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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Cook, Serve, Delicious! (Vertigo Gaming)

October 7, 2012 4:30 PM | Cassandra Khaw

If the name Cook, Serve, Delicious! sounds strangely familiar to you, it might be because you've seen our own John Polson's preview of the hardcore restaurant simulation. Focused on a run-down little restaurant in Sherrisoda Tower, it is your job to bring the derelict establishment back to profitability. Should that tickle your fancy, the newly-released title, which is priced at a modest $8.95, has a demo for you to poke at.

Official website here.

Pay What You Want for Vitrum

October 7, 2012 8:00 AM | Danny Cowan

9heads Game Studios' inventive first-person puzzler Vitrum doesn't seem to have attracted a lot of attention since its quiet release last month, so its developers have decided to drum up interest in the game by making it available on a pay-what-you-want basis.

A free demo version is also available, if you need some help deciding how much you should pay. 9heads pledges to donate 10 percent of all proceeds to the Child's Play charity.

Curve Studios' Stealth Bastard Deluxe Coming to Steam

October 7, 2012 12:00 AM | John Polson

Stealth Bastard Deluxe.jpgOne of Curve Studios' brilliant platformers, Stealth Bastard, is getting the deluxe treatment for a Steam release. The original game has been described as a hybrid of Metal Gear Solid and Super Meat Boy, born out of wedlock, of course. While details the Deluxe version are sparse, the above photo illustrates the new stealth equipment available: stealth decoy, camouflage, sonic decoy, antilight, and even teleporter suits.

Fans may know Curve from earlier releases: Explodemon or Hydroventure/Fluidity. The team's upcoming Stealth Bastard Deluxe is set to debut on Steam this November, which will mark the first anniversary of the amazing freeware version. After the jump is a photo of the greenscreen monitor-style menu for the new game.

Ask IndieGames: 'Can too much interaction obstruct a game's intended message?'

October 6, 2012 2:00 PM | John Polson

game-player.jpgIndieGames' monthly series of having the editorial team tackle important issues in games continues. Reader Nicolau M. wrote in to us: "The other day, I was thinking about the fundamentals of a game. Personally, I think objective, rules, and interaction are the most noticeable ones. However, something I keep encountering on various games is an unbalance of interaction and story-telling.

"It's a pretty interesting relation, on one side you might want to express a specific story, or thought, on the other, you want to keep the game a very interactive (and as such, including) experience. And what I've seen sometimes is a restriction on things you can or can't do in a game in order to preserve the message. In other cases, however, I've seen too much interaction deviate from the intended message.

The question our team seeks to discuss becomes the following: Can too much interaction obstruct a game's intended message?

Browser Game Pick: Guilded Youth (Jim Munroe/Matt Hammill)

October 6, 2012 11:00 AM | Cassandra Khaw

guildedyouth.jpg A slightly melancholy experience that will likely have you reminiscing about the by-gone days of youth, Guilded Youth is a piece of interactive fiction that, thankfully, doesn't overdo it with the illustrations. As Tony the Thief, you find yourself shuttling between real life and the online world of The Guild BBS even as you attempt to explore a Manor house close to your home. It's a short experience, one that is unlikely to have you scratching your head in frustration, but also something you should probably spend a bit of your weekend on.

Play the game here.

[Source: Venus Patrol]

Browser Game Pick: KoGaMa (Multiverse ApS)

October 5, 2012 6:04 PM | Cassandra Khaw

kogama.jpg Described by its developers as a mix between Minecraft and Youtube, KoGaMa is a browser-based, nifty-looking platform designed for the creation and distribution of games built with the tools supplied. Available features appear to be increasing by the day. According to the developers, there will soon be boss monsters and vehicles. What makes KoGaMa most interesting, perhaps, is the fact that it is a hosted service. As such, players are not required to setup servers and so on.

You can check out the game for yourself here.

Gameplay Video: MaK (Verge Game Studio)

October 5, 2012 4:00 PM | John Polson

Verge Game Studio' MaK (pronounced "make") is a rather gorgeous physics sandbox game, with some Super Mario Galaxy-like relative gravity rules set in place. The game has tethers, rockets, explosives, and teleportation. The core game will have single player or co-op campaign and several multiplayer competitive mini-games.

MaK is about more than just building in a sandbox, too. The devs say on their Greenlight page it will have "action oriented gameplay where you set traps, build temporary cover, and create weapons to fight enemies and interact with the strange fauna of the game world."

No release date is set for this Unity-built Windows game. Mac and Linux fans should voice their interest, as the developers expressed intent to bring MaK to multiple platforms. More gameplay after the jump.

DLC Quest Gets DLC: Live Freemium or Die

October 5, 2012 2:00 PM | John Polson

Having to pay for new Super Mario Bros 2 level DLC (or almost any other DLC) got you down? Going Loud Studios hears your cry and answers with its upcoming Live Freeium or Die content coming for the industry-parodying DLC Quest. This new campaign will be released in Q4 2012 for PC, Mac, and Xbox 360 and will offer a new world to explore, new enemies to face and new DLC to purchase with in-game coins.

Live Freemium or Die will be a free update on PC and Mac. On Xbox, it will be a new standalone game for $1, as DLC Quest sells for $1 there versus $2 on the other platforms (and there is no $2 option on XBLIG). Developer Ben Kane says that Live Freemium or Die will be included with DLC Quest on Steam if it gets voted up on Greenlight.

La-Mulana Now Available on

October 5, 2012 12:00 PM | Danny Cowan

After making its PC debut via Playism back in July, Nigoro's MSX-inspired, Metroidvania-styled action-adventure game La-Mulana is now available as a digital download for Windows from Good Old Games.

The Good Old Games version of La-Mulana is packaged with a manual, wallpaper, avatars, and a selection of tracks from the game's official soundtrack. The long-delayed WiiWare version of La-Mulana was also finally released last month, if you'd rather play it on a console.

La-Mulana is priced at $9.99.

Watch PBS's Off Book: The Creativity of Indie Video Games

October 5, 2012 10:00 AM | Danny Cowan

PBS's original web series Off Book tackles the world of independently developed games in its latest episode, The Creativity of Indie Video Games, which you can watch in full above.

While the content here is aimed at a general audience, it's interesting to see multiple facets of indie development represented, and the tone is refreshingly positive throughout. The footage features input from Spelltower creator Zach Gage, Bastion audio designer Darren Korb, and Osmos developers Eddy Boxerman and Andy Nealen, along with commentary from Kill Screen's Jamin Warren and Gamasutra's Leigh Alexander.

Off Book previously discussed indie games in this episode last year.

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