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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Horror Trilogy Pick: One Night (Dark Gaia)

October 4, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

one night.png"The Complex" was obviously built by someone with an unhealthy obsession with Resident Evil and seriously lacking naming skills. Still, you'll have to escape its abandoned corridors, survive the attacks of, uhm, an experiment gone wrong and show your survival horror skills in order to beat One Night. This should roughly take you 3-4 hours, after which you can spend the same amount of time on the next installment of the RPG Maker-crafted One Night trilogy: The Beyond. This one has a more Lovecraftian vibe to it and, besides being a better game overall, it really nails the atmosphere. Now, all you'll need are another three or so hours for One Night: Full Circle; the concluding chapter and the game that ties the previous two together.

Indie Royale Profile: The Network

October 4, 2012 1:00 AM | Staff



[Guest reviewer Colin Brown profiles each game in the Oktoberfest Bundle running on IndieGames' co-created site, Indie Royale.]

At this point I have to say that I'm honestly impressed at just how many twin stick shooters the Indie Royale curators have managed to track down for each bundle, and I'm definitely loving the recent trend of each one doing something fresh and different. Arena shooters tend to be simple to develop but extremely tricky to perfect; you've got to have interesting mechanics, addictive modes and a stellar audiovisual presentation. It's easy to see how some games can fall short, but AquaFox's The Network does not. Indeed, it's definitely in the upper tier of the robust Royale arena shooter collection. It's a quality game, but my high opinion of it is less due to quality and more due to the very unique framework.

GameMaker: Studio Hits Steam with Workshop Support, Achievements

October 3, 2012 11:00 PM | Danny Cowan

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YoYo Games and Valve have partnered to release a Steam version of the popular game creation software GameMaker: Studio, now available as part of the newly launched Steam Software Store.

Better still, Steam users can now play, rate, and recommend GameMaker games via Steam Workshop for free. Steam offers Free, Standard, and Professional editions of GameMaker, along with versions specifically tailored for iOS, Android, and HTML5 development.

For those looking for additional incentive to enter the world of game development, GameMaker: Studio also includes a selection of Steam achievements. It seems like a strange addition, but unlockable achievements could potentially chart your progress toward becoming a superstar indie developer! Keep in mind, though, that achievements also track how many compile errors you accumulate. Code carefully, to spare yourself potential embarrassment.

Browser Game Pick: Living Will (Mark Marino)

October 3, 2012 6:54 PM | Cassandra Khaw

livingwill.jpg One of the many entries in this year's 18th annual Interactive Fiction competition, Living Will is a somewhat unusual take on the subject matter. While other games may deal with things like plays or futuristic worlds, Living Will is centered around something a little more earthly and somewhat more morbid: a potentially dead man's will. It's a pretty fascinating experience that will have you reading it multiple times so as to be able to properly grasp the full picture.

Check out the game here.

Indie Tools: PulseBoy (Roger Hicks/Matt White)

October 3, 2012 5:08 PM | Cassandra Khaw

pulseboy.jpg Rekcahdam, who is probably best known for Celestial Mechanica and the Seedling soundtrack, is the creator of Pulseboy, a web-based musical sequencer that only utilizes 8bit sounds and samples. Currently in beta, PulseBoy was apparently intended to be more of an introduction to the idea of tracks than anything else.

Those interested in giving PulseBoy a go should head here.

Indiegogo: Indie Builder (Jim Elder)

October 3, 2012 2:00 PM | John Polson

indie builder.pngJim Elder's Indiegogo campaign for Indie Builder pitches an easy-to-use hub for those looking for indie game work or help. Project managers can put out a call for work, and artists, musicians, programmers, and writers can put in a free or paid contract bid for the work. Everyone can search for projects' needs based on the skills they can provide, too.

The community can then rate itself so new developers can build credibility among the site. It basically sounds like parts of project management software, Monster.com, and LinkedIn all rolled into one. Whether all the parts fit together or developers will have all the parts they need is up to Elder and developer feedback.

Pay What You Want for Windows Roguelike Enter Thy Name

October 3, 2012 12:00 PM | Danny Cowan

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Squares to the Limit creator Thank You for Playing has released Enter Thy Name, a roguelike for Windows available as a free download, or for a price of your choosing. An OSX version is coming soon.

Enter Thy Name offers a broad variety of passive and active items found throughout the game's randomized levels. These items impact a unique seven-point stat system, which determines the player's health and abilities.

"The distinguishing feature of Enter Thy Name is its decentralized health and resource system, which encourages players to engage each enemy deliberately and tactically," Thank You for Playing explains. "Rather than hit points or mana, players and enemies have seven stats, each acting independently as a resource and target for abilities. If any stat reaches zero, you're toast."

In an interesting move, Thank You for Playing is offering a printed, full-color instruction manual for Enter Thy Name as a purchase incentive. Buyers who pay $9.99 or more will have the 16-page manual mailed to them, and will also receive a downloadable soundtrack and custom font. The font and soundtrack are also available for a minimum purchase of $1.99.

Demo: Gimbal (8888888 LABS)

October 3, 2012 10:00 AM | Danny Cowan

8888888 LABS has released a free trial version of its top-down multiplayer space shooter Gimbal for Windows.

In Gimbal, players create their own ships using a wide selection of upgradable parts, and engage in battles that support up to 16 players online or over a LAN. 8888888 LABS cites inspiration from the SOE online games Cosmic Rift and Infantry, and notes that multiplayer is supported by dedicated community-run servers.

The $14.99 asking price may have been a bit much for a blind purchase, but the demo should give you a good idea of what you can expect from Gimbal's gameplay. Gimbal is also up for vote at Steam Greenlight.

A Valley Without Wind 2 is Coming

October 3, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

avww2.pngI know how we all love discussing A Valley Without Wind; probably one of the most divisive indie games of late and a procedurally generated take on Metroidvania you apparently either love or hate. Also, one of the few games that I am alone in finding aesthetically pleasing and a game its developers have kept evolving for quite some time now. And now, in a pretty unexpected move, a game that will soon be getting a proper full-on sequel.

Oh, and before any of the existing fans of AVWW get all disappointed in a Left 4 Dead 2 way, Arcen Games made it quite clear that this sequel will be absolutely free for all existing customers. Actually, anyone buying a copy of AVWW will also be buying AVWW 2 and vice versa.

To find out what said sequel will be all about better read Chris Park's detailed post or hit the jump for a brief list of things to expect:

Browser Game Pick: howling dogs (Porpentine)

October 2, 2012 7:30 PM | Cassandra Khaw

howlingdogs.jpg Porpentine's Twine games have always been on the mysterious side and things are no different with howling dogs. An entry in 2012's Interactive Fiction competition, howling dogs is an eloquent, perplexing look at the life and experiences of a person ... trapped in a somewhat futuristic setting. The build-up is slow but it's definitely worth sinking that half an hour or so into this unusual world.

You can play the game here.
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