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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Game Pick: Agent Trinity (LostTrainDude)

October 2, 2012 5:30 PM | Cassandra Khaw

AGENTtrinity.jpg Agent Trinity is a man with a mission. Within the next six minutes, he must figure out how to infiltrate a bunker, avoid enemy agents and set a clock's hands two hours back. Why? Because the developer said so and because it will apparently save his country from going to war. A short, sweet experience, Agent Trinity benefits from snappy dialogue and an interesting take on the whole point & click thing.

You can download the game here.

The Friends of Droqen's Probability 0

October 2, 2012 2:00 PM | John Polson

p0_screen06.pngThis week Alexander Martin (Droqen) has released his first commercial game, endless platformer Probability 0, for $5 along with a collection of three more games for $5 extra. Yes, the bundle and standalone game prices have changed from $12/$9 respectively to $10/$5, but Droqen told me that he'd give early purchasers a choice: "they'll get a partial refund or my next paid game for free, whatever it is."

While we've taken a look at the main attraction last month, here we look at the three Friend games: Pirattitude, Fishbane, and Starseed Pilgrim.

Fan Game Pick - Final Fantasy IV Smiles: Cecil and Kain (FullExtentOfTheJam)

October 2, 2012 12:00 PM | Danny Cowan

Over at Shmups Forum, developer Joshua Bizich (FullExtentOfTheJam) has released Final Fantasy IV Smiles: Cecil and Kain, a free horizontally scrolling bullet hell shoot-'em-up for Windows that pairs gameplay mechanics from Cave's Deathsmiles with sprites ripped from Square Enix's Super NES RPG Final Fantasy IV.

As in Deathsmiles, players must dodge complex bullet patterns while collecting reams of point-boosting items dropped by defeated enemies. The game boasts a two-player co-op mode, and presents a unique retelling of Cecil's transformation into a Paladin throughout its six included levels.

[via @shmups]

Miner Wars 2081 Enters Beta

October 2, 2012 10:00 AM | Danny Cowan

Keen Software House's in-development 6DoF action game Miner Wars 2081 is now in closed beta, and its developers have released the video above showcasing a four-player cooperative mission.

Similar to the classic Descent, Miner Wars is a "first-person action-survival space simulation game" that gives players six-degree control over a spacefaring vessel that must scavenge for fuel, weapons, and other necessities in a series of destructible, open-world environments. Keen Software House has previously released the spinoff title Miner Wars Arena, and an online version, Miner Wars MMO, is also in development.

The alpha version of Miner Wars 2081 can be purchased for $39.99 at Desura.

Indie Tools: Game-o-Matic

October 2, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

Watch the video I posted above and you'll both know what Game-o-Matic is all about and whether it's something you should be interested in. There, job done! Off I go then!

...

Oh, okay. Here's something for those that don't feel like watching videos then. Just hit the jump and read on.

The 2012 Interactive Fiction Competition

October 2, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

ifcomp12.png[A collage of some of the games' covers from IF Comp 2012; the appex of my artistic ability]

It's this time of the year again; the time for the interactive fiction community to formally dress up and impress everyone with the Interactive Fiction Competition entries. IF Comp 2012, the 18th IF competition, is waiting for you to try the games, cast your vote and, if you are feeling particularly nice, donate prizes.

You can see a complete list of the slightly less than 30 games right here (many of them are playable online) and download all the games in one handy archive here.

As for me, I know I'll start off by giving Lunar Base 1, Body Bargain and Murphy's Law a try.

Browser Game Pick: Hello World (Tim Garbos)

October 2, 2012 3:00 AM | John Polson

hello world.pngDescribed by developer Tim Garbos as a "collaborative storytelling experiment in an abstract 3D world," he created Hello World for the Mini Ludum Dare 37 competition. The game allows every user to leave personalized messages scattered throughout the world. These messages can be hints, tricks, or just random commentary.

Is Hello World the asynchronous conversationalist's Journey? Maybe so. While the game allows players to down vote comments, I wish players could up vote them, too. The world is already full of so many topics that I wish I knew which ones were the most helpful or which string of comments together tell an individual story. Being able to leave comments everywhere also seems like an awesome way to do QA testing, too.

[source: Free Indie Games]

Kickstarter Projects: Blackspace (PixelFoundry)

October 1, 2012 11:00 PM | Danny Cowan

PixelFoundry has launched a Kickstarter project for Blackspace, a space mining RTS that focuses on base defense.

Blackspace features a physics engine that allows players to move and manipulate almost any physical object in the game's environment in order to construct fortifications. If manual defense isn't your thing, you'll also be able to upgrade your base with turrets, artillery, and other self-defensive weaponry, allowing you to focus more on the mining aspect of gameplay.

The team's Kickstarter campaign is nearing the halfway mark, and has earned nearly $100,000 toward its goal of $350,000 as of this writing. Backer goals include DRM-free downloadable copies of the game ($20), beta access ($35-$40), and t-shirt and poster combo packs ($100-$120).

[Thanks, John V!]

Indie Royale Profile - Hector: Badge of Carnage Trilogy

October 1, 2012 9:00 PM | Staff



[Guest reviewer Colin Brown profiles each game in the Oktoberfest Bundle running on IndieGames' co-created site, Indie Royale.]

The marketing materials for Hector: Badge of Carnage proudly refer to the titular protagonist as the "Fat Arse of the Law" and right there you have the absolute clearest idea of the style of game you're in for. Originally developed for the iOS market by Straandlooper Animation, the dirty sweary look at the police life was picked up by Telltale to rework for a PC published release. Fortunately for late adopters, this round of the Indie Royale includes all three entries in the series, following the always excellent Telltale episodic model, complete with amusing cliffhangers and perfectly sized chunks of gameplay. But unlike the other titles in Telltale's stable, this one gets a bit blue.

Browser Game Pick: Death Death Evolution (Adhesion)

October 1, 2012 4:00 PM | Cassandra Khaw

deathdeathevolution.jpg One of the many titles from the recent Ludum Dare 24, Death Death Evolution (which placed third, by the way) is a puzzle-platformer that makes use of the theme in rather interesting ways. Here, you'll play as a blue fox that must, somehow, figure out a way to reach a golden pear. To do so, you're occasionally going to have to kill off the blue fox so as to ensure that the next generation will develop the means to conquer its previous death.

Play the game here.
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