggles who is rather agile for his frame, possibly due to the aerodynamics of his triple-nugget hairdo or the magical fanny pack he wears. I'm a fan of the sticker artwork, for sure, but the art found in the rewards section joyously screams Capcom nostalgia to me.

Super Comboman has a tentative May 2013 release date for Mac and Windows, with Android, iOS and Linux as stretch goals.

Browser Game Pick: Swing Soccer (Splittin' Pixels Studios)

October 12, 2012 12:00 PM | Danny Cowan

Over at, Splittin' Pixels Studios has launched Swing Soccer, a level-based physics puzzler with unique (and surprisingly gory) rope-swinging mechanics.

In each stage, you must use timed swings in order to kick a soccer ball into a goal or basket at the opposite end of the level. Your character is fragile, though, and if it bumps into the surrounding environment, it's likely to lose an arm or a leg in the process. Levels often end with your character collapsed in a bloody, mangled heap.

The dismemberment isn't just for shock value, though; on more than one occasion, I've witnessed severed limbs colliding with the ball, knocking it into the goal for an unexpected win. There's also a head-to-head competitive multiplayer mode, in which things get really messy.

Freeware Game Pick: Insane Balancing On One Leg In Extremely High Places (Nik Sudan)

October 12, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

The world's first balancing on one leg in extremely high places simulator has been released and it will actually allow you to realistically experience the joy and exhilaration of balancing on one leg in such extremely high places as mountain cottages, spaceships and skyscrapers. Oh, and that of jumping too. Realistically so. For free and provided you follow this very link to your download.

[A discovery of OW Videogames]

Get a job: Wargaming America and others hiring now on the Gamasutra jobs board

October 12, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Wargaming America, Firebrand Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Kixeye: Generalist Engineer:
"Founded in 2007, Kixeye is an online gaming company that plays to win. Responsible for popular titles like Backyard Monsters, Battle Pirates and War Commander, Kixeye is redefining the intersection of game development and technology to create innovative browser-based experiences for competitive gamers. The company is based in San Francisco and backed by Trinity Ventures, JAFCO and Lightspeed Venture Partners"

Visceral Games Montreal: Senior Level Designer:
"Visceral Games is the new home for AAA Action game development across all of Electronic Arts. Working in a collaborative environment, the Montreal, Redwood Shores, Los Angeles, Shanghai, and Melbourne studios make up the Visceral Games group. The Montreal studio is best known for the co-development of the critically acclaimed and commercially successful Dead Space 2 and multi-million selling hit franchise Army of Two."

What's New? Pushcat Out for Mac and Windows

October 12, 2012 3:00 AM | John Polson

Zut Games' Pushcat seems accurately described as Boulder Dash meets Bejewelled or Columns with a purple cat doing all the grunt work. The man-cat has a lust for silver and must push and dig until he lines up at least three like-colored gems to make the silver appear. Unfortunately, exploding Aztec skulls, ghosts, and more create challenging push-puzzles for the flesh-striped feline.

Some puzzles require one not to waste any gems, which can fall into pits or unreachable/push-able areas. Pushcat is no cheap arcade thrill; this one requires a bit of brain power!

Pushcat has a free demo on Windows and Mac, and the full version is £5, €6 or $8.

Kickstarter Opens to UK-based Projects

October 12, 2012 1:00 AM | Staff

kickstarter gama.jpgNewsbrief: Popular crowdfunding platform Kickstarter will extend beyond the U.S. for the first time, and will soon allow creators in the UK to create campaigns on the service and raise money for their games.

UK-based game makers can start building their project on the site today (UK campaigns will be hosted on the same site as U.S. projects), and will be able to launch them starting October 31.

The mechanics of running or contributing to a UK-based Kickstarter campaign will be nearly identical to those for U.S. projects, with minor variances in payment processing. More details on how Kickstarter will handle UK projects are available here.

[Eric Caoili wrote this newsbrief on Gamasutra.]

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