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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Video footage of Guns And Robots

October 10, 2012 6:00 PM | Cassandra Khaw

Did somebody say more shooters? And guns? And robots? If, for some reason, you haven't had your fill of online shooters and strange-looking robots, you may be happy to know that Guns and Robots is primed for release sometime in December this year. Normally, I wouldn't be terrible excited about yet another free online but the customization options have me just a tad intrigued.

You can find out more about the game here.

Kickstarter Projects: Kat Attack! (Axel Shokk)

October 10, 2012 4:00 PM | Cassandra Khaw

Described as 'an action-oriented interactive comic set in a distant dystopian future about a guitar-beam-cannon wielding space pirate named Kat who battles ruthless mercenaries and mobsters as she searches for the legendary astroturf.', Kat Attack! looks to be a somewhat trippy experience. At least, it will be if it reaches its funding goal. Axel Shokk, also known for his work with TRIP, needs $2000 to achieve his target.

If you're game to provide a contribution, here's the Kickstarter page.

Blocks That Matter Spin-off, Tetrobot and Co., Announced

October 10, 2012 12:00 PM | John Polson

Tetrobot_and_co_announcement.jpg Swing Swing Submarine has told IndieGames that Tetrobot and Co., "a sort of (spiritual) sequel" to Blocks That Matter (the XBLIG and Humble Indie Bundle hit), will release in early 2013 on Windows, Mac, Linux, and various touch devices including iOS.

The few gameplay details available are that while the game will stick mostly to the original puzzle formula, the main character is not Tetrobot (the main character of Blocks That Matter). Tetrobot will be a very important part of the game, and its role is revealed in the photo above.

Go ahead and click on the photo to see the full size and figure out what the role is... or click on the jump for the spoiler.

Release: Zombies. (bignic)

October 10, 2012 10:00 AM | Danny Cowan

Following up on the release of a free demo version back in August, the full version of bignic's isometric shoot-'em-up Zombies. is now available for Windows via Desura and

Zombies. pits players against hordes of "buzzword-spewing Zombie Project Managers" in an office ravaged by a recent zombie apocalypse. The game boasts a great variety of weapon types, and the bigbeat/house soundtrack definitely deserves a listen -- it's quality stuff!

Zombies. is priced at $3.99, and is up for vote at Steam Greenlight.

Demo: Gorogoa (Jason Roberts)

October 10, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

gorogoa2.pngHaving already impressed everyone at Indiecade with its visuals, the Gorogoa demo finally made it to my hard-drive and I have thus discovered one of the most beautiful games of late. A hand-illustrated and lushly animated adventure/puzzle game, with an ambient soundtrack and a gloriously surreal setting. An interactive portal if you will, that had me playing with tiles -tiles that are nothing less than windows into the different parts of Gorogoa's world- rearranging them and even dragging one on top of another in an attempt to progress and see more beauty.

If you have a Windows PC or at the very least something that can emulate one, you really have to give this one a try. You can then feel free in joining me as we wait for the complete game to be made available.

[Thank Vince!]

Joe Danger 2: The Movie Now on PSN and XBLA, PC Still Possible

October 10, 2012 3:00 AM | John Polson

Hello Games' stunt-racing game Joe Danger 2: The Movie just released on PlayStation Network for $14.99 with 10 extra hours of gaming (50 in total) compared to last month's XBLA release. Both versions see Joe take on more terrain and more vehicles as he plays stuntman to the movies using skies, mine carts and more, along with his trusty motorbike.

Joe Danger's next stop is the iOS platform. Regarding PC, developer Sean Murray said on Reddit yesterday, "If there's enough people shouting at us to release on PC, or any other platform, then we'll always try to oblige. Now consoles are out of the way, it's something we might try to find time for. As it happens I was playing a PC dev version like an hour ago."

I've enjoyed the enthusiasm of Joe Danger and its development team ever since I played it at PAX East 2010 and loved the iOS early build I played at PAX East 2012. Everyone should give the series a try on whatever platform they have or demand it for whatever it's not on.

Kickstarter Projects: Dysis (One Dimension Games)

October 9, 2012 11:00 PM | Danny Cowan

In its first five days of operation, a Kickstarter project for One Dimension Games' real-time strategy/first-person shooter hybrid title Dysis has already earned support from over 250 backers, and has surpassed its funding goal of $5,000.

Dysis is a voxel-based, procedurally generated strategy game in which players issue squad commands from a third-person perspective. If you'd prefer a more hands-on approach, you can take control of a single unit and wage battle from a first-person view. Dysis also boasts a creative element, allowing players to build and destroy the surrounding environment as they see fit.

While the project's initial goal has been met, further pledges will fund the creation of additional features and gameplay environments, if milestones of $20,000 and $50,000 are surpassed. Beta access and a copy of the final product for Windows, Mac, or Linux will be given to backers who pledge $10 or more. Other pledge rewards include prototype access shortly after the Kickstarter campaign's conclusion ($20), t-shirts ($60), and personalized characters ($250).

Browser Game Pick: Second Wind (Squidly)

October 9, 2012 6:02 PM | Cassandra Khaw

secondwind.jpg Described as 'witty blend of Text Adventure, Roguelike, and Sweet Simplicity', Second Wind is a comedic little browser-based title that will have you exploring a massive world with the help of random chance. In Second Wind, you won't be able to really decide where you go - you'll just have to contend with the opportunities and monstrosities that the game flings at you. Fortunately, it's a lot more entertaining than it sounds.

Wanna give the game a shot? You can check it out here.

Video and Demo: A New Zero (Cryptic Sea)

October 9, 2012 2:30 PM | John Polson

Hockey?, Gish, and recently Sub Rosa developer Alex Austin of Cryptic Sea has released the above footage of what he claims is the "first-ever physics-based FPS." A New Zero presently has no animations, and the Windows demo so far is less than 1 MB.

Austin spoke about A New Zero in May, saying that he aims to bridge the "huge gap between simple Quake movement and realistic human movement." Inspired by "Red Baron, Tie Fighter, Mechwarrior 2, Joust, and some other stuff," Austin's A New Zero may be onto something different and fun for the FPS genre.

Release: Retro City Rampage (Vblank)

October 9, 2012 1:00 PM | John Polson

Twenty-seven years in the making (developer Brian Provinciano's age), top-down adventure Retro City Rampage has released today on PS3 and PS Vita in North America and on PC (buy direct and get a free Steam or GOG code), Steam, and GOG worldwide for $14.99. European PlayStation owners will follow later this month, and Provinciano says the WiiWare and XBLA versions are "99.9% ready to go and to follow ASAP."

I'm rather keen on finding all the crossovers and cameos. Super Meat Boy, BIT.TRIP: Runner, Epic Meal Time, Minecraft, 'Spolsion Man are just a few I've noticed so far. Our editor Gnome has begun to explore the game in full and will provide his impressions later this week.

And how about that game music? We have Virt, Freaky DNA, and Norrin Radd to thank!

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