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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Pick: Franky the Asswalker will make you feel like a demented kid again

April 19, 2013 1:45 PM | Paul Hack

franky1.jpg Franky the Asswalker: Secret of Zakruel is just about as ridiculous as it sounds. Due to the unfortunate side effects of a teleportation jaunt, Franky indeed walks on his ass. He gets around fine though, and his constantly sunny disposition is the heart of the game. Guide Franky as he explores the magical Tubo World, seeking adventure and meeting all kinds of interesting inhabitants. Make friends with lulambas, hear Fartogen sing, buy a pontimato from Kazbec (it's like a tomato, but with a surprise inside)--and that's just in Tim-tom Village! Once you learn of the mystery of the secret of the Magic Zakruel, your adventure really begins.

Getting a start in making games, from the man behind Thirty Flights of Loving

April 19, 2013 11:45 AM | Staff

brendonchung1.jpg

[written by Brendon Chung]

This week I [was] fortunate enough to be featured in The Humble Weekly Sale. My email inflow has skyrocketed, and amongst them I get a fair amount of messages like this:

I’m a student in high school and I’m really interested in making games, but I have no clue where to start. I was wondering if you could offer me some insight into where to start?

Everyone’s brain is wired differently. For me, my best suggestion boils down to:

Make stuff. Then make more stuff.

If you’re not into brevity, I’ll get more specific.

The Dive

Someone smarter than me once described game development as jumping out of an airplane with nothing but a needle and a silkworm.

I don’t think it’s important to have a great idea. I don’t think it’s important to be unique or innovative. I don’t think it’s important to be bulletproof, or for that matter, good.

When the ground is rushing toward you at a million miles per hour, what’s important? You make something.

First footage for TBT: The Black Tower, a PS1-era Final Fantasy-inspired RPG

April 19, 2013 9:50 AM | John Polson

Those yearning for an RPG beyond the golden era of sprites may be in luck when Simon Mesnard releases TBT: The Black Tower on Windws and Mac in the future. This turn-based RPG will not be about love so much but about a forest ranger trying to save a planet in the year 2032, and the main character forms a link with a girl that falls from the sky. The turn-based fighting will introduce a system with up to 3 fighters + 3 supporters in the same battle.

Demo: TorqueL, the rolling box 2D platformer from Japan's BitSummit

April 19, 2013 5:42 AM | John Polson



[Written by Lena LeRay]

Overcrowding at BitSummit meant that in the short time we had for looking at game demos, there was no time to see them all. I did see quite a few, and while most of the games I saw interested me in one way or another, a simple platformer from Breaks creator Takayuki Yanagihara named TorqueL for PC took first prize for being fun to play.

Mayhem Triple: An indie's own personal Duke Nukem Forever

April 19, 2013 2:38 AM | Staff

mayhem triple small.jpg[Written by Mike Rose]

You've probably never heard of Dustin Gunn, or at least you'll only have a vague recollection of seeing his name mentioned somewhere.

The indie developer likes to keep himself to himself, although he's been actively involved as part of the deeper indie community for quite some time now. You may perhaps remember his last game Sombreros, or quite possibly the Indie Gaming Bingo blog he used to run.

Now Gunn has released a new game, and it's a bit of a special one for the dev -- at 10 years in the making, it's kind of been his own personal analogy to Duke Nukem Forever.

Mayhem Triple is a 2D platformer that plays off the idea of movie-like set-pieces and fast gunplay, with plenty of diving, wall-jumps and overly violent bunny-killing.

"It took a ridiculous amount of time, probably mainly because it came at a period where I was rapidly increasing in skill," Dunn tells me, "so I kept replacing parts of it for years."

The final design for the game was actually settled on around five years ago, but it was Dunn's decision to use Clickteam's Multimedia Fusion tools that turned out to be his undoing.

Trailer: Organic Panic is what it's like when healthy food strikes back

April 18, 2013 6:10 PM | Anthony Swinnich

Ah, the age-old dinner table debate. Meat and cheese versus fruits and veggies. This conundrum has ignited many a family argument based on which you'd rather eat, but Last Limb is hoping you'll make your choice from another angle entirely: Which would win in a fight? Organic Panic champions the burning rage of the healthy option in a world where the unhealthy selection has achieved world domination.

Black Annex: A QBasic game for the 21st century

April 18, 2013 3:10 PM | Staff

[Written by Mike Rose]

Black Annex is a nifty-looking stealth strategy game from Lance McDonald of Australian indie studio Man Fight Dragon. What really makes the game stand out is that it has been written entirely in the decades-old QBasic programming language.

"When I was like 10 years old I sent a floppy disk to Epic MegaGames [former name for Gears of War studio Epic Games] featuring a game I made in QBasic and they never wrote back to me," says McDonald. "Well, who's laughing now?"

PC Release: Papo & Yo - a puzzle/platformer that deals with a very difficult issue

April 18, 2013 12:20 PM | Nick Reineke

Originally released on PSN in summer 2012, Papo & Yo by Minority Media Inc. is now freshly revised and improved for it's Steam release. A daring puzzle/platformer, Papo & Yo tells the tale of a young boy named Quico and his struggle to deal with an abusive, alcoholic father who is known in the game as "monster". In a moment of desperation, Quico discovers he has access to a whole different reality where he has control of his surroundings and is free to solve problems on his own terms. Featuring a whimsical and beautiful art style, players will magically make stairs from solid walls, bend buildings in half, rearrange houses to form platforms and much more as they seek to make peace with Monster in any way possible.

Freeware Pick: RunRabbitRun!, hardcore Russian platformer about bunnies and buzzsaws

April 18, 2013 6:10 AM | Paul Hack

rrr1.jpgCreated by a 3-person team purely for fun, RunRabbitRun! was first released via the Russian social media site Pikabu about 2 months ago. Despite being met with general acclaim and netting over 11,000 downloads, the game has received little to no coverage in the English-speaking press--up until now. RunRabbitRun! is a fast, fun, polished platformer that should not be missed!

Don't Sh!t Your Pants for Cellar Door's upcoming Rogue Legacy action-platformer

April 18, 2013 3:10 AM | John Polson

"Coming as soon as you Greenlight this," says the trailer, Cellar Door Games' Rogue Legacy for Windows is a side-scrolling semi-rogue-like action game taking place in a procedurally generated castle. Instead of total permadeath, players pass their knowledge to their offspring, unlocking new abilities and making them stronger and tougher.

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